From: Video Game Rehabilitation of Velopharyngeal Dysfunction: A Case Series J Speech Lang Hear Res. 2017;60(6S):1800-1809. doi:10.1044/2017_JSLHR-S-16-0231 Legend: Top: Hardware needed for the game, including nasal accelerometer, microphone, soundcard, and computer. Bottom: Example screenshot from the game. Player is prompted with a nonnasal token and given feedback to lower nasalization relative to an individualized threshold. Date of download: 7/12/2017 Copyright © American Speech-LanguageHearing Association
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