IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308 GAME THEORY PROBLEMS BY AN ALTERNATIVE SIMPLEX METHOD Kirtiwant P. Ghadle1, Tanaji S. Pawar2 1 Associate Professor, Department of Mathematics, Dr. Babasaheb Ambedkar Marathwada University, Aurangabad, Maharashtra, India 2 Research Student, Department of Mathematics, Dr. Babasaheb Ambedkar Marathwada University, Aurangabad, Maharashtra, India Abstract In this paper, an alternative method for the solution of game problems is introduced. This method is easy to solve game problem which does not have a saddle point. It is powerful method to reduce number of iterations and save valuable time. Keywords: Linear programming problem, Optimal solution, Alternative simplex method, and Game problem. --------------------------------------------------------------------***-----------------------------------------------------------------1. INTRODUCTION Todayโs life is a full of struggle and competitions. A great variety of competitive situations is commonly seen. What should be the bid to win a big government job in the pace of competition from several jobs? Game must be thought of, in abroad sense, not as a kind of sport but as competitive situation, a kind of conflict in which somebody must win and somebody must lose. John Von Neumann suggestion is to solve the game theory problems on the maximum losses. Dantzig [1] suggestion is to choose that entering vector corresponding to which ๐ง๐ โ ๐๐ is most negative. Khobragade et al. [2, 3, 4] suggestion is to choose that entering vector corresponding to which ( ๐ง๐ โ ๐๐ ) ๐ ๐ ๐๐ is most negative. In this paper, an attempt has been made to solve linear programming problem (LPP) by new method which is an alternative for simplex method. This method is different from Khobragade et al. Method. 2. SOLUTION OF M x N RECTANGULAR GAME PROBLEM By fundamental theorem of rectangular games, if mixed strategies are allowed, there always exists a value of game. ( i.e. ๐ = ๐ = ๐ ). Let the two person zero sum game be defined as follows: Player B ๐11 โฏ ๐1๐ โฑ โฎ Player A โฎ ๐๐1 โฏ ๐๐๐ Then and ๐1 + ๐2 + ๐3 + โฆ + ๐๐ = 1 ๐1 + ๐2 + ๐3 + โฆ + ๐๐ = 1, Where ๐๐ โฅ 0 and ๐๐ โฅ 0 for all ๐, ๐. Let the game can be defined by LPP as given below: 1 For player A: Minimize ๐ = ๐ฅ1 + ๐ฅ2 + โฏ + ๐ฅ๐ or = ๐ Subject to: ๐11 ๐ฅ1 + ๐21 ๐ฅ2 + โฏ + ๐๐1 ๐ฅ๐ โฅ 1 ๐12 ๐ฅ1 + ๐22 ๐ฅ2 + โฏ + ๐๐2 ๐ฅ๐ โฅ 1 .................................................. .................................................. ๐1๐ ๐ฅ1 + ๐2๐ ๐ฅ2 + โฏ + ๐๐๐ ๐ฅ๐ โฅ 1 ๐ฅ1 , ๐ฅ2 , โฆ , ๐ฅ๐ โฅ 0. 