GDC China 2009 Iterative Level Design by Jingyu Zhu

From Concept and Discovery to a
finished product
Level Design
 Design level’s geometry layout
 Design level’s game flow
 Design Cinematic Scenes
 Play an important role in Gameplay
Features Design and Development
 Various level design in various
games
Iterative Develop Mode
 Focus on the specific objective
 Decide the rough acceptance
 Work in sprints
 Review
 Adjust & Evolution
 Iterate
 Achieve the objective
Iterative Develop Mode
Iteration in Level Design
 Why we need iteration in Level
Design?
 Will iteration slow down the level
design?
 How can we do the iterative level
design?
Iterative Level Design Process
 Translate game design concept
 Research and development
 Prototype
 Iterative design
 Macro layout
 Micro layout
 Detailed gameplay
Iterative Level Design Process
Iterative Level Design Process
 Iterative layout block out - Test and
iterate
 Polish
 Bug fix
 Enjoy the completed level
Iterative Level Design Process
Need Attention
 Focus on main parts first
 Level is rarely playable in early
iteration
 Not all content will stay in game
 Unexpected iteration could jump in
 Proper cross discipline team
communication
Level Designers
 Synthesize a playable, logical and
exciting game
 Explore the engine
 Be assigned different functions
 Connect different develop groups
 Resolve problems efficiently
Have FUN
 Design a FUN level
 Work in a FUN level design process
 Synthesize and enjoy the completed
level
Have FUN
Work in
END