Yi Ting Chen (Jeffrey) 2nd card game Condottiere is a card/board game designed by Dominique Ehrhard and Duccio Vitale. The game was first published in 1995 by Arclight and was sold in many countries. Condottiere is a highly ranked game on boardgamegreek.com and has won several awards in the past. The picture on the left is the actually look of the game. This game can have a total of 2 to 6 players and the game time is around 60 minutes. This game is quite easy and there are not many strategies that players can use. Basically, to win the game, a player has to occupy 5 disconnected provinces or 3 connected provinces. The actually map of the game is shown on the right. To occupy a provinces, players bid on it with a hand of cards. Each cards has its own special effect and the highest bidder of a round occupies a provinces. I played this game with four other people and we had a great time playing it. However, as the game went on, I felt like this game is very unbalanced. First, I think heroine is way too strong in the game. Heroine is valued 10 points and it is not affected by any special cards such as winter or drum. If a player gets two or more heroine cards in a round, he is almost guaranteed to occupy the provinces. To make it more balance, it is better to reduce the points of heroine cards or create a new special card to deal with heroine. For example, there can be a card that brings back heroine card to the player's hand. Second, I think Scarecrow Cards are useless in this game. Playing a Scarecrow card allows a player to retrieve one of his own Mercenary cards from his battle line back into his hand. literally, I do not know who will use this card in the game. If a player already play a Mercenary card from his hand, why would he want to retrieve the card? Also, I think there are too many Scarecrow cards in the deck. Designers should reduce the number of Scarecrow cards from 16 to 5 or less. In addition, Scarecrow should also be able to retrieve enemies' card to their hands. This will make Scarecrow cards more useful and there will be more strategies involve with this card. Third, this game is a heavily based on luck. A person with a luck can start with a hand of special cards or cards with value 10. Whereas, players with no luck can end up with many low value Mercenary cards. I don't think there will be a chance for players to win a round with a hand of value 1 cards. Therefore, I think designers should find some solutions to fix the problem because this game is too "luck" based. Compared to the last board game I played (Puerto Rico), Condottiere is a more easy game I think. There are more strategies involve in Puerto Rico than Condottiere. However, I think Condottiere can be more popular as a game than Puerto Rico. This is because the simplicity of Condottiere make the rules easier to read and understand. People typically go for a easy-read-rules game than a harder one. Overall, I enjoy playing these two games and I am looking forward to play another board or card game in the future.
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