RobotGame Presentation

• Basic concept
• Technologies we have used
• The Design
• Problems, challenges & solutions
• Educational Gain
• The game is based on Ogre engine.
•The physics is based on newton
technology.
•When using both we can create interactive
multiple objects game.
• Ogre (Object-Oriented Graphics
Rendering Engine) is a open source
graphics engine.
•Newton Game Dynamics is a free, but closed
source physics engine for realistically simulating
rigid bodies in games and other real-time
applications
• Learning the ogre engine and the
Newton technology and make both of
them work together (orgrenewt).
•Write structural code in C++ which
implement the ogre and Newton
methods.
•Create interactive game.
• Problem: Our main obstacle with the
design was interact between the Ogre
engine and the Newton technology.
•Solution: find and implement Ogrnewt API
which interact both with Ogre and Newton.
• Problem: Understand the physic
behind the figures and scene.
•Solution: Understand the basic of image
processing and the way Newton interpreters
the world.
 Experiencing coding to
graphical engine.
 Be familiar with Ogre as graphic
engine and with Newton as
physics engine.