MOVEMENT EXPLORATION Follow the line A designated player tries to tag players who are moving around a court area following the lines. Once tagged, players form ‘force fields’ for the remaining players. (Play with 8–30.) Change It SKILL FOCUS > Introduce more than one tagger. > Vary the locomotion movement in which players travel (e.g. hopping, jumping, lunges, side step, grapevine). > When players are ‘force fields’, make sure their hands are off the ground. > The tagger must tag gently between the shoulders and the waist. What you need © 2015 AUSTRALIAN SPORTS COMMISSION > Once a player is tagged, they must sit down in the spot they were tagged and become a ‘force field’. This means they stop any players from getting past, except for the tagger. > ‘Force fields’ cannot move. > The game continues until all players have been tagged. LEARNING INTENTION: Follow the line is an energiser or warm up that requires students to avoid being tagged by a nominated player whilst running along the lines of the court. SPORTING SCHOOLS ACPMP044 > Designate one player as the tagger. All other players are scattered around the court on a line. > On your signal, players begin to move around the court, following the lines. > The tagger tries to tag players by following the lines. > When tagging, what’s the best way to corner and tag a player? > When running away from a tagger, where is the best place to run to? ACPMP029 What to do Ask the players CONTENT DESCRIPTIONS ACPMP009 > An indoor/outdoor playing area marked by lines that intersect with one another, or tape/chalk for line markings TAGGING Safety LOCOMOTOR MOVEMENT > Use cones or bins to be ‘force fields’ at the start of the game. > Introduce a player who can free ‘force fields’. NET & COURT Keep the ball up A group of players try to keep a ball off the ground by passing it to each other. (Groups of 3 or more). Scoring THROWING What to do SETTING UP Safety > Choose a medium sized ball. A beach ball or similar is suitable for beginners. PLAYING > Play 2 v 2 – decide whether you want the no-go space between pairs to be out of bounds. Decide whether both players must touch the ball before it is returned. Is a 3rd or 4th touch allowed before return? > Other combinations – 2 v 3, 2 v 4. > Vary the – type and size of ball including balloons, type of pass, allowable number of consecutive hits per person. A smaller playing area assists players with coordination or mobility restrictions. CONTENT DESCRIPTIONS LEARNING INTENTION This activity emphasises a variety of strategies for keeping a ball off the ground, particularly overhead passing. SPORTING SCHOOLS ACPMP029 ACPMP045 © 2015 AUSTRALIAN SPORTS COMMISSION Change it > Choose a flat, obstacle-free playing surface > Ensure players know what to do if a ball strays into another group. > Encourage players to call ‘mine’. ACPMP025 ACPMP043 > Start with a free-play version – rules can be decided later. > Introduce rules as required with Change it. > Encourage a variety of passes – ‘hot potato’, where the ball is immediately hit away is a useful variation. SKILL FOCUS CATCHING > Not scoring is an option, alternatively, how many consecutive passes without the ball touching the ground? > Modify the game by allowing any suitable pass to and from a player with less developed skills or restricted movement … > E.g. Player 1 passes to Player 2 who catches the ball, makes an appropriate pass to Player 3 who immediately returns the ball to Player 2 and the game continues. MOVEMENT EXPLORATION Mexican wave Players stand in a circle, and one player (the leader) demonstrates a particular skill. Each player in turn around the circle repeats this skill. Slowly introduce more skills. BALANCING SKILL FOCUS Change it > The next player in the circle repeats the movement and adds a movement of their own. > The next player adds another movement, and so on. > Each player needs to remember the previous pattern. Safety > Make sure there is enough space between players to avoid contact. ACPMP008 ACPMP029 ACPMP011 ACPMP043 ACPMP025 ACPMP047 CONTENT DESCRIPTIONS What to do > Nominate a player to lead. > The leader demonstrates one skill (e.g. kicking, blocking, passing, shooting, throwing). © 2015 AUSTRALIAN SPORTS COMMISSION > Starting on the leader’s right, each player in turn demonstrates the skill around the circle. > When it reaches the leader once more, they introduce another