ECE1780 Lecture 2 ! Mobile Touch UI Optimization ! ! ! Prof. Parham Aarabi © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 1 MOBILE USER INTERFACE OPTIMIZATION © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 2 MOBILE USER INTERFACE OPTIMIZATION © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 3 MOBILE USER INTERFACE OPTIMIZATION EASY HARD © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 4 MOBILE USER INTERFACE OPTIMIZATION EASY HARD © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 5 MOBILE USER INTERFACE OPTIMIZATION vs. © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 6 MOBILE USER INTERFACE OPTIMIZATION What is a good mobile UI design? ! 1. Button size 2. Button location 3. Visual (i.e. color, font, style, …) © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 7 MOBILE USER INTERFACE OPTIMIZATION Novice vs. Expert Users Expert Users Novice Users ! ! -Button selection is based on curiosity -Button selection is based on purpose ! ! -Higher touch error -Lower touch error ! ! -Takes time to find specific button -No need to find buttons © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 8 MOBILE USER INTERFACE OPTIMIZATION Novice vs. Expert Users Novice Users Expert Users ! ! Ideal UI is simple, instructional, with large buttons Ideal UI is efficient, quick, with mid-sized buttons In practice, we need one UI for both © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 9 MOBILE USER INTERFACE OPTIMIZATION What is the ideal button size? © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 10 MOBILE USER INTERFACE OPTIMIZATION What is the ideal button size? Average Fingertip Size Experimental results based on the evaluation of 20 individuals © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 11 MOBILE USER INTERFACE OPTIMIZATION What is the ideal button size? ! The bigger the better? Smaller Less user friendly More efficient © 2013 P. Aarabi Bigger More user friendly Less efficient ECE1780 – Advanced Mobile User Interfaces 12 MOBILE USER INTERFACE OPTIMIZATION UI Design Smaller Less user friendly More efficient Bigger More user friendly Less efficient Information Theory Higher Rate Less noise robust More efficient © 2013 P. Aarabi Lower Rate More noise robust Less efficient ECE1780 – Advanced Mobile User Interfaces 13 MOBILE USER INTERFACE OPTIMIZATION Information Theoretic Framework [1] Mavandadi, S., Aarabi, P., Khaleghi, A., Appel, R., “Predictive Dynamic User Interfaces For Interactive Visual Search”, ICME 2006. ! [2] Aarabi, P., “Probabilistic Design of Space-constrained Touch-based User Interfaces”, IEEE Can. Conf. on ECE, 2014. © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 14 MOBILE USER INTERFACE OPTIMIZATION Information Theoretic Framework ! Alternatively: prob. of touch error = ksi 1 E[ touches for UI i until correct selection] = ksi pi E[ total touches] = ∑ i ksi arg min E[ total touches] = c pi si S=cP © 2013 P. Aarabi 0.5 ECE1780 – Advanced Mobile User Interfaces 15 MOBILE USER INTERFACE OPTIMIZATION S=c 5 © 2013 P. Aarabi 70 S=cP 25 5 70 S=cP 25 5 ECE1780 – Advanced Mobile User Interfaces 70 0.5 25 16 MOBILE USER INTERFACE OPTIMIZATION UI Design (space limited) Information Theory (bandwidth limit) Rate-limited Channel © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 17 MOBILE USER INTERFACE OPTIMIZATION Information Theoretic View of Touch UI A touch-screen is a communication channel with 1 of N possible touch locations ! N=total touchable pixels ! (i.e. a codebook with a total of N codes) ! Ideally, there would be log2N bits of info per touch © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 18 MOBILE USER INTERFACE OPTIMIZATION Information Theoretic View of Touch UI In practice, there is touch noise (i.e. intent to touch location X is measured as a touch on location Y) ! If total touch-area is ST, and if minimum detectable touch area is 100mm2 (about the size of a finger tip), then: ! Info per touch = log2(ST/100) © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 19 MOBILE USER INTERFACE OPTIMIZATION Information Theoretic View of Touch UI Only a portion of the total touch space is UI (u% of ST). We then have: ! Info per touch = log2(uST/100) ! On iPhone 5, screen area=4413mm2 Assuming u=30%, we get: ! Info per touch = 3.73 bits (typical) ! For fun, at u=100%: Info per touch = 5.46 bits © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 20 MOBILE USER INTERFACE OPTIMIZATION Information Per Touch ! -Every touch selection provides some info ! e.g. choosing 1/2 equiprobable buttons = 1 bit of info e.g. choosing 1/8 equiprobable buttons = 3 bits of info ! But usually, buttons are not equiprobable! How do we find the probability distribution to calculate Entropy? H = −∑ pi log pi i © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 21 MOBILE USER INTERFACE OPTIMIZATION Information Per Touch S=cP 0.5 