Slajd 1

Games
Battleship
It’s a game for two players. They receive two pieces of paper each. On both
paper pieces you need to draw a grid The grids are typically square – usually
10×10 – and the individual squares in the grid are identified by letter and
number , for example (A-J; 1-10). On one grid the player arranges ships and
records the shots by the opponent. On the other grid the player records
his/her own shots.
Each ship occupies a number of consecutive squares on the grid, arranged
either horizontally or vertically. The number of squares for each ship is
determined by the type of the ship. The ships cannot overlap or touch each
other even at corners, only one ship can occupy any given square in the grid.
The types and numbers of ships are the same for each player. These may vary
depending on the rules.
The ships can be:
-1 ship 4squares
2 ships 3squares
3 ships 2squares
4 ships 1square
After the ships have been drawn, each player takes turn to announce a
target square in the opponent's grid which is to be shot at. The opponent
tells whether or not the square is occupied by a ship, and if it is a "hit" they
mark this on their own primary grid. The attacking player notes the hit or
miss on their own "tracking" grid, in order to build up a picture of the
opponent's fleet.
When all of the squares of a ship have been hit, the ship is sunk, and the
ship's owner announces this; he says "You sank my battleship!". If all of a
player's ships have been sunk, the game is over and their opponent wins.
Countries-cities game
The number of players are unlimited. Each
player receives a piece of paper and draws a
table on it. At the top of each column they
write various categories: countries, cities,
rivers, animals, lakes, mountains, plants, etc.
The game begins when one of the players
says “stop” while the other player names the
letters of the alphabet in his mind. In this
way players choose the beginning letter for
words in each category. (countries, rivers,
etc.) Each player writes the words secretly.
After filling the columns the players are
given points:
-20 points gets a player when any others
haven’t got the correct word or they
haven’t got any words.
10 points if all the players have correct
words but you have a unique one
5 points if every player has a correct word
but someone has the same as you,
0 points if you haven’t got a word or the
word is incorrect.
The winner is the player who gets the
highest score at the end of the game.
Klasy
The participant starts by throwing a rock into the
field with name "1" - then she/he jumps with
one leg and picks the rock up; continue jumping
on the same one leg through all the sections
keeping the balance, making sure that the leg
does not touch the line. If the participant would
make this fault - the next person starts and
she/he need to repeat it after waiting for her/his
tour again. After a participant finish a tour
succesfully, she/he can continue by throwing the
rock into the field number "2" and repeating the
same thing until she/he succesfully finish all 6
rounds. The first one who finishes the all rounds
wins.
The game can be modified - if the paricipant
would throw the rock in the halfcircle niebo
(heaven) instead of section "3" he would have
one extra round, if he would throw the ball
into pieklo (hell) instead of "6" he would lose
one round.
To play the first two
games: klasy and chłopek one need just a bit of
the pavement or sidewalk somewhere out of the
way, a piece of chalk and a small rock or stone or
a shoe polish box filled with sand.
This rectangual game is called klasy, which
can be translated as sections or classes.
Chłopek
The game is similar than the
previous one - the participant
jumps on one leg through the
blocks "1", "2", "3", then she/he
may rest by putting her/his both
legs on the pavement - the left on
number "4" and the right on "5" ,
then jumps on "6" and "7" + "8"
with both legs, then she/he flips
the legs turning 180 degrees and
repeats it again.
There are some variations of
these two games - the participant
can jump in more difficult
versions with only left leg or with
the crossed legs.
The shape of the figure resembles a boy, so
the name is chłopek - in literal translation it
means farmer boy.
Zośka
Boys play with the "ball" called "zośka" which is
either a sack full of grain or sand, or it has a
small rock on one site and a piece of wool on the
other. Each boy stands inside one circle ~1 m
radius. Boys throw the ball by use of every part
of the body except hands out of the circle - the
most used parts are usually feet and knees.
The fault is if:
· the ball touches the pavement inside your
circle - you need to manoeuvre so that you
would either throw the ball out or hold it on the
top of your shoe for instance.
· you would cross your circle playing with the
ball
· you would throw the ball so that it would not
reach the circle of the other boy
It is possible to play Zośka in different ways. You
can play it alone. It’s the art of throwing zośka
up and catch with the top of your foot.
You can play it with your friend or friends. In
that case you can compete who can toss it more
times or standing in a circle just toss it to each
other so that it doesn’t fall on the ground. The
player who let zośka fall on the ground goes out
of the game. The last one who stays in the circle
is the winner.