skill. > Next time around, the leader introduces a new skill when the person opposite them in the circle demonstrates the original skill. > Each time, introduce a new skill earlier. LEARNING INTENTION: Mexican wave develops understanding of the movement elements of time and moving in relation to other people. SPORTING SCHOOLS NET & COURT No-go Players are divided into 2 teams separated by a ‘no-go’ barrier. The ball is thrown across the barrier. The opposing team must catch the ball and send it back. SKILL FOCUS Scoring THROWING Score to an agreed number of points (e.g. 10) or set a time limit (e.g. 5 minutes). CATCHING Teams score points when: > the ball touches the ground twice on the opponent’s side > the opponents send the ball out of court > the ball lands in the ‘no-go’ area from an opponent’s last touch. Change it Introduce passing – maximum of 3 touches – ball must cross the barrier on the third touch. CONTENT DESCRIPTIONS What to do © 2015 AUSTRALIAN SPORTS COMMISSION ACPMP029 ACPMP045 > Indoor or outdoor court > Variety of balls of different size, weight and hardness > 14 marker cones ACPMP025 ACPMP043 What you need > Set up the playing area as shown. The ‘barrier’ between the 2 teams is the no-go area. > Divide the players into 2 teams. > The ball is thrown across the barrier above waist height. > The opposing team must catch the ball on the full or after one bounce and send it back. > Players must catch and throw in one movement. LEARNING INTENTION Use No-go as an inclusive activity to develop throwing and catching skills, ‘court sense’ and ball placement. SPORTING SCHOOLS No-go change it… COACHING · HOW TO SCORE · PLAYING AREA · NUMBER OF PLAYERS · GAME RULES · EQUIPMENT · INCLUSION · TIME Coaching > Players should visually track the ball as early as possible. > Players try different formations to cover their side of the court. Game rules Environment Safety > Vary the size of the court according to the number and ability of players – a small court makes it easier to get to a ball but needs more player communication. > Make sure players are aware of the capabilities of others in the group. > Encourage players to call ‘mine!’ when taking a catch. > Change the size of the ‘no-go’ area – a larger ‘no-go’ area makes it harder, a smaller ‘no-go’ area requires greater accuracy. > Remove the ‘one bounce allowed’ rule – as players’ reactions improve. > Identify specific target areas where points are scored, or count double. Equipment Easier – use slower balls, e.g beach balls or even large balloons. Harder – use smaller/faster balls. > Ensure sufficient space between courts. ASK THE PLAYERS ASK THE PLAYERS Ask the players to agree to rules that tensure everyone is included and has a role in the game. Catchers >‘What can we do to ensure the whole court is covered?’ Throwers > ‘How do you throw the ball to ensure a long rally?’ (cooperative play) > ‘How can you use passing to your team-mates to help you score?’ MOVEMENT EXPLORATION Nose and toes tag Three taggers try to tag other players, who must hold their nose and toes if tagged. Frozen tag One or two taggers try to tag other players, who must hold a static balance for five seconds. SKILL FOCUS > 3 bibs for the taggers What to do What to do > Players need to get their balance before trying to touch their nose. > Make sure the playing area is free of obstructions. > When you say ‘GO!’, one or two taggers try to tag other players. > Once tagged, a player must hold the particular static pose that you call out. > To become free, they must hold this position for 5 seconds. > Static holds could include front support, rear support, stork stand, crab support, straddle stand. Ask the players > What’s the easiest way to touch your nose? > Which leg do you have the best balance on? Safety > Players need to maintain core stability in the static position. Ask the players > Which balances are easier to hold? Change it > Vary the way in which players can be freed e.g. other players could touch them, crawl underneath them, or step over the top of them. CONTENT DESCRIPTIONS LEARNING INTENTION: Frozen tag is a fun energiser that develops core strength. It also requires players to be aware of others. SPORTING SCHOOLS ACPMP043 Nose and toes tag requires players to be aware of others and emphasises ‘space finding’. It also develops players‘ balance and coordination skills. ARABESQUE ACPMP025 Safety LEARNING