1 For Player B: Maximize ๐ = ๐ฆ1 + ๐ฆ2 + โฏ + ๐ฆ๐ or = ๐ Subject to: ๐11 ๐ฆ1 + ๐12 ๐ฆ2 + โฏ + ๐1๐ ๐ฆ๐ โค 1 ๐21 ๐ฆ1 + ๐22 ๐ฆ2 + โฏ + ๐2๐ ๐ฆ๐ โค 1 .................................................. .................................................. ๐๐1 ๐ฆ1 + ๐๐2 ๐ฆ2 + โฏ + ๐๐๐ ๐ฆ๐ โค 1 ๐ฅ1 , ๐ฅ2 , โฆ , ๐ฅ๐ โฅ 0. To find the optimal solution of the above LPP, it has been observed that the player Bโs problem is exactly the dual of the player Aโs problem. The optimal solution of one problem will automatically give the optimal solution to the other. The player Bโs problem can be solved by an alternative simplex method while player Aโs problem can be solved by an alternative dual simplex method [7]. Let ๐1 , ๐2 , โฆ , ๐๐ and ๐1 , ๐2 , โฆ , ๐๐ be the probabilities of two players A and B, to select their pure strategies. i.e. ๐๐ด = ๐1 , ๐2 , โฆ , ๐๐ and ๐๐ต = (๐1 , ๐2 , โฆ , ๐๐ ). _______________________________________________________________________________________ Volume: 03 Issue: 05 | May-2014, Available @ http://www.ijret.org 900 IJRET: International Journal of Research in Engineering and Technology 3. SOLVED PROBLEMS 1 1 3.1: Problem 1 1 ๐ฆ2 ๐ฆ1 ๐ฆ3 ๐ฆ2 eISSN: 2319-1163 | pISSN: 2321-7308 1/3 0 1 0 0 0 1/3 1/2 1 0 0 1/2 0 0 1/4 0 1 0 0 1/4 0 1/3 0 0 1 0 0 1/3 - Solve the following game by linear programming technique: 1 Player B 1 โ1 Player A โ1 โ1 โ1 2 Since all rows and column are ignored, hence an optimum solution has been reached. Therefore optimum solution is: โ1 3 . โ1 Solution: The given game has ๐= -1, ๐ = 1. It does not possess the saddle point and the value of game -1 < V < 1. Adding a suitable constant k = 1 to all the elements of payoff of matrix. Then, the linear programming problem can be written as: 1 For player A: Minimize ๐ = ๐ฅ1 + ๐ฅ2 + ๐ฅ3 or = ๐ Subject to: 2๐ฅ1 โฅ 1 3๐ฅ3 โฅ 1 4๐ฅ2 โฅ 1. ๐ฅ1 , ๐ฅ2 , ๐ฅ3 โฅ 0. LPP is in standard form for player B: 1 Maximize ๐ = ๐ฆ1 + ๐ฆ2 + ๐ฆ3 or = ๐ Subject to: 2๐ฆ1 + ๐ 1 = 1 4๐ฆ3 + ๐ 2 = 1 3๐ฆ2 + ๐ 3 = 1. ๐ฆ1 , ๐ฆ2 , ๐ฆ3 , ๐ 1 , ๐ 2 , ๐ 3 โฅ 0. 