Different card types >> Green cards : They have positive effects on your life. They help you to reach your life's goal or lower your aging. << Red cards : They have negative effects on your life. They harm from reaching your goal or fasten your aging. You might want to play that card on others! Material Pack of 160 cards 6 cardboard marker boards 48 plastic markers 1 standard 6 faces dice A mobile application is available for replacing the marker boards on iOS and Android. See the www.vievarium.com web site. >> Blue cards : They can harm life development or help. Depending on how the game progresses, sometimes they will help and sometimes they won't. << Global event : They affect all players on the table. >> Minimum age : The target player can't receive the card unless his age is higher or equal the specified age on the card. www.vievarium.com www.hexcodesolutions.com Drummondville, Qc 819.472.5389 Vievarium is a game from Hexcode Solutions S.E.N.C. Game rules Rules 1. There is two way to win : Reach your objective first before dying from age (marker ont your objective column reaches +5). Be the last to reach 100 years old. Pre-requisites From 2 to 6 players Aged between 10-99 years old Be able to read and count to 100 One table and chairs ideally Presentation Vievarium is a strategic card game with a touch of humour based on the basic events of life. It brings players to measure the impact of their choices and events on their life's quality and pursuit to their goals. Choose your objective in life and try to reach it before 100 years of age, while helping your cause with good decisions or events and while trying to avoid those bad ones other players will throw at you! Filled with multiple strategies to help or harm from reaching victory, Vievarium is a game where every game is different, like everyone's lives! Have fun! 2. When a player reach 100 years old, the game is over for that player. 3. Each player can only play one card each turn. He choses wether to help his life and trying to reach his objective or harm another players life and prevent others from reaching their goal. 4. When a player plays a card, he puts the card beside his scoring board or someone else's board. Then, the player that receives the card apply the effects written on the card. 5. It is not necessary to play a card when it's your turn. If you can't play or chose not to, simply draw a card and pass your turn. 6. If every player dies on the same last turn, the player that wins is the one who is the closest to his objective. 7. At the end of each turn, each player add their aging marker to their age. Players aging depends on how their life is going well or not. 8. If a marker reaches the top positive limit of a column (in the green zone), the player substracts 1 year to his aging column. When a marker leaves the top limit, the player adds 1 year to his aging column. 9. If a marker reaches the bottom negative limit of a column (in the red zone), the player adds 1 year to his aging column. When a marker leaves the bottom limit, the player substracts 1 year to his aging column. Gameplay 1. Each player installs a marker board in front of him. 2. Each player choose one life goal at the top of the appropriate column by inserting a marker in the star. 3. Each player place markers in the center holes where the arrows are. (Aging = +5, Health, Happiness, Wealth, Culture, Age = 0) 4. Someone shuffles the entire card deck and gives 5 cards to each player. They keep their cards in their hands. 5. Place the deck at the center of the table. 6. The youngest player starts the game by playing a card near his board or another player's board. (Pay attention to the minimum age on certain cards!) He reads aloud the text and the target player adjusts the effects on his board. If a global event has been played, all players get affected. 7. After a player played a card, he draws a new one from the deck to prepare for the next turn. 8. In a clockwise rotation, each player plays a card and draws a new one. 9. Before the beginning of the next round, the player who started informs everyone to calculate their age by adding their aging to their age total. 10. The game ends for the player who reached his goal or exceed 99 years old. 11. At the end of the game, every player reads aloud his life course with the cards near his board in the order they have been played. Be creative and original while creating your unique story!
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