Department: Computing Postholders Head of Department: Mr Johal Useful websites http://www.computingatschool.org.uk http://www.bbc.co.uk/schools/0/computing/ https://www.cs.bham.ac.uk Curriculum outline Year group Year 7 Content Assessment Computational thinking Key assessed piece of work: Project Areas being assessed: Pupils will learn about the importance of computational thinking and how it relates to everyday problem solving. Pupils will be given several scenarios where they are challenged to solve a problem and identify where each aspect of computational thinking has been demonstrated. What are computers? This scheme of work will give learners an understanding of the key components that make up a computer system, input and outputs, basic binary conversation, health and safety aspects of using technology and the various types of operating systems. Building a game (Kodu) Pupils will develop several algorithms and implement them into creating elements of a game. They will at the end of unit produce a game to meet a set of user requirements and evaluate the effectiveness of what they have Key assessed piece of work: Magazine Areas being assessed: Key assessed piece of work: Assessment sheet and Game Areas being assessed: Assessment method Doodle 1 – 9 System produced against the user requirements. Shapes and Patterns Pupils will develop several algorithms to create shapes. They will learn about how the algorithm can be written in several different ways to accomplish the goal and they will evaluate the effectiveness of the solution they have produced. Control System Pupils will learn how to produce flowcharts that use simple loops and basic outputs, and then move on to look at systems that have multiple inputs and outputs. They will refine their solutions using subroutines and variables. Pupils will learn the importance of abstraction and decomposition and evaluate the different algorithmic solutions they could produce to solve the variety of mimics. Year 8 Using technology safely, securely and responsibly Pupils will learn about some of the legal safeguards regarding computer use, including overviews of the Computer Misuse Act, Data Protection Act and Copyright Law and their implications for computer use. Key assessed piece of work: Assessment sheet Areas being assessed: Key assessed piece of work: Assessment sheet and flow diagrams Areas being assessed: Key assessed piece of work: End of unit test Areas being assessed: The Internet and the WWW Pupils learn about the WWW and the internet, the differences between the two. They learn about the different services that can be used on the internet e.g. Voice over Internet Protocol. They will be able to outline the key features of the World Wide Web and their relationships– e.g. browsers, URLs, navigation methods and how to use search engines to do a basic query. Build a game (Scratch) Pupils will learn how to create a complex game that involves multiple procedures created by the pupil. The pupils evaluate the programs created by other pupils and give advice how to improve the game. Key assessed piece of work: Blog Areas being assessed: Key assessed piece of work: Game and assessment sheet Areas being assessed: NC Levels Data, Information and Knowledge Pupils will learn how data becomes information and then eventually knowledge. They will see how images, audio and video is represented in binary and will edit media files. They will see how different file types lead to different size files and the implications for file storage, and file transfer (bandwidth issues). Designing a computer system Pupils learn how to develop a computer system to meet the needs of a end user. They will design algorithms, evaluate the effectiveness of the design and implement the plan into a program to be used. Year 9 Computer systems Pupils will develop their understanding on binary and its relation to ASCII, Decimal. They will look into how the FDE cycle handles data and discuss the implications of addressable memory. Pupils will learn more in depth how storage devices represent data using binary patterns and physically save these patterns. Finally, they will look at a brief history of communication devices, how new technologies and applications are emerging and the pace of change. Networks Pupils will learn the theory covering the basic principles and architecture of local and wide area networks. Pupils will learn that the World Wide Web is part of the Internet, and how web addresses are constructed and stored as IP addresses. Client-server, peer-topeer networks and the concept of cloud computing are all described. Developing a graphical user interface Pupils will develop a user interface to meet the needs of an end user. The pupils will develop on skills learnt from the shapes and patters/building a computer system Key assessed piece of work: End of unit test Areas being assessed: Key assessed piece of work: Program Areas being assessed: Key assessed piece of work: End of unit test Areas being assessed: Key assessed piece of work: End of unit test Areas being assessed: Key assessed piece of work: Program Areas being assessed: NC Levels scheme of work. Year group GCSE ICT Content Assessment Examination board Unit 1: 60% Controlled Assessment Edexcel Assessment method E.g. 1-9 or A*-G A* to G Edexcel 1-9 In this unit students explore how digital technology impacts on the lives of individuals, organisations and society. They learn about current and emerging digital technologies and the issues raised by their use in a range of contexts (learning and earning, leisure, shopping and money management, health and wellbeing and on the move). They develop awareness of the risks that are inherent in using ICT and the features of safe, secure and responsible practice. 40% Examination Unit 2: This is a practical unit. Students broaden and enhance their ICT skills and capability. They work with a range of digital tools and techniques to produce effective ICT solutions in a range of contexts. They learn to reflect critically on their own and others’ use of ICT and to adopt safe, secure and responsible practice. GCSE Computer Science Component 1: This component will assess all topics. Understanding of what algorithms are, what they are used for and how they work; ability to interpret, amend and create algorithms. Understand the requirements for writing program code. Understanding of binary representation, data representation, data storage and compression, encryption and databases. Understanding of components of computer systems; ability to 80% Examination 20% Project construct truth tables, produce logic statements and read and interpret pseudo-code. Understanding of computer networks, internet and the world wide web. Awareness of emerging trends inn computing technologies, the impact of computing on individuals, society and the environment, including ethical, legal and ownership issues. Component 2: Understanding of what algorithms are, what they are used for and how they work; ability to interpret, amend and create algorithms. Understanding how to develop program code and constructs, data types, structures, input/output, operators and subprograms Component 3: Students will develop a computer program. The content for this component will draw on: ● algorithms, decomposition and abstraction ● design, write, test and refine a program ● data. GCSE ICT Unit 1: In this unit students explore how digital technology impacts on the lives of individuals, organisations and society. They learn about current and emerging digital technologies and the issues raised by their use in a range of contexts (learning and earning, leisure, shopping and money management, health and wellbeing and on the move). They develop awareness of the risks that are inherent in using ICT and the features of safe, secure and responsible practice. Unit 2: This is a practical unit. Students broaden and enhance their ICT skills and capability. They work with a range of digital tools and 60% Controlled Assessment 40% Examination Edexcel A* to G techniques to produce effective ICT solutions in a range of contexts. They learn to reflect critically on their own and others’ use of ICT and to adopt safe, secure and responsible practice.
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