0 0 1 0 0 1 ๐ 1 ๐ 2 ๐ 3 ๐ 1 ๐ฆ3 ๐ 3 ๐ 1 ๐ฆ3 1 12 ๐ 13 1 โ1=โ . 13 The optimal strategies for player A are obtained from final table of the above problem. This is given by duality rules: ๐=๐= 13 , 12 1/2 1 0 = , 2 0 ๐ฅ1 = 1 1 1 ๐ฅ2 = 1 1 0 1 1 1/4 = , 4 0 ๐ฅ3 = 1 1 1 0 1 0 = . 3 1/3 Hence, 1 1 ๐ฅ1 6 ๐ฅ2 3 2 ๐1 = = = , ๐2 = = 4 = , 13 13 ๐ 13 ๐ 13 12 12 Simplex Table: 0 . ๐ฆ3 1/4 3 = = ๐ 12/13 13 and ๐ = โ ๐ = Where ๐ 1 , ๐ 2 , ๐ 3 are slack variables. 0 12 ๐3 = For Player B: 1 Maximize ๐ = ๐ฆ1 + ๐ฆ2 + ๐ฆ3 or = ๐ Subject to: 2๐ฆ1 โค 1 4๐ฆ3 โค 1 3๐ฆ2 โค 1. ๐ฆ1 , ๐ฆ2 , ๐ฆ3 โฅ 0. ๐ฆ1 13 4 1 ๐ฆ2 4 ๐2 = = 3 = , 12 ๐ 13 13 ๐๐ด = ๐1 , ๐2 , ๐3 and ๐๐ต = (๐1 , ๐2 , ๐3 ), where ๐1 + ๐2 + ๐3 = 1, ๐1 + ๐2 + ๐3 = 1. ๐๐ต 1 3 1 ๐ฆ1 6 ๐1 = = 2 = , 13 13 ๐ 12 Let the strategies of two players be: BVS 1 2 Thus, the optimal strategies for player B are: Player B 2 0 0 Player A 0 0 4 0 3 0 ๐ถ๐ต 1 ๐ฆ1 = , ๐ฆ2 = , ๐ฆ3 = . Max. ๐ = ๐ฆ2 ๐ฆ3 ๐ 1 ๐ 2 ๐ 3 Ratio 1 2 0 0 1 0 0 - 1 0 0 4 0 1 0 1/4โ 1 0 3 0 0 0 1 - 1 2 0 0 1 0 0 - 1/4 0 0 1 0 1/4 0 - 1 0 3 0 0 0 1 1/3โ 1 2 0 0 1 0 0 1/2โ 1/4 0 0 1 0 1/4 0 - ๐3 = ๐ฅ3 1/3 4 = = ๐ 13/12 13 and ๐ = 12 13 โ1= โ1 13 . _______________________________________________________________________________________ Volume: 03 Issue: 05 | May-2014, Available @ http://www.ijret.org 901 IJRET: International Journal of Research in Engineering and Technology 3.2: Problem 2: 0 Two companies P and Q are competing for the same product. Their different strategies are given in the following payoff matrix: 3/11 0 0 13/11 - 1 1 ๐ฆ1 3/11 1 2/11 0 3/13โ - 1/11 7/11 - 0 4/11 1/11 1 1 Player Q 1 2 4 Player P 2 2 1 . 3 1 1 ๐ 2 eISSN: 2319-1163 | pISSN: 2321-7308 ๐ฆ3 ๐ฆ2 1/13 0 0 1 4/13 -5/13 2/13 3/13 0 1 0 - 11/13 - 1/13 1 ๐ฆ1 3/13 1 0 0 7/13 - -2/13 6/13 1/13 Use linear programming to determine the best strategies for both the companies. Solution: The given game has ๐= 1, ๐ = 2. It does not possess the saddle point and the value of game 1 < V < 2. Here, the payoff matrix is already non-negative. Since all rows and column are ignored, hence an optimum solution has been reached. Therefore optimum solution is: ๐ฆ1 = 3 13 , ๐ฆ2 = 3 13 , ๐ฆ3 = 1 13 . Max. ๐ = 7 13 . Thus, the optimal strategies for player B are: Let the strategies of two players be: ๐1 = ๐๐ด = ๐1 , ๐2 , ๐3 and ๐๐ต = (๐1 , ๐2 , ๐3 ), where ๐1 + ๐2 + ๐3 = 1, ๐1 + ๐2 + ๐3 = 1. 