If we have a sports field at our disposal we can
arrange a mini pitch, mark two goals and jump
towards the opponent’s goal tossing zośka.
Being close to the goal we kick zośka to score a
goal.
Zośka is the abbreviation of the
name Sophie, in Polish Zofia.
Krowy
In the game we choose a person
(called a cow) who will chase other
players. Why cow? This person stands
with outstretched hands to the sides
and extends the fingers on each hand.
Other players catch „the cow” for
fingers (one player holds one finger) it’s „udders”. Then, the players ask the
cow: „what colour milk does a give?”.
The cow names different colours. The
players still hold her fingers and keep
asking the same question until the cow
says: „white!”. It gives the signal to
escape. All the players let the cow’s
fingers and run away. Everyone who is
touched stays motionless with his legs
apart. The player who stands still can
be „rescued” if another player crawls
between his legs. The game continues
until the cow catches al the runners.
At the end of the game the next cow is
chosen. It’s either the one who is the
last running or the one who lets out a
finger when the colour is other than
white.
Ciupy
In this game you toss one stone up and gather the rest from the ground at the same time with one hand. At the
beginning we scatter stones on the floor. We choose one of them, toss it up, catch it and collect one of the rest
scattered on the floor at the same time with the same hand!
Having had two stones in your hand, toss one of them and collect another (third) from the ground. Repeat the
process until you catch all five stones in one hand.
The next step is to catch pairs. This time, however, while the tossed stone is in the air we just move the pebbles
from the ground closer to each other and catch the stone that is in the air. Only then we toss stone again, catch it
and collect two stones from the ground at the same time. We continue the same activity until you gather all the
stones. Keep all the stones in your hand and toss up just one!
Then catch analogy threes, and finally all four.
The last and most difficult step is tossing and catching the stone from the back of the hand: stretch the arm and the
fingers front of you, put the stones on the back of the hand, , throw them up and catch with the same hand.
Of course, you don’t have a countless number of trials - if you do not catch, the turn is taken over by another player.
Cymbergaj
To play this game we can use an empty table or draw a small football rectangle field with dimensions 100cm x 70cm. Next we mark goals
on the opposite, shorter sides of our football field. We prepare two coins (our footballers) of the same size and smaller one. This will be
our ball. We put the ball in the middle of the field and the footballers at the opposite sides. The first player must hit with a comb his coinfootballer to bounce and move the ball. The players take turns hitting the ball. The player who scores a goal gets one point. Then we move
the ball and the footballers in the middle of the pitch again and the play starts again. We continue playing until we get established earlier
number of points.
Bottle Caps
To play bottle caps we have to draw the boarders of the path. The width of the path depends on the number of
participants. We mark the starting line and the finishing line. Between them the path can turn off, it is possible to make
embankments and hills of sand. We can put some obstacles made of the branches, stones or bodies of water (the hole in
the earth secured with the foil and filled up with water or the ordinary puddle). We put the bottle caps at the start, one
beside the other with outer side on the ground. The players take turns to move the caps forward clicking with fingers into
the side of the cap. In this way the players race to the finish line. If the cap crosses the boarder line of the track the owner
loses his turn. The winner is the player whose bottle cap gets to the finish line as the first.
Rat
One of the participants holds one end of a skipping rope low above the
ground and revolves turning around his own axis. Other participants
stand in the circle and jump over the rope. The one who fails to jump,
replaces the person from the middle and takes over twirling the skipping
rope.
The Old Bear
(Polish text is in italics)
Children choose one person as a bear. The bear is sitting in the middle of
the circle pretending that he is asleep and it is snoring loudly. The
children are walking in a circle and sing:
song
Old bear is sleeping deeply,
Stary niedźwiedź mocno spi,
Old bear is sleeping deeply,
Stary niedźwiedź mocno spi,
We’re walking on our tiptoes as we're afraid of him,
Na palcach chodzimy, bo się go boimy
When he'd wake up he would eat us!
Jak się zbudzi to nas zje,
When he'd wake up he would eat us.
Jak się zbudzi to nas zje.
recitation
Children are standing round in the circle and recite.
The first hour (passed) - the bear sleeps
Pierwsza godzina - niedźwiedź spi,
The second hour (passed)- the bear snores
Druga godzina - niedźwiedź chrapie,
The third hour - the bear wakes up and he's catching us!!!
Trzecia godzina - niedźwiedź budzi sie i łapie!!!
Then the person in the middle pretending to be a bear stands up and tries
to catch somebody while children break a circle and run away trying to
escape; the next caught person is a new bear and the play repeats!