INTENTION: © 2015 AUSTRALIAN SPORTS COMMISSION FRONT SUPPORT ACPMP008 > When you say ’GO!’, three taggers try to tag other players. Once tagged, a player must hold the toes of their left foot with their right hand. To become free, they must pass their left arm under their left knee and touch their nose. ANGRY CAT LOCOMOTOR MOVEMENT What you need > Players only hold the toes of their left foot for 3 seconds and are then free. > Increase the number of taggers. > Players have to balance on their non-preferred leg. BALANCING Change it MOVEMENT EXPLORATION Pirate’s gold The pirate’s crew try to steal the gold from the pirate and make it home without being tagged. (Play with 4–30.) LOCOMOTOR MOVEMENT SKILL FOCUS BALANCING > Make sure players don’t dive onto the treasure in their attempt to steal it. > When the pirate is tagging a crew member, they must tag gently between the shoulders and the waist. What you need > An item that can be used as the gold e.g. a bean bag, ball or skittle ACPMP029 > Vary the type of locomotion movement of the pirate’s crew e.g. skipping, hopping or jumping. > Ask players to freeze in different positions or balances. Safety CONTENT DESCRIPTIONS ACPMP009 Change It What to do > One player, the pirate, stands with their back to the group (the pirate’s crew). The gold is placed on the ground 1 metre behind the pirate. > The pirate’s crew line up across the starting line, 15 metres behind the pirate. > When the pirate’s back is turned, the pirate’s crew approach the gold. © 2015 AUSTRALIAN SPORTS COMMISSION > When the pirate turns around, the pirate’s crew must freeze. If the pirate sees any of the crew moving, they call out their names. These crew members return to the starting line, and begin again. > When the pirate turns back around, the game continues. > The first crew member to reach the gold picks it up and tries to run back to the starting line before being tagged by the pirate. > Swap pirates after each game. Ask the players > What’s the best way to hold a position and not move? LEARNING INTENTION: Pirate’s gold is an introductory activity that acts as a warm up for players as well as allowing them to practise holding a basic shape. SPORTING SCHOOLS MOVEMENT EXPLORATION Shapes in space In a group, players make a basic shape in the middle of the room then skip clockwise. When the music stops, players run away from the basic shape. When the music starts again, players run back together and form another basic shape. > Music player and music What to do > Vary the method of travel around the shape and away from the shape, according to ability (e.g. walking or sliding the feet instead of skipping, or hopping instead of running). > Divide players into groups of 5 or 6 to make more shapes. > Have one shape move inside the other shape, moving in the opposite direction. > Vary the time between movement in the shape and free movement into open space. Safety > Start off slowly then gradually increase the pace. CONTENT DESCRIPTIONS Ask the players > What do you need to do to maintain the shape? ACPMP029 ACPMP044 > Call a shape e.g. a circle, square or rectangle. > In a group, players make the nominated shape in the middle of the room, and the music begins. > Players start skipping clockwise while the music is playing. > When the music stops, all players run away from the shape. > Call another shape e.g. a square. > The music starts again and players run to the middle to form the new shape. > Players begin skipping anti-clockwise. > Repeat this pattern. SKILL FOCUS LEARNING INTENTION: Shapes in space is an activity that teaches the use of formal and random spatial patterns, the cooperative use of common space, decision-making and kinetic recall. © 2015 AUSTRALIAN SPORTS COMMISSION LOCOMOTOR MOVEMENT SPATIAL AWARENESS What you need Change it SPORTING SCHOOLS MOVEMENT EXPLORATION What happens? Players experiment with movements by pretending they have lost movement of a particular body part. > Music and music player > Eliminate the flexibility of hips, ankles, wrists or spine. > Ask players to perform a range of scenarios without the use of particular body parts e.g. eating an ice cream without bending their elbows, or crossing a road without turning their head. > Ask players to perform a range of tasks without using particular body parts e.g. ask players to try to sit down without using their knees. What to do > Players move