Competitors’ SDS rule summary SDS has 4 trial levels: Novice, Advanced, Excellent, Irondog The odors for each level are: Novice Advanced Excellent Irondog Birch Birch and anise Birch, anise, and clove Birch, anise, and clove Rather than search elements, SDS has three classes. The classes are: Area search Container search Game Area Search The area search may include any combination of interior areas, exterior areas, vehicles, or containers. It may include multiple rooms at all levels. Area searches are intended to mirror real-world searches. Everything within an area is subject to a search. If there is a transition between areas (such as moving to a second room with a transition area), the time will stop and be recorded as a separate search. The score room will total the scores. If the areas are searched in flow, the time will run continuously. Novice Up to 900 sq. feet 1-2 hides Known # of hides Advanced Up to 1200 sq. feet Up to 2000 sq. feet Unlimited 1-3 hides Known # of hides 0-4 hides Unknown # of hides Unlimited Excellent Irondog Unlimited Container Search In SDS, each container class has 2 or more clusters of containers. Each cluster has 6-12 containers. Each cluster consists of a different type of container. For example, one cluster might be boxes and another might be shoes and another might be suitcases. Teams may search the clusters in any order. Once the team has completed a cluster, the team may not return to previous cluster. Time runs continuously between clusters. Novice 1-2 clusters Boxes, of paint cans containers or hardsized containers 2-3 clusters Any type of of container containers 1 hide per cluster Known number of hides No intentional distractors 1-2 hides per cluster Known number of hides Intentional distractors Excellent 3-4 groupings of containers Any type of container 1-3 hides per cluster Unknown number of hides Intentional distractors Irondog Unlimited Any type of container Unlimited Unknown number of hides Intentional distractors Advanced Games The game varies per trial. The games highlight particular search skills. For example, a game might focus on a team’s ability to work quickly. Another game might highlight a dog’s ability to work at a distance from the handler. A third game might test a dog’s ability to correctly find a hide in the presence of numerous distractors. Elevation Teams may encounter elevation as follows: Novice – up to 2 feet Advanced – up to 3 feet Excellent – up to 4 feet Search Times There is a maximum search time allotted to each search at each level. Novice 5 minutes Advanced 6 minutes Excellent 10 minutes The Judge will determine actual search times after the boundaries and hides are set. Times will be communicated to handlers during the briefing. If needed, a 30second warning will be given to the handler. Accessble vs. Inaccessible At the Novice level, the source of odor will not be visible, but it will be accessible to the dog. There may be a combination of accessible and inaccessible hides at the Advanced level and beyond. Inaccessible hides may be behind a barrier such as a cabinet door or in a drawer that is left cracked. Alerts When a handler determines that the dog had located a hide, the handler must call “Alert.” The time for the team will stop unless there are multiple hides. After he/she has called an alert, a handler may not cue the dog to search again until the Judge has confirmed the call. After the Judge has confirmed a correct call, the handler may reward his/her dog and continue the search if there are multiple hides. After multiple hides (even if known), a handler must call “Finish” to stop the time.
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