End of Year Expectations for Year 1 This booklet provides information for parents and carers on the end of year expectations for children in our school. The staff have identified these expectations as being the minimum requirements your child must meet in order to ensure continued progress throughout the following year. All the objectives will be worked on throughout the year and will be the focus of direct teaching. Any extra support you can provide in helping your children to achieve these is greatly valued. If you have any queries regarding the content of this booklet or want support in knowing how best to help your children please talk to your child’s teacher. Mathematics • Count to & across 100, forwards & backwards from any number. • Read & write numbers to 20 in digits & words. • Read & write numbers to 100 in digits. • Say 1 more/1 less to 100. • Count in multiples of 1, 2, 5 & 10. • Know bonds to 10 by heart. • Use bonds & subtraction facts to 20. • Add & subtract: o 1 digit & 2 digit numbers to 20, including zero. • • • • • • Add any three 1-digit numbers with a total up to 20. Solve simple addition & division with apparatus & arrays. Recognise half and quarter of object, shape or quantity. Sequence events in order. Use language of day, week, month and year. Tell time to hour & half past. Year One Maths Booklet Here are some of the websites and games that we like to visit:- * Recognising numbers to 100 http://www.bbc.co.uk/schools/starship/maths/games/park_the_pods/big_sound/full.shtml * Number bonds http://www.ictgames.com/save_the_whale_v4.html * Identify tens and units http://www.bbc.co.uk/schools/starship/maths/games/place_the_penguin/big_sound/full.sh tml * Numbers in the numerical and written form http://www.roythezebra.com/reading-games/high-frequency-words-numbers.html * 2D shape http://resources.woodlands-junior.kent.sch.uk/maths/shape.htm * Number games – number bonds, simple adding, numbers to 100. http://www.topmarks.co.uk/maths-games/hit-the-button * Ordering and Sequencing numbers http://www.topmarks.co.uk/ordering-and-sequencing/caterpillar-ordering * Money http://www.topmarks.co.uk/Flash.aspx?f=Buy2itemsv4 * Counting to 100 http://www.oswego.org/ocsd-web/games/splatsquares/splatsq100.html * Counting forwards and backwards in tens http://resources.oswego.org/games/spookyseq/spookycb10.html * Recognising multiples of 10 http://www.ictgames.com/newduckshoot10s.html Year One Maths Booklet Here are some applications (APPS) that you might like to try on the I-PAD or tablet device. Math, age 4-6 Price: Free This is has such a range of great activities! It is a super app with a great virtual teacher to guide the children through the tasks which cover everything from basic number work to sequences, position and direction, fractions, shapes, mathematical language, division and more! Bugs and Numbers Price: £1.99 We already feature Bugs and Buttons on this site and this app is also super! It is really well designed and looks great. There are plenty of basic maths tasks to keep the children involved from counting games to basic fractions. Pirate Treasure Hunt Price: Free This is a an app providing a variety of problem solving opportunities for the children. As you help Pirate Jack to find the hidden treasure you take part in mathematical and literacy based tasks: shapes, spelling, addition sums, sequencing, and time problems, etc. It is great for the variety it offers and encouraging the children to adapt from one type of skill to another. Bubbles of Math Price: Free A no-nonsense addition game … A target number appears at the top and the child has to tap two numbers that add up to that target. Gradually the bubbles/balls drop and the child scores a time against the clock to try to beat next time. As the levels go up, the numbers get larger. It’s a bright, colourful and simple way to speed up basic adding skills. Math Bingo Price: £0.69 This follows a simple format for practising the basic operations on a range of levels. It is well designed, bright and motivating and we highly recommend having it! The rewards, bungee jumping bugs, are a great add-on. It suits all ages from 5 upwards. Bee-Bot Price: Free Beebots are commonly used in Primary School in the ICT curriculum. The children in Early Years and Key Stage 1 use them as an introduction to programming and control. At its most basic, the children understand that pressing a certain button has an effect on the Beebot’s movement. As their confidence grows, the children can enter sequences of instructions and can predict routes and plan them. This is great for a whole range of developmental skills and links well with aspects of direction in Numeracy too! Hungry Fish Price: Free Guide George the fish around the reef gobbling up number bond bubbles! If the fish has 5 on it, find a 3 and a 2 to eat or maybe a 4 and 1! Then progress to bigger numbers, subtraction …. You even get the opportunity to customise George! This is great for basic number recognition at preschool level and Foundation Stage and allows Key Stage 1 children to practice their number bonds – better than number cards on the table any day! Tell The Time Price: £1.99 This is our favourite telling the time app. It is great for Key Stage 1 but would be good for some children in early Key Stage 2. It is progressive, moving from hours through to half hours and quarter past and quarter to, then onto 5 minute intervals. There also digital/analogue equivalents. On the later stages it works to the nearest minute. Rush Hour Price: £1.99 This is the classic problem solving game brought to a tablet. It is another example of technology actually improving on the original game – no more picking up each car and lorry and physically moving them, just swipe them aside! There are other alternatives available which also follow a similar format, so it’s worth checking them out. The game involves moving traffic out of the way so that you can move the red car off the grid. Each set up is different and involves planning ahead and considering the most efficient way of achieving your goal. Can you match the numbers and the words? Cut out all of the numbers and words – mix them up and then match them. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 One Two Three Four Five Six Seven Eight Nine Ten Eleven Twelve Thirteen Fourteen Fifteen Sixteen Seventeen Eighteen Nineteen Twenty Number Bonds Game Give the children 10 counters. Take an amount away e.g. 4 How many do you have left? Can the children write the two numbers? 4 + 6 = 10 We say 4 and 6 make 10. Repeat the activity to make all possible pairs to 10. Shape Game I am a circle. I have 1 side. I have 0 corners. I am a triangle. I have 3 sides. I have 3 corners. I am a square. I have 4 sides. I have 4 corners. I am a rectangle. I have 4 sides. I have 4 corners. I am a pentagon. I have 5 sides. I have 5 corners. I am a hexagon I have 6 sides. I have 6 corners. I am a octagon. I have 8 sides. I have 8 corners. Number Bonds Game Find a pack of cards and remove all the picture cards. There should now be forty cards left: four aces, four twos, etc. Starting with 20 cards each, take it in turns to turn over and deal a card. If both top cards add up to ten, shout ‘SNAP’! The first person to shout it correctly wins all the cards on the table. The winner is the first person to collect all the cards. 1 2 3 4 5 6 7 8 9 10 Addition Game Find a pack of cards and remove all the picture cards. There should now be forty cards left: four aces, four twos, etc. Turn 2 cards over. Can you add the numbers on the cards together? Who can do it first? This game will help the children to think about the sum and how to work out the answer. They should also be using the biggest number to start the counting. A number line could be used for support. Missing Number – Numbers to 100 Choose a number to start on. E.g. 12 Count for the children and miss out a number. 12, 13, 14, 15, 16, 18, 19, 20. Can the children think of the missing number? Can the children write the missing number down? Start with a different number. Work with the children counting forwards. Work with the children counting backwards. * In order to aid children with larger numbers, you could use a hundred grid. They will need to recognise the numbers within the chosen number e.g. 47 is a 4 and a 7 and then locate it on the hundred grid. You could speak to the children about the number that comes before it and also after it.
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