ENGAGE THE GLOBAL GAME COMMUNITY UBMGameNetwork.com Global Game Industry Landscape & Trends 4.1% North America YoY growth $118.6 Billion value of the global game market by 2019 UBM GAME NETWORK 7.3% Europe, Middle-East & Africa YoY growth 51% Latin America YoY growth 10.7% Asia-Pacific YoY growth 10,513 game-related organizations worldwide with $52.5Bn 18,334 value of the mobile game market by 2019 locations Sources: Newzoo Global Games Market Report Q2 2016 DFC Intelligence Video Game Market Overview April 2016 Dave Perry 2016 Game Industry Map UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. Global Audience With Purchasing Power Purchasing Habits UBM GAME NETWORK Annual Spend Hardware 97% 67% evaluate and specify tools and technologies during pre-production and throughout the development cycle used GDC and Gamasutra.com to research tools and services to purchase $10k+ (30%) $50k+ (17%) $100k+ (12%) $1M+ (7%) Software $10k+ (28%) $50k+ (17%) $100k+ (12%) 51% 40% are involved in the purchasing process for tools, services, hardware, software and technologies purchase development tools directly from vendors $1M+ (7%) Services $10k+ (35%) $50k+ (22%) $100k+ (17%) $1M+ (8%) Source: UBM Game Network Purchasing Survey 2016 UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. UBM GAME NETWORK Events November 2 - 3, 2016 Park Central Hotel San Francisco, CA VRDConf.com February 27 - March 3, 2017 Expo: March 1-3, 2017 Moscone Convention Center San Francisco, CA GDConf.com August 15 - 16, 2016 Expo: August 15 - 16, 2016 Cologne Congress-Centrum Ost Cologne, Germany GDCEurope.com UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAME DEVELOPERS CONFERENCE 2016 361 27,000 600 95% 44% GDC remains essential for people in the industry to learn exhibitors & sponsors of exhibitors are satisfied with GDC Motivating, inspiring, fun.” – Dana Cowley, Senior Marketing Manager at Epic Games attendees of attendees spend more than 5 hours in the Expo 32% international sessions and make contacts.” – Tom Olson, Director, Graphics Research at ARM 862 media attendees 3,000 stories UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAME DEVELOPERS CONFERENCE 2016 With humble beginnings as an informal gathering of about 25 developers in the living room of a notable game designer 30 years ago, GDC continues to be the premier event for the game development community. Advocacy Business, Marketing & Management Audio UBMGameNetwork.com Design 5 days 8 tracks Visual Arts Programming Production Monetization (sponsored) Contact sales to discuss solutions to reach the global game development industry. GAME DEVELOPERS CONFERENCE 2016 Our summits address defined sectors, unique interests and specific trends within the industry. These summits evolve year after year to meet the needs of developers, and respond to new genres and opportunities today. AI Summit Community Management Free to Play GDC Education Summit UBMGameNetwork.com eSports Game Narrative Summit Independent Games Summit Smartphone & Tablet Games Summit Contact sales to discuss solutions to reach the global game development industry. GAME DEVELOPERS CONFERENCE 2016 GDC Attendees represent various disciplines AUDIO 17% BUSINESS/MANAGEMENT GAME DESIGN 45% PRODUCTION 38% 40% PROGRAMMING/ENGINEERING VISUAL ARTS OTHER GDC Attendees work across a wide range of markets 43% 29% 34% 10% Smartphone Game Market 35% PC/Mac Downloadable Market 29% Tablet Game Market 23% onsole Retail C Game Market 22% Other 19% Virtual Reality Market 19% eb Browser W Game Market 20% 30% 40% 11% Handheld Game Market 7% Game Academia 7% Game Marketing/PR 6% ame Tools/ G Middleware Market 6% Game Media 6% Game Outsourcing 4% Game Recruitment 2% Game Funding/Vc 2% Game Legal 1% 50% Source: GDC 2016 Attendee Survey UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAME DEVELOPERS CONFERENCE 2016 Relevance 89% of attendees said they heard something useful within their craft that they didn't know before 95% of attendees participated on the Expo Floor GDC 2016 Attendee Geography 75% 13% from North America from Europe, Middle East and Africa 1% 10% from South America from Asia-Pacific Source: GDC 2016 Attendee Survey UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAME DEVELOPERS CONFERENCE 2016 75% have worked in game development for more than 3 years 74% have worked on 2 or more game titles 59% manage 2 or more people directly or indirectly Actions attendees have taken as a result of attending GDC 2016 XX Purchased/used a product or service XX Requested more information XX Contacted an exhibitor XX Set up a post GDC meeting Top 3 reasons for attending GDC Expo Floor Industry networking/ meetings Main Conference content Source: GDC 2016 Attendee Survey UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAMEGAME DEVELOPERS DEVELOPERS CONFERENCE CONFERENCE 2016 Top Reasons for Exhibiting XX Building business XX Demonstrating your game for relationships XX Creating brand awareness 88% achieved their business objectives distributing and publishing XX Generating leads 87% XX Demonstrating new XX Press & Editorial products, services, tools & technologies Coverage satisfied with: quality of leads new business contacts made overall ROI Sample GDC Attendee Job Titles and Companies Senior Game Designer, Electronic Arts Mobile VP North America Product, Kabam International Project Manager, Tencent Technical Director – Rendering, Activision Director of Business Development, Dolby Games Strategic Lead, Google Play General Manager, Oculus VR Senior Technical Artist, Unity Technologies Senior Art Director, Disney Interactive VP Marketing, GREE VP Publisher & Developer Relations, Nintendo of America VP, Game Services and Studios, Amazon Lumberyard Source: GDC 2016 Exhibitor/Sponsor Survey and Conference Records UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAME DEVELOPERS CONFERENCE 2016 Exhibitors Top Vertical Categories Console Game Market Virtual & Augmented Reality PC/Mac Game Market Smartphone & Tablet Games Game Tools & Middleware Game Marketing & PR eSports Independent Games Monetization UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. Virtual Reality Developers Conference VRDC launched at GDC 2016 ——— Sold out! Game VR/AR Leading Development Platforms 69% Oculus Rift 36% Samsung 28% Google Cardboard 37% 27% 2 Tracks “Met and demonstrated our product to a lot of people we wouldn’t have otherwise. The press coverage we got was great.” – Jake Black, Head of VR at Create Advertising Group HTC Vive Sony’s PlayStation VR Entertainment VR/AR 44% will be purchasing VR hardware, tools and services in 2016 to develop games 3,500 Attendees from well funded startups and established companies: AltspaceVR Magic Leap Apple Microsoft Crytek NextVR Disney Oculus Epic Reload Studios HBO Code Labs Samsung Intel Lockheed Martin Lucasfilms Sony Unity VREAL WEVR Sources: UBM Game Network Purchasing Survey 2016. GDC 2016 Conference Records. UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAME DEVELOPERS CONFERENCE EUROPE 1900 game professionals 115 speakers 35 62 countries exhibitors & sponsors 73 GDC Europe is a hub to share knowledge, make new contacts and see new interesting opportunities.” sessions – Benjamin Crause, Nintendo Germany GDCE is still the only real, developer focused event in Europe” – GDCE Attendee 37% spend over 5 hours on the expo floor 281 from media representatives 172 press outlets GDC Europe is supported by: Sources: 2015 GDC Europe Attendee Survey 2015 GDC Europe Conference Records UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAME DEVELOPERS CONFERENCE EUROPE GDC Europe Attendees represent various disciplines GDC Europe Attendees work across a wide range of markets AUDIO 13.6% BUSINESS/MANAGEMENT GAME DESIGN 48.3% PRODUCTION 43.3% 44.3% Console retail game market onsole downloadable C game market PROGRAMMING/ENGINEERING 38.8% onsole handheld C game market 16% 23% 11% PC/Mac downloadable market 43% VISUAL ARTS 24.5% Smartphone game market 40% Social network game market 13% OTHER Tablet game market 32.6% Web browser game market 35% 19% Web-based MMO game market 14% 10% 20% 30% 40% 50% VR game market 15% Game recruitment 7% Game outsourcing 8% Game tools/middleware market 11% Game academia 10% Game marketing/PR 15% Game media 16% Game funding/VC 6% Game legal 3% Government 4% Other 5% Source: 2015 GDC Europe Attendee Survey UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAME DEVELOPERS CONFERENCE EUROPE 72% have worked in game development for more than 3 years 73% have worked on 2 or more game titles 67% manage 2 or more people directly or indirectly Actions attendees have taken as a result of attending GDC 2016 XX Purchased or used a product or service XX Requested more information XX Contacted an exhibitor XX Set up a post GDC Europe meeting Top 3 reasons for attending GDC Europe Expo Floor Independent Games Summit Session content (Main Conference) Source: 2015 GDC Europe Attendee Survey UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. UBM GAME NETWORK Online Communities The UBM Game Network Online Communities include over 986,517 unique viewers per month, and over 3,571,219 monthly page views! Publication Total Total Unique Visitors Total Page Views Monthly Unique Visitors Monthly Page Views 8,204,244 31,890,925 683,687 2,657,577 413,194 972,098 34,433 81,008 753,283 2,217,966 62,744 184,831 1,334,314 4,469,502 111,193 372,459 1,133,161 3,304,116 94,430 275,344 11,838,196 42,854,607 986,517 3,571,219 Source: Omniture Site Catalyst Metrics, 2015 Average UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAMASUTRA Reach the Global Game Development Community Online Gamasutra is an industry-leading and award-winning online community that has been the top source for information on the “Art & Business of Making Games” since 1997. Viewers 683,687 viewers per month 2,657,577 page views per month Subscribers 2 out of 3 are involved in purchasing 560,000 registered members across the globe Sources: Omniture Site Catalyst Metrics, 2015 Average UBM Game Network Purchasing Survey 2016 UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAMASUTRA 55% manage 2 or more people have worked on 2 or more game titles 80% 59.2% 46.7% 40.4% 27.4% purchase their tools (products or technologies) over the web are international— representing over 57 countries develop on PC/Mac 29.6% develop on Console develop on Handheld Devices (Mobile Platforms) Source: Omniture Site Catalyst Metrics, 2015 Average UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. UBM GAME NETWORK Recruitment Opportunities Recruit Top Talent Year Round 165k unique monthly visitors to Gamasutra job board 35,000 Average Audience 71% have 3 or more years experience in game development 80% active job seeker resumes have worked on 2 or more game titles 30% 55% of exhibitors use GDC to recruit talent manage 2 or more people Source: UBM Game Network Purchasing Survey 2016 UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GAME CAREER GUIDE Reach the Next Generation of Game Developers 400+ schools featured on GameCareerGuide.com 31,119 unique readers of annual printed Game Career Guide 34,433 monthly unique visitors 22% are looking for graduate programs in areas of game development 19,000+ newsletter subscribers 28% are looking for certification programs in game development Source: Omniture Site Catalyst Metrics, 2015 Average UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GDC PLAY GDC Play is a unique opportunity for independent game studios and emerging developers to showcase their games in a low cost turnkey solution to publishers, key distributors, press and investors attending the conference. Access to Business Matchmaking system to request and receive meetings from XX XX XX XX XX VIPs Major Publishers Distributors Exhibitors All Access Passholders UBMGameNetwork.com Networking Lounge Guided VIP and Press Tours Contact sales to discuss solutions to reach the global game development industry. GDC PLAY Exhibitors Norwegian Producers’ Association Media Coverage UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. GDC VAULT 20 categories 12,000+ videos, slides and audio files from all GDC events 62,744 Monthly Unique Visitors UBMGameNetwork.com of content including AI, Virtual Reality and Production Sponsored Sessions on Vault XX Lead Generation XX Slides Synced with Video XX Free Access to All Talks from over 10,000 speakers Nearly 10,000 Subscribed Users Contact sales to discuss solutions to reach the global game development industry. Top Companies reach active buyers in the UBM Game Network UBM GAME NETWORK Diamond Partners Sponsors UBMGameNetwork.com Contact sales to discuss solutions to reach the global game development industry. UBM GAME NETWORK Game Network Sales Team UBM GAME NETWORK Aaron Murawski Vice President of Sales UBM Tech Game Network | Black Hat P: 415.516.2129 [email protected] Simon Carless GDC Events Media Team Malik Watson Global Sales Director P: 415.947.6224 [email protected] Derren Gong Account Manager, China [email protected] Debbie Beam Senior Account Manager, East Coast P: 785.424.3592 [email protected] Brenner Fuller GDC Play and Luuk Fokke Account Manager, EMEA, APAC & Country Pavilions +49.151.644.112.88 [email protected] Rio Pesino West Coast Strategic Account Manager P: 415.947.6346 [email protected] UBMGameNetwork.com GDC Vault Account Manager P: 603.856.0674 [email protected] Ella Robinson Sales Intelligence & Operations Systems Specialist P: 415.947.6225 [email protected] (Gamasutra.com, GDCVault.com, IndieGames.com, GameCareerGuide.com) Pocco Jimenez Account Manager, Recruitment and Education P: 415.947.6256 [email protected] EVP, UBM Tech (Game/App, InfoSec, Electronics Communities) P: 415.947.6145 [email protected] EVENT DIRECTOR Meggan Scavio GM, GDC Events P: 415.947.6123 [email protected] GDC Sales Help For general inquiries related to GDC Sales [email protected] VRDC Sales Help For general inquiries related to VRDC Sales [email protected] MARKETING & PUBLIC RELATIONS Liz Wakefield Senior Marketing Director P: 415.947.6263 [email protected] 47 Communications Public Relations, Game Network P: 323.658.1200 [email protected] Contact sales to discuss solutions to reach the global game development industry.
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