Sommers 20/20 Cup – Playing Conditions 2015/16 Coloured clothing and White Ball is compulsory – Premier League Only. Where only one official umpire is standing the Batting side shall provide square leg (preferably next batsman in). Two official umpires will be provided for the Finals. 1. Duration. Matches will consist of one innings per side with each being limited to a maximum of 20 overs. Each innings is to be completed within 75 minutes. 2. Scheduled Hours of Play Will be as per draws on My Cricket in Premier , 1st and 2nd Grades. 3. Interval between Innings. Each innings will be separated by an interval of 15 minutes. If the innings of the team batting first is completed prior to the scheduled time for the interval, the interval will take place immediately and the innings of the team batting second will then commence earlier than scheduled. If the first innings is not completed by the designated finishing time or play has been delayed or interrupted, the umpires will reduce the length of the interval to 10 minutes. There will be no drinks interval in either innings. 4. Length of Innings. Each team will bat for 20 overs unless dismissed earlier. In the event of a match being delayed or interrupted, the object will always be to rearrange the number of overs so that both teams have the opportunity of batting for the same number of overs. The calculation of the number of overs to be bowled will be based on 1 over for every 3.75 minutes of the total remaining playing time. Fractions will be ignored when making calculations. In order to constitute a match, each team must have the opportunity to face a minimum of 5 overs. If the team fielding first fails to bowl the required number of overs by the scheduled time for the end of the first innings, play will continue until the required number of overs has been bowled. If the team fielding second fails to bowl the required number overs by the scheduled time for the end of the second innings, play will continue until either a result has been achieved or the required number of overs has been bowled. The team batting second shall not bat for a greater number of overs than the first team unless the latter completes its innings in fewer than its allocated overs. 5. The Ball. New four piece Sommers leather balls , White in Premier League and Red in 1st and 2nd Grade. 6. The Result. When both teams have had the opportunity of batting for the same agreed number of overs, the team scoring the higher number of runs will be the winner. In the event of a tie i). The team losing the fewer number of wickets will be adjudged the winner. ii). If this gives no result, the winner will be the team with the higher score at the end of 15 completed overs and if the scores are still equal, the team with the higher score at the end of 10 completed overs will be the winner. If this gives no result, the team with the higher score at the end of 5 completed overs will be the winner and if there is still no result a "bowl-out" will take place. iii). In a "bowl-out", 5 players from each team will be nominated to bowl 2 balls at a full set of stumps with each ball that strikes the stumps and removing at least one bail registering a point. If there is still a tie at the completion of this round, a further 5 players (who did not participate in the first “bowl out”) will be selected to bowl in a “sudden death” format (bowling one ball each) until a result is achieved. For the sake of clarity if the first bowler in each grouping hits the stumps, the opposition bowler must also hit the stumps otherwise his team loses the match. If the first bowler in each grouping misses then the opposition bowler must hit the stumps for his team to win the match. If both bowlers miss, the next two bowlers step up to try to achieve the result. The second group of 5 bowlers shall continue in the same order if no result is achieved in the first round until “sudden death” occurs. iv) In the event of a reduction of overs for the team batting second where they do not have the opportunity to bat for the same number of overs as the side batting first a Target Score shall be established as follows: Divide the total of the team batting first by the number of overs faced or due to be faced if all out earler. Multiply that figure by the scheduled number of overs for the team batting second (disregarding fractions) and add one run. This will be the target score to WIN the match. If there are further reductions for the team batting second the same process will apply unless there is insufficient time left to allow the team batting second to bat for a minimum of five overs in which case the match will be declared a No Result. A match as described in 6 (iv) above that finishes in a tie will be decided by The team losing the fewer number of wickets being adjudged the winner. If this gives no result, the winner will be the team with the higher score at the end of 5 completed overs and if the scores are still equal, the team with the higher score at the end of 10 completed overs will be the winner. If this gives no result, the team with the higher score at the end of 15 completed overs will be the winner and if there is still no result a "bowl-out" as described in 6 (iii) will take place. 