P=kS 2 H I = log ∑ si2 − i 2 2 s log s ∑i i i 2 s ∑i i We call this “Interface Entropy” © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 22 MOBILE USER INTERFACE OPTIMIZATION Interface Entropy ! Equation for getting amount of info per touch based on the size of the buttons HI 2 i 2 i ∑ s log s = log ∑ s − ∑s 2 i i 2 i i i © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 23 MOBILE USER INTERFACE OPTIMIZATION Interface Entropy ! Less info required of user = simpler 12 12 40 1.86 bits 1.86 bits 17 5 © 2013 P. Aarabi 5 5 40 17 50 50 1.12 bits 17 5 ECE1780 – Advanced Mobile User Interfaces 5 5 24 MOBILE USER INTERFACE OPTIMIZATION Interface Entropy ! Less info required of user = simpler 3.58 Bits © 2013 P. Aarabi 3.33 Bits ECE1780 – Advanced Mobile User Interfaces 25 MOBILE USER INTERFACE OPTIMIZATION Visual (Image) Entropy ! Measures only colorfulness of image (no spatial measurement) H V = − ∑ p (r , g , b) log p (r , g , b) r , g ,b © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 26 MOBILE USER INTERFACE OPTIMIZATION App Showdown (iStanford vs. MIT Mobile) © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 27 MOBILE USER INTERFACE OPTIMIZATION Interface Entropy: Avg. Button Size: Visual Entropy: Button Placement: © 2013 P. Aarabi Interface Entropy: Avg. Button Size: Visual Entropy: Button Placement: ECE1780 – Advanced Mobile User Interfaces 28 MOBILE USER INTERFACE OPTIMIZATION Interface Entropy: 3.59 bits Avg. Button Size: 120mm2 Visual Entropy: High Button Placement: Average © 2013 P. Aarabi Interface Entropy: 2.65 bits Avg. Button Size: 100mm2 Visual Entropy: Low Button Placement: Average ECE1780 – Advanced Mobile User Interfaces 29 MOBILE USER INTERFACE OPTIMIZATION Fun topic 1: Dynamic Keyboards ! ! ! ! Touch-screen keyboards are not great! © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 30 MOBILE USER INTERFACE OPTIMIZATION Dynamic Keyboards ! If you have typed “WHIC”, there is a high probability you will type another “H” Q A ^ E W S Z R F D X C Y T G V U J H B N K M L return . , < ^ .?123 .?123 © 2013 P. Aarabi P O I ECE1780 – Advanced Mobile User Interfaces 31 MOBILE USER INTERFACE OPTIMIZATION Dynamic Keyboards ! Idea: since probability of selection has changed, why not change size of “H” key Q A ^ E W S Z R F D X C Y T HH G V U B J N K M L return . , < ^ .?123 .?123 © 2013 P. Aarabi P O I ECE1780 – Advanced Mobile User Interfaces 32 MOBILE USER INTERFACE OPTIMIZATION Dynamic Keyboards ! Based on the current probability of selection, dynamically redraw keyboard Q A ^ E W S Z R F D X C Y T G V U J H B N K M L return . , < ^ .?123 .?123 © 2013 P. Aarabi P O I ECE1780 – Advanced Mobile User Interfaces 33 MOBILE USER INTERFACE OPTIMIZATION Dynamic Keyboards ! e.g. Starting keyboard with key sizes matching selection frequencies in English QQ W W AA ^ E E SS ZZ X R R TT D D F F XC CV BV YY G G UU H H B N N II J J K M M LL return .. ,, << ^ .?123 .?123 © 2013 P. Aarabi PP OO ECE1780 – Advanced Mobile User Interfaces 34 MOBILE USER INTERFACE OPTIMIZATION Dynamic Keyboards ! - More efficient than a regular keyboard - Can be more annoying to use © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 35 MOBILE USER INTERFACE OPTIMIZATION Dynamic Keyboard Example: Dasher [3] Ward D.J., Blackwell, A.F., and MacKay, D.J.C., “Dasher data entry interface using continuous gestures and language models,” UIST, 2000. © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 36 MOBILE USER INTERFACE OPTIMIZATION Dynamic Keyboard Example: Dasher © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 37 MOBILE USER INTERFACE OPTIMIZATION Dynamic/Smart Keyboard Example: Fleksy © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 38 MOBILE USER INTERFACE OPTIMIZATION Dynamic/Smart Keyboard Example: Swype © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 39 MOBILE USER INTERFACE OPTIMIZATION The key is error modelling on the words QawertyuIuhgCvbghjK ! QuICK wICK … © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 40 MOBILE USER INTERFACE OPTIMIZATION Other example: Minuum © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 41 MOBILE USER INTERFACE OPTIMIZATION Fun topic 2: Extended Touch ! What if you could touch outside the screen? © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 42 MOBILE USER INTERFACE OPTIMIZATION Fun topic 2: Extended Touch © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 43 MOBILE USER INTERFACE OPTIMIZATION Fun topic 2: Extended Touch © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 44 MOBILE USER INTERFACE OPTIMIZATION Fun topic 2: Extended Touch [4] Chowdhury, T., Zhou, K., Zou, K., Yuan, M., Aarabi, P., “Extended Touch Mobile User Interfaces”, IEEE International Conference on Multimedia and Expo, July 2013. © 2013 P. Aarabi ECE1780 – Advanced Mobile User Interfaces 45
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