3 ๐ฆ1 13 3 = = , 7 ๐ 7 13 3 ๐ฆ2 13 3 ๐2 = = = , 7 ๐ 7 13 Then, the linear programming problem can be written as: For player A: 1 Minimize ๐ = ๐ฅ1 + ๐ฅ2 + ๐ฅ3 or = ๐ Subject to: ๐ฅ1 + 2๐ฅ2 + 3๐ฅ3 โฅ 1 2๐ฅ1 + 2๐ฅ2 + ๐ฅ3 โฅ 1 4๐ฅ1 + ๐ฅ2 + ๐ฅ3 โฅ 1. ๐ฅ1 , ๐ฅ2 , ๐ฅ3 โฅ 0. ๐3 = ๐ฆ3 1/13 1 = = ๐ 7/13 7 1 13 ๐ 7 and ๐ = โ ๐ = โ0= 13 7 . The optimal strategies for player A are obtained from final table of the above problem. This is given by duality rules: For Player B: 1 Maximize ๐ = ๐ฆ1 + ๐ฆ2 + ๐ฆ3 or = ๐ Subject to: ๐ฆ1 + 2๐ฆ2 + 4๐ฆ3 โค 1 2๐ฆ1 + 2๐ฆ2 + ๐ฆ3 โค 1 3๐ฆ1 + ๐ฆ2 + ๐ฆ3 โค 1. ๐ฆ1 , ๐ฆ2 , ๐ฆ3 โฅ 0. ๐=๐= 1 4/13 2 1 โ1/13 = , 13 โ1/13 ๐ฅ2 = 1 1 โ5/13 4 1 11/13 = , 13 โ2/13 ๐ฅ3 = 1 1 2/13 1 1 โ7/13 = . 13 6/13 ๐ฅ1 = 1 LPP is in standard form for player B: 1 Maximize ๐ = ๐ฆ1 + ๐ฆ2 + ๐ฆ3 or = ๐ Subject to: ๐ฆ1 + 2๐ฆ2 + 4๐ฆ3 + ๐ 1 = 1 2๐ฆ1 + 2๐ฆ2 + ๐ฆ3 + ๐ 2 = 1 3๐ฆ1 + ๐ฆ2 + ๐ฆ3 + ๐ 3 = 1. ๐ฆ1 , ๐ฆ2 , ๐ฆ3 , ๐ 1 , ๐ 2 , ๐ 3 โฅ 0. Where ๐ 1 , ๐ 2 , ๐ 3 are slack variables. 7 , 13 Simplex Table: ๐ถ๐ต 0 0 0 1 0 0 1 BVS ๐ 1 ๐ 2 ๐ 3 ๐ฆ3 ๐ 2 ๐ 3 ๐ฆ3 ๐๐ต ๐ฆ1 ๐ฆ2 ๐ฆ3 ๐ 1 ๐ 2 ๐ 3 Ratio 1 1 2 4 1 0 0 1/4โ 1 2 2 1 0 1 0 1 1 3 1 1 0 0 1 1 1/4 1/4 1/2 1 1/2 0 0 3/4 7/4 3/2 0 -1/4 1 0 3/7 3/4 11/4 1/2 0 -1/4 0 1 3/11โ 2/11 0 5/11 1 3/11 0 - Hence, 1/11 2 4 ๐ฅ1 13 2 ๐ฅ2 13 4 ๐1 = = = , ๐2 = = = , 7 7 ๐ 7 ๐ 7 13 13 ๐3 = ๐ฅ3 1/13 1 = = ๐ 7/13 7 and ๐ = 13 7 โ0= 13 7 . _______________________________________________________________________________________ Volume: 03 Issue: 05 | May-2014, Available @ http://www.ijret.org 902 IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308 3.3: Problem 3: 14/31 Solve the following game by linear programming technique: 1 1 1 Player B 3 โ1 Player A โ3 3 โ4 โ3 1 โ3 โ1 . 3 ๐ฆ3 ๐ฆ1 ๐ฆ2 ๐ฆ3 7/62 0 6/31 1 -1/62 0 4/31 1/14 1 0 0 1/7 -1/14 0 11/196 0 1 0 -3/98 31/196 -1/14 5/49 0 0 1 -1/98 -3/98 1/7 Since all rows and column are ignored, hence an optimum solution has been reached. Therefore optimum solution is: Solution: The given game has ๐= -3, ๐ = 3. It does not possess the saddle point and the value of game -3 < V < 3. To make this payoff matrix as positive, adding a suitable constant k = 5 to all the elements of payoff of matrix. ๐ฆ1 = 1 14 11 , ๐ฆ2 = 196 , ๐ฆ3 = 5 49 . Max. ๐ = 1 ๐ฆ1 14 14 ๐1 = = = , 45 ๐ 45 196 Let the strategies of two players be: ๐๐ด = ๐1 , ๐2 , ๐3 and ๐๐ต = (๐1 , ๐2 , ๐3 ), where ๐1 + ๐2 + ๐3 = 1, ๐1 + ๐2 + ๐3 = 1. 