7. Restrictions on the Placement of Fieldsmen. At the point of delivery there may not be more than five fieldsmen on the leg side. For the first 6 overs of each innings, only two fieldsmen are permitted to be outside the fielding circle, an area bounded by two semi-circles centred on each middle stump, each with a radius of 25 metres, and joined by a parallel line on each side of the pitch. This area will be marked by dots at approximately 5 metre intervals. For the remaining overs of each innings only 5 fieldsmen are permitted outside the fielding circle at the point of delivery. In the event of an infringement of any of the above fielding restrictions, the striker's end Umpire will call and signal a No Ball. In the event of the striker's end Umpire failing to call or signal No Ball when the fielding restrictions in this playing condition have been breached or , when at the point of delivery more than two fieldmen other than the wicketkeeper are behind the popping crease on the leg side, immediately the ball becomes dead the striker may draw the matter to that Umpire's attention. If the striker's end Umpire is able to verify the breach he shall call and signal No Ball. If he is not able to verify the breach he will confirm that the events of the delivery will be unchanged. Where a side has nominated 12 players, interchange will be allowed without restriction so long as the umpires are satisfied that it is not being used as a time wasting tactic. The umpires may refuse an interchange at any time if they consider it has become a time wasting tactic. 8. Bowling Restrictions. No bowler will bowl more than 4 overs, however, in a delayed or interrupted match, where the overs are reduced for both sides or for the side bowling second, no bowler will bowl more than one-fifth of the total overs allowed (unless such a number has already been exceeded). If however the total overs are not divisible by 5, an additional over shall be allowed to the minimum number of bowlers necessary to make up the balance. 9. Declarations. The captain of the batting side may not declare his innings closed at any time during the course of the match. 10. No Ball Penalty. A No Ball will be 1 run. 11. Free Hit after a No Ball. In addition to Playing Condition 10, the delivery following a No Ball called for any reason will be a free hit for whichever batsman is facing it. If the free hit is not a legitimate delivery (any kind of No Ball or Wide), then the next delivery will become a free hit for whichever batsman is facing it. For any free hit, the striker can be dismissed only under the circumstances that apply for a No Ball, even if the free hit is called a Wide. Field changes are NOT permitted for free hit deliveries unless the batsman on strike for the No Ball is no longer on strike or the No Ball has been called for violation of field restrictions in which case only the player(s) violating the field restriction may be moved. The Umpire will signal a free hit delivery by extending his arm above his head and moving the arm in a circular motion. 12. Wide Ball. Umpires are instructed to apply a consistent interpretation in regard to this Law in order to prevent negative bowling wide of the wicket. Any offside or legside delivery that, in the opinion of the umpire, does not give the batsman a reasonable opportunity to score will be called a Wide. As a guide (i). On the off side, a mark will be placed 30 cms inside the return crease on both the popping crease and the bowling crease and any ball that passes outside these marks before reaching the popping crease will be called a Wide unless the striker has brought the delivery within his reach by stepping toward it even though he elects not to play it. (ii). On the leg side, any ball passing outside the leg stump will be called a Wide unless the ball passes between the striker and the leg stump. A penalty of 1 run shall be scored for each Wide. This penalty shall stand in addition to any other runs that are scored or awarded from that delivery. 13. Timed Out. The incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within 1 minute 30 seconds of the fall of the previous wicket. The incoming batsman is expected to be ready to make his way onto the field immediately a wicket falls and is expected to jog to the wicket. 14. Short Pitch Bowling. Any delivery that passes above the shoulder height of the batsman standing upright at the popping crease will be called a No Ball. 15. Over Rate Penalties. Teams are expected to be in position to bowl the first ball of the last of their allotted overs within the scheduled playing time. If they fail to do so, the full quota of overs will be completed, and the batting side will be credited with 6 runs for every whole over that has not been bowled. This will apply to both innings of the match. If the side batting second is credited with runs in this way and this consequently takes their score past that of the side batting first then the match shall be deemed to be won by the side batting second and the match will cease immediately. All penalties in this regard will be imposed immediately the ball first becomes dead after the scheduled cessation time for the innings. 16. Time Wasting. Umpires are expected to apply a strict interpretation of time-wasting by either side and to impose 5 run penalties where applicable. All players are expected to be ready for play as soon as each ball is to be delivered. It will be the responsibility of the batting side to provide persons to move sightscreens as required by batsmen. If this does not occur, the Umpires will require play to continue without the sightscreen being moved. 17.Teams Teams will consist of eleven players with sides having the option of playing twelve players with a non bat and non bowler to be named on the team sheet before start of play. No Guest players are allowed. 18. Qualifications Players will qualify for Finals having played 50% in that Grade , e.g – all grades will play four games meaning a player would have to of played two games in that grade , remembering if he is qualified in a lower grade he can go up into a higher grade for the Finals. 19. Lightning The 40-30 Lightning playing condition as detailed in the SCDCA Grade conditions shall apply.
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