Games People Play Mary Anne Trotman The MAT Consultancy What is a Game? • • • • • • • Repetitive pattern of behaviour Played out of Adult awareness by 2 or more players Can be over in minutes or last for years Played at different degrees Follows a set pattern Involves discounting Involve hidden agenda & unspoken messages beneath overt behaviour • Meets a need for both players Think of a recent situation when… • You and the other person both ended up feeling bad • You ended up saying something like: – – – – • • • • Why does this always happen to me? How did that happen again? I thought they were different Typical… You were surprised or confused by the outcome It somehow felt familiar Felt like something happening / being said “between the lines” How did you feel and think at the end? Ego States Parent ego-state Behaviours, thoughts & feelings copied from parental figures P Critical/Controlling Parent CP NP Nurturing Parent Adult ego-state Behaviours, thoughts & feelings which are direct responses to the hereand-now A Child ego-state Behaviours, thoughts & feelings replayed from childhood C A Rebellious Child Adapted Child RC FC AC Adult Free Child Transactions • We communicate from one of our ego states to an ego state of the other person (transactions) • Different ego states will give different responses • We can shift between our own, or target specific ego states of another person, to influence the outcome of our communications • We communicate at a social and psychological level • People respond to the psychological level message Transactions Social Level Transaction (What’s actually said) P P Where are my keys? A A On the hall table C C Transactions Ulterior Transaction P (Psychological / Unspoken Message) A You’re always moving my stuff! Where are my keys? P A On the hall table C You’re always criticising me! C Why we play Games • • • • • • Prospect of meeting mutual needs Receive recognition / attention (strokes) A way of passing time Affirm Life Position – reinforce script beliefs Avoid intimacy / attempt to gain intimacy To make people predictable Why Don’t you… Yes But… Oh stop pushing me I’ll do it when I’m ready I don’t know what to try next… Oh now I’ve gone and upset them again Why don’t you ask Jim, he's done it before Oh Yes but he’s always so busy Yes but it’s not really specific enough for my problem Yes but that will be too expensive Why don’t you do that webinar Well why don’t you call that coach you met last month Game Formula • Structured exchange between 2 or more players – – – – – Invitation & Response Series of parallel (social & ulterior) transactions Switch (Ego State/Drama Triangle position) Confusion/Surprise – uncomfortable emotional response Payoff (reinforce Life Position/Script) Initiator Invitation/Response Ulterior motive for playing Social Transactions (Ego States) Ulterior Transactions (Ego States) Switch Uncomfortable Emotion Payoff Responder Initiator Responder Invitation/Response Appears to want help Offers help/support Ulterior motive for playing Wants attention & to justify inactivity Meets need to help others Social Transactions (Ego States) Adult Adult Ulterior Transactions (Ego States) Child – Parent (from helpless Victim-y Child) Parent – Child (from Rescuing Parent) Switch Switch to CP Switch to Child Uncomfortable Emotion Self-righteous Anger Deskilled and foolish Payoff Confirms belief that they will never succeed Confirms I’m Not OK position I NEED HELP I WANT ATTENTION You get the Games you “need”… I must be … Will attract games that … Reasonable Provoke you Helpful Deskill you Strong Make you feel weak Perfect Expose your flaws Win Make you fail Please others Threaten disapproval The 6 advantages of Games 1. 2. 3. 4. 5. 6. Biological advantage: gaining attention and stimulation, which are essential for our well being. Existential advantage: Confirming the life position. Internal psychological advantage: Defending against internal fears and old unwanted feelings. External psychological advantage: the avoidance of a feared situation by playing the game. Internal social advantage: Providing players with pseudo-intimacy. External social advantage: This is relating to the opportunity to talk with others, outside of the game about the game. Drama Triangle P Persecutor Rescuer Victim V R Games & Discounting I’m OK You’re Not OK P R Belittle / Put others down I’m OK You’re Not OK I must help, others not able to help themselves Discount Other Discount Other I’m Not OK You’re OK I can’t cope on my own Discount Self V Healthy Triangle Potent Respond Vulnerable Recognising & Stepping out of Games • Familiarise yourself with how games work – Who starts them, with whom do you play, what need in you gets hooked… • Stop discounting yourself and others – Don’t blame self / others or do more than your fair share • Share your awareness with the other player • Respond from Adult – “what do you think you will do about it?” Know how Games meet your needs • Identify your need, e.g. I must be reasonable, helpful … – – – – – What are we really after? What is our imagined ideal outcome? Are we seeking to gain or avoid something? Are we seeking to confirm some status / image? What do you want to see happen to other player? • Think your way out – Question flawed assumptions, universal rules, faulty definitions/roles • Act your way out – Take control of your needs rather than let others control them What is a Game? • A process of doing something with an ulterior motive that: – Is outside of Adult awareness – Does not become explicit until the participants switch the way they are behaving – Results in everyone feeling confused, misunderstood and wanting to blame the other person Mary Anne Trotman “ I help businesses & individuals enhance their performance and fulfil their potential by developing their Emotional Intelligence. Contact me : 07880 972774 [email protected] www.matconsultancy.co.uk ” M a r y A n n e Tro t m a n T h e M AT C o n s u l t a n c y @MATconsultancy matconsultancy
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