games - Assignment Point

PRESENTATION ON VIDEO GAMES
(COMPUTER VIDEO GAMES)
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History of video games
The history of video games goes as far back as the 1940s. Video
gaming would not reach mainstream popularity until the 1970s
and 1980s, when arcade video games, game consoles and home
computer games were introduced to the general public. Since
then, video gaming has become a popular form of entertainment
and a part of modern culture in most parts of the world.
There are currently considered to be eight generations of video
game consoles, with the sixth, seventh and the eighth
concurrently ongoing.
The evolution of video games
With video games becoming a major part of our lives as children
and adults both get engrossed in them, one may wonder about
the history or the evolution of video games. They might wonder
what sort of games came up during the times of inception of
video games and should they know it, it is no wonder that
comparing the pioneer video games with today's high-tech and
high end games will make us realize the development and
progress that has been made in this great industry.
Invention of some video games:
In 1952, A.S. Douglas wrote his PhD degree at the University of
Cambridge on Human-Computer interraction. Douglas created
the first graphical computer game - a version of Tic-Tac-Toe. The
game was programmed on a EDSAC vaccuum-tube computer,
which had a cathode ray tube display.
William Higinbotham created the first video game ever in 1958.
His game, called "Tennis for Two," was created and played on a
Brookhaven National Laboratory oscilloscope. In 1962, Steve
Russell invented Space War. Space War was the first game
intended for computer use. Russell used a MIT PDP-1 mainframe
computer to design his game.
Classification of games generation:
There are classified some games generation which are
coming forward from the beginning of the era. The
generations are giving below :
 Second Generation(1977-1983)
 Third Generation(1985-1989)
 Fourth Generation(1989-1996)
 Fifth Generation(1993-2002)
 Sixth Generation (1998-2006)
 Seventh Generation (2004-to date)
Second Generation (1977-1983)
This generation of advancement saw the item called the cartridge
being introduced in to the gaming world for the very first time.
These cartridges contained ROM chips which was used to burn
programs into and these cartridges can then be used to insert into
the console and engage in play. A major advantage of this
technology was that, the consumers were able to collect and play
numerous games at will.
Third Generation (1985 - 1989)
This generation of development saw the console based video
gaming fall and computer based gaming taking over. This
happened partly due to the famous crash of the console video
games and also due to the fact that computer gaming allowed
gamers increased sense of freedom and total control.
However, the reign of the computer wasn't long to be. Video
game consoles took over once again thanks to Nintendo's NES
and the game with which it came to the market: Super Mario
Bros.
Fourth Generation (1989-1996)
Following the crash of 1982–1984, the home video game industry
experienced a rebirth with the introduction of a new generation
of game units driven by two technological innovations: lowercost memory chips and higher-power 8-bit microprocessors.
These developments enabled game designers to produce home
video game consoles that could successfully compete at a quality
level equal to that of arcade machines .
Fifth Generation (1993-2002)
The fifth generation of home video game systems featured 16-bit
processors, more detailed graphics, and more imaginative games.
This generation was dominated by Nintendo and Sega.
Sixth Generation (1998-2006)
One of the most important generations of the modern gaming
age, this is the 128 bit era, which gave birth to famous consoles
such as, Sony PlayStation 2, Nintendo GameCube and Microsoft
Xbox.
Seventh Generation (2004-to date)
The generation of our time, this era started from 2004, with
releases of consoles such as Nintendo Wii, Sony PlayStation 3,
and the Microsoft Xbox 360.
Disadvantages of games
 Excess playing games make a violence attitude.
 Over playing games can harmful for study.
 Its also harmful for eye.