freely around the room in time with the music. > When the music stops, call out a particular body part e.g. knees. > When the music re-starts, players move around the room pretending they cannot move this body part e.g. players walk without bending their knees. > Make sure movements suit players’ movement capacity. Ask the players > What happens if you try to move without the use of a particular body part e.g. knees or neck? > What did it feel like when you were asked to sit down without using your knees? LOCOMOTOR MOVEMENT Change it SKILL FOCUS BALANCING What you need Safety CONTENT DESCRIPTIONS ACPMP009 ACPMP029 ACPMP044 LEARNING INTENTION: What happens? is an activity that teaches the importance of particular body parts in body stability and movement mobility. © 2015 AUSTRALIAN SPORTS COMMISSION SPORTING SCHOOLS NET & COURT Wulijini Two teams on either side of a court hit (volley) the ball back and forth with the palms of their hands as many times as possible. The aim is to set a record for the whole group. Wulijini can also be played with the aim being to get the ball to hit the ground in the opposition’s half. > A small inflated ball or a covered sponge ball > Markers to set out playing areas > Allow each side up to 3 different player contacts (i.e. potentially up to 6 hits). What to do The activities below are perfomed using a volleyball-like hitting action. An alternative for beginners is to allow passing and catching, with players attempting to return the ball as quickly as possible – the quick catch and return action becomes a ‘hot potato’ action with minimal holding of the ball. © 2015 AUSTRALIAN SPORTS COMMISSION LEARNING INTENTION Wulijini provides cooperative play or competition options. The competition option relies on teamwork to cover a court in defence or to ‘find space’ and ground the ball in attack. SPORTING SCHOOLS ACPMP029 ACPMP045 > First pair to a nominated number of points, e.g. 11. > A team scores if the opposition cannot return the ball. > If a ball is served out of court, the receiving team scores the point and then serves. CONTENT DESCRIPTIONS ACPMP025 ACPMP043 Scoring Team cooperative play > Two teams. Increase the ‘no-go’ area to separate the teams by 3–5 metres. > Two teams face each other and hit (volley) the ball back and forth with the palms of their hands as many times as possible. The aim is to set a record for the whole group. Pairs cooperative play > Two players face each other and hit (volley) the ball back and forth with the palms of their hands as many times as possible. Competitive game – in pairs > A ‘no-go’ area separates players as shown. > The ball is hit in an underarm action with one or two hands in ‘hot-potato’ style, that is without holding the ball. > Allow up to 2 hits on each side including the return of the ball – that is, one player allowed 2 hits or each player allowed one hit. SKILL FOCUS CATCHING DEFENDING TEAMWORK THROWING What you need > There is no need for a marked court, but ensure sufficient space between pairs of players. If a ball is ‘lost’ players should signal they are entering another pair’s playing area. > Allow each player up to 2 contacts (control and hit). Change this rule as the players become more confident. Wulijini change it… COACHING · HOW TO SCORE · PLAYING AREA · NUMBER OF PLAYERS · GAME RULES · EQUIPMENT · INCLUSION · TIME Coaching > The cooperative activities can be used as warm-ups which lead to a range of activities where the object of the game is to keep the ball up in defence and ‘ground it’ in attack. > Use instances of effective play to highlight teaching points. Let the players do the ‘teaching’! > Use a net – either volleyball or badminton net. > Playing area – adjust the playing area. A long skinny court for example forces one player to the front. Change it > Lighter ball – including a balloon. > Team sizes – try different combinations. Use uneven numbers to make teams more even, e.g. if differences are due to age or ability. > Serve – variations include throwing the ball into play, any kind of ‘hotpotato’ (not a ‘carry’) hit with one or two hands or a side-on volleyball type serve. Safety > Encourage players to call ‘mine’ to help prevent collisions; > Players should be familiar with space and other player awareness; > Ensure the playing area is free of obstructions and that there is sufficient distance between groups.
© Copyright 2026 Paperzz