The Rise of Networked Information Lee Rainie, Director, Pew Internet Project 5.31.2012 Society for Scholarly Publishing Email: [email protected] Twitter: @Lrainie PewInternet.org The traits of networked information • • • • • • Pervasively generated Pervasively consumed Portable Personal Participatory Persistent and searchable • • • • • Continually edited Linked Social currency Multi-platformed Dense and multithreaded • Real-time and timeless Digital Revolution 1 Internet (82%) and Broadband at home (66%) Home broadband Home dial-up 80% 71% 70% 60% 66% 50% 40% 30% 20% 10% 0% June 2000 April March March April March March March April 2001 2002 2003 2004 2005 2006 2007 2008 April 2009 May 2010 May August Jan 2011 2011 2012 Internet users by age Networked creators are everywhere (two-thirds of adults; three-quarters of teens) • • • • • • • • • • • 66% of internet users are social networking site users 59% of cell owners share photos or videos 37% contribute rankings and ratings 33% create content tags 30% share personal creations 26% post comments on sites and blogs 15% have personal website 15% are content remixers 16% use Twitter 14% are bloggers Of smartphone owners: 18% location services 74% maps/directions/local awareness Info consumption up from 7.4 hours a day in 1960 to 11.8 hours in 2008 140% increase words consumed since 1980 Reading volume has grown 3X since 1980 100,500 words per day and 34 gigabytes 56% of adults own laptops – up from 30% in 2006 52% of adults own DVRs – up from 3% in 2002 44% of adults own MP3 players – up from 11% in 2005 42% of adults own game consoles 19% of adults own e-book readers – Kindle Doubles over holiday season 19% of adults own tablet computer – iPad Doubles over holiday season Broadband facilitates networked information Pervasive media Links and multimedia Self-paced learning Analytics Mobile phones – 88% of adults 331.6 Total U.S. population: 315.5 million 2011 Smartphone tipping point -- 46% Smartphones – 46% Apps – 50% of adults Mobile connectivity alters media venues and expectations New access points to knowledge (AAA) Augmented reality Attention zones morph Real-time sharing, justin-time searching Pervasive, perpetual awareness of social networks % of internet users Mean size of Facebook friends network 350.0 300.0 250.0 200.0 150.0 318.5 100.0 197.6 155.7 50.0 85.1 78.4 42.0 0.0 Millennials (18-34) Gen X (35-46) Younger Boomers (47-56) Older Boomers (57-65) Silent Generation (66-74) G.I. Generation (75+) Social media aids peer-topeer learning by doing Elevates DIY learning in social networks Increases the role of social networks in learning Facilitates rise of “fifth estate” of amateur experts Changes character of social networks What is the future of knowledge creation and dissemination? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” Old: New: Learning as transaction Learning as a process Knowledge is objective and certain Knowledge is subjective and provisional What is the future of knowledge creation and dissemination? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” Old: New: Learning as transaction Learning as a process Learners receive knowledge Learners create knowledge What is the future of knowledge creation and dissemination? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” Old: New: Learning as transaction Learning as a process Knowledge is organized Knowledge is organized in stable, hierarchical “ecologically”structures that can disciplines are be treated integrative and independently of one interactive another What is the future of knowledge creation and dissemination? -- Shana Ratner (1997) “Emerging Issues in Learning Communities” Old: New: Learning as transaction Learning as a process We learn best passively, by listening and watching We learn best actively doing and managing our own learning 6 questions for publishers 1. What’s the franchise? What’s the commodity? 2. What’s the multi-media play? 3. What’s the social media/social networking play? 4. What’s the mobile play? 5. What’s the gift economy play? 6. What is the analytics play? (metrics of success) What is revolution 4? 22 Are hot new gadgets evident now? The hot gadgets and applications that will capture the imagination of users in 2020 are pretty evident today and will not take many of today’s savviest innovators by surprise. Hot gadgets and apps that will capture the imagination of users in 2020 will often come “out of the blue” and not have been anticipated by many of today’s savviest innovators. 16% experts 81% experts 17% full sample 80% full sample 23 Themes • iPhone, iPhone, iPhone • Innovation ecosystem will change: bandwidth / processing • Still, there are basic trends evident now and some groundwork that has been in place for years that will yield innovation. – The internet of things - sensors proliferate – Mobile connectivity and location-aware services grow – Interface changes: Beyond the mouse; bigger/thinner screens -- 3D displays – “Consolidated,” all-purpose gadgets and apps 24 Your map is wrong Thank you! Questions?
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