11 ๐ฆ2 196 11 ๐2 = = = , 45 ๐ 45 196 Then, the linear programming problem can be written as: 1 ๐ฅ1 = 1 ๐ฅ2 = 1 ๐ฅ3 = 1 ๐ฆ3 ๐ 1 ๐ 2 ๐ 3 Ratio V 0 0 1 0 0 1 0 ๐ 1 ๐ 2 ๐ 3 ๐ฆ1 ๐ 2 ๐ 3 ๐ฆ1 ๐ 2 45 1 1 1 45 , 196 1/7 5 1 โ3/98 = , 49 โ1/98 โ1/14 11 , 1 31/196 = 196 โ3/98 0 1 1 โ1/14 = . 14 1/7 5 11 ๐ฅ1 20 ๐ฅ2 196 11 49 ๐1 = = = ,๐ = = = , 45 45 ๐ 45 2 ๐ 45 196 196 S 0 29 โ5 =โ . Hence, Simplex Table: ๐ฆ2 45 ๐=๐= where ๐ 1 , ๐ 2 , ๐ 3 are slack variables. ๐ฆ1 196 The optimal strategies for player A are obtained from final table of the above problem. This is given by duality rules: LPP is in standard form for player B: Maximize ๐ = ๐ฆ1 + ๐ฆ2 + ๐ฆ3 Subject to: 8๐ฆ1 + 4๐ฆ2 + 3๐ฆ3 + ๐ 1 = 1 2๐ฆ1 + 8๐ฆ2 + 4๐ฆ3 + ๐ 2 = 1 ๐ฆ1 + 2๐ฆ2 + 8๐ฆ3 + ๐ 3 = 1. ๐ฆ1 , ๐ฆ2 , ๐ฆ3 , ๐ 1 , ๐ 2 , ๐ 3 โฅ 0. ๐๐ต 1 ๐ and ๐ = โ ๐ = For Player B: 1 Maximize ๐ = ๐ฆ1 + ๐ฆ2 + ๐ฆ3 or = ๐ Subject to: 8๐ฆ1 + 4๐ฆ2 + 3๐ฆ3 โค 1 2๐ฆ1 + 8๐ฆ2 + 4๐ฆ3 โค 1 ๐ฆ1 + 2๐ฆ2 + 8๐ฆ3 โค 1. ๐ฆ1 , ๐ฆ2 , ๐ฆ3 โฅ 0. B . ๐ฆ3 5/49 20 = = ๐ 45/196 45 ๐3 = For player A: Minimize ๐ = ๐ฅ1 + ๐ฅ2 + ๐ฅ3 or = ๐ Subject to: 8๐ฅ1 + 2๐ฅ2 + ๐ฅ3 โฅ 1 4๐ฅ1 + 8๐ฅ2 + 2๐ฅ3 โฅ 1 2๐ฅ1 + 4๐ฅ2 + 8๐ฅ3 โฅ 1. ๐ฅ1 , ๐ฅ2 , ๐ฅ3 โฅ 0. 45 196 Thus, the optimal strategies for player B are: Player B 8 4 2 Player A 2 8 4 1 2 8 ๐ถ๐ต โ 1 8 4 2 1 0 0 1/8โ 1 2 8 4 0 1 0 1/2 1 1 2 8 0 0 1 1 1/8 1 1/2 1/4 1/8 0 0 3/4 0 7 7/2 -1/4 1 0 3/14 7/8 0 3/2 31/4 -1/8 0 1 7/62โ 3/31 1 14/31 0 4/31 0 -1/31 11/31 0 196/31 0 -6/31 1 - ๐3 = ๐ฅ3 1/14 14 = = ๐ 45/196 45 and ๐ = 196 45 29 โ5 =โ . 45 11/196 _______________________________________________________________________________________ Volume: 03 Issue: 05 | May-2014, Available @ http://www.ijret.org 903 IJRET: International Journal of Research in Engineering and Technology 3.4: Problem 4: 0 Two companies P and Q are competing for the same product. Their different strategies are given in the following payoff matrix: -1 -1 0 ๐ 2 ๐ฅ1 ๐ฅ3 ๐ 2 eISSN: 2319-1163 | pISSN: 2321-7308 -1/2 0 -3/2 -1/2 0 0 -1/2 1/4 1 1/4 1/4 0 1 -1/4 3/11 0 7/11 1 -4/11 0 1/11 -4/11 0 - 0 -2/11 1 -5/11 13/11 Player Q โ1 0 Player P 0 0 1 โ1 -1 2 โ1 . โ1 -1 -1 ๐ฅ1 ๐ฅ3 ๐ฅ2 -1 Solution: The given game has ๐= -1, ๐ = 0. It does not possess the saddle point and the value of game -1 < V < 0. To make this payoff matrix as positive, adding a suitable constant k = 2 to all the elements of payoff of matrix. ๐ฅ1 1 -2/13 4/13 0 1 0 2/13 - 5/13 2/13 1 0 0 1/13 2 13 , ๐ฅ2 = 4 13 , ๐ฅ3 = 1/13 -4/13 1 13 . Min. ๐ = 7 13 . ๐ฅ2 ๐ฅ3 -1 -1 -2 -3 1 -1 -2 -2 -1 0 -1 -4 -1 -1 -3/4 0 -7/4 - 13 7 1 โ2=โ . 7 The optimal strategies for player B are obtained from final table of the above problem. This is given by duality rules: 7 , 13 โ6/13 3 2/13 = , 13 1/13 ๐ฆ1 = โ1 โ1 โ1 ๐ฆ2 = โ1 โ1 7/13 3 , โ1 โ11/13 = 13 1/13 โ1 โ2/13 1 . โ1 5/13 = 13 โ4/13 ๐ฆ3 = โ1 Hence, 3 3 ๐ฆ1 13 3 ๐ฆ2 13 3 ๐1 = = = , ๐2 = = = , 7 7 ๐ 7 ๐ 7 13 13 Simplex Table: ๐ฅ1 1 ๐ and = โ ๐ = where ๐ 1 , ๐ 2 , ๐ 3 are slack variables. ๐๐ต ๐ฅ3 1/13 1 = = ๐ 7/13 7 ๐=๐= LPP is in standard form for player A: Max. ๐ โ = ๐ฅ1 โ ๐ฅ2 โ ๐ฅ3 Subject to: โ๐ฅ1 โ 2๐ฅ2 โ 3๐ฅ3 + ๐ 1 = โ1 โ2๐ฅ1 โ 2๐ฅ2 โ ๐ฅ3 + ๐ 2 = โ1 โ4๐ฅ1 โ ๐ฅ2 โ ๐ฅ3 + ๐ 3 = โ1 ๐ฅ1 , ๐ฅ2 , ๐ฅ3 , ๐ 1 , ๐ 2 , ๐ 3 โฅ 0. 0 -3/11 7/13 ๐3 = For player A: Minimize ๐ = ๐ฅ1 + ๐ฅ2 + ๐ฅ3 or = ๐ Subject to: ๐ฅ1 + 2๐ฅ2 + 3๐ฅ3 โฅ 1 2๐ฅ1 + 2๐ฅ2 + ๐ฅ3 โฅ 1 4๐ฅ1 + ๐ฅ2 + ๐ฅ3 โฅ 1. ๐ฅ1 , ๐ฅ2 , ๐ฅ3 โฅ 0. Min. ๐ = - Max. โ๐ , โ๐ = ๐ โ Max. ๐ โ = โ๐ฅ1 โ ๐ฅ2 โ ๐ฅ3 Subject to: โ๐ฅ1 โ 2๐ฅ2 โ 3๐ฅ3 โค โ1 โ2๐ฅ1 โ 2๐ฅ2 โ ๐ฅ3 โค โ1 โ4๐ฅ1 โ ๐ฅ2 โ ๐ฅ3 โค โ1. ๐ฅ1 , ๐ฅ2 , ๐ฅ3 โฅ 0. 0 0 -6/13 2 4 ๐ฅ1 13 2 ๐ฅ2 13 4 ๐1 = = = , ๐2 = = = , 7 7 ๐ 7 ๐ 7 13 13 Then, the linear programming problem can be written as: 0 1/11 1 Thus, the optimal strategies for player A are: ๐๐ด = ๐1 , ๐2 , ๐3 and ๐๐ต = (๐1 , ๐2 , ๐3 ), where ๐1 + ๐2 + ๐3 = 1, ๐1 + ๐2 + ๐3 = 1. ๐ 1 ๐ 2 ๐ 3 ๐ 1 0 0 ๐ฅ1 = Let the strategies of two players be: 0 1/11 0 Since all rows and column are ignored, hence an optimum solution has been reached. Therefore optimum solution is: Player B 1 2 4 Player A 2 2 1 3 1 1 BVS 1 1/13 11/13 Use linear programming to determine the best strategies for both the companies. ๐ถ๐ต 2/11 ๐ 1 ๐ 2 ๐ 3 Ratio 0 0 1 1 0 1/2 0 0 1 1/4โ 1 0 -1/4 ๐3 = ๐ฆ3 1/13 1 = = ๐ 7/13 7 and ๐ = 13 7 1 โ2=โ . 7 11/4 _______________________________________________________________________________________ Volume: 03 Issue: 05 | May-2014, Available @ http://www.ijret.org 904 IJRET: International Journal of Research in Engineering and Technology eISSN: 2319-1163 | pISSN: 2321-7308 4. CONCLUSIONS An alternative method for game theory problems to obtain the solution of linear programming problem has been derived. This technique is useful to apply on numerical problems, reduces the labour work and save valuable time. REFERENCES [1]. G. B. Dantzig: Maximization of linear function of variables subject to linear inequalities, In: 21-Ed. Koopman Cowls Commission Monograph, 13, John Wiley and Sons, Inc., New Yark (1951). [2]. K. G. Lokhande, N. W. Khobragade, P. G. Khot: Simplex Method: An Alternative Approach, International Journal of Engineering and Innovative Technology, Volume 3, Issue 1, P: 426-428 (2013). [3]. N. V. Vaidya, N. W. Khobragade: Solution of Game Problems Using New Approach, IJEIT, Vol. 3, Issue 5, 2013. [4]. N. W. Khobragade and P. G. Khot: Alternative Approach to the Simplex Method-II, Acta Ciencia Indica, Vol.xxx IM, No.3, 651, India (2005). [5]. S. D. Sharma: Operation Research, Kedar Nath Ram Nath, 132, R. G. Road, Meerut-250001 (U.P.), India. [6]. S. I. Gass: Linear Programming, 3/e, McGraw-Hill Kogakusha, Tokyo (1969). [7]. K. P. Ghadle, T. S. Pawar, N. W. Khobragade: Solution of Linear Programming Problem by New Approach, IJEIT, Vol.3, Issue 6. Pp.301-307, 2013 BIOGRAPHIES Mr. Tanaji S. Pawar, Research student, Department of mathematics, Dr. Babasaheb Ambedkar Marathwada University, Aurangabad. Dr. K. P. Ghadle for being M.Sc in Maths he attained Ph.D. He has been teaching since 1996. At present he is working as Associate Professor. Achieved excellent experiences in Research for 15 years in the area of Boundary value problems and its application. Published more than 45 research papers in reputed journals. Four students awarded Ph.D Degree and four students working for award of Ph.D. Degree under their guidance. _______________________________________________________________________________________ Volume: 03 Issue: 05 | May-2014, Available @ http://www.ijret.org 905
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