need for madness - der Familie Wandernoth

NEED FOR MADNESS
EDITED VERSION
CREDITS
The game (Need for Madness) is a Radicalplay.com production (producer Omar Waly, E-Mail:
[email protected]
WARNING: Probably won‘t reply!
Music: www.modarchive.com
Original Product web page: www.radicalplay.com
Download at:
http://www.arcadetown.com/index.asp?gameid=needformadness
Why Edited?
The edited version is nicer, which means that the land is
more realistic because of colour changing first. At the
moment, the edited version has a different order of
tracks, but some are still the original ones. The changing
of colour makes it look better. There are even new cars,
they may look better!
What‘s New?
I worked a lot on new cars (next page) and I am still not happy with them. If anyone would have a
good car model, no matter what it is could please send it to [email protected]. The
best ones will be in the game on the Volcano Games
website. I need at least 10 to put one in the game.
When you have ‘em, send ‘em!
The Cars
Tornado Shark
Nimi (ORG)
Formula 