Racquetball

Racquetball Rules
Additional help
 http://www.racquetballrules.us/basic-racquetball-rules/
 Example of how game is played
Game Time and Timing Regulations
 Game- a game is won by the player who reaches 15
points first
 Match- a match is won by the player who wins 2 games.
The third game, if necessary, of a match is played to 11
points.
Play Regulations
 Serving
 The player who wins the toss starts and serves all games
 The server may serve from any place in the service zone.
Stepping on the line but NOT BEYOND IT
 The ball must bounce to the floor in the service zone and then
the server’s racquet so it hits the front wall first and rebounds
back
 Only one bad serve
Serves
 Good serves
 The server stands between the two solid lines.
 A good serve hits the front wall before anything else.
A good serve flies over both solid lines.
A good serve hits the floor before hitting the back wall. It's ok to hit one side wall.
 Fault Serves
 Just like in tennis, you get one more chance if hit a fault serve. The common faults are
hitting the ball too far, or too short.
The fault serve does not hit the floor before hitting the back wall.
The fault serve does not fly over both solid lines.
 Out Serves
 If hit a serve bad enough, you don't get another chance.
An Out Serve happens when you miss ball entirely.
An Out Serve happens when you miss the front wall.
An Out Serve happens when you hit yourself with the ball.
Playing the Game
 After a good serve, you have to keep the rally going. It's simpler than
serving. There's just two things you have to do:
 You have to hit the ball before it bounces twice.
 You have hit front wall before hitting the floor.
 Remember, only the server scores a point. If the returner wins a rally, they
get to serve.
What if the ball hits the other player?
 If the ball hits the other player, the point is played over with no penalty. The
name for this is “Hinder”.
 If you think you're about to hit the other player, stop. This is no penalty. Tell
the other player you called a hinder, so they know why you stopped.
(Good players appreciate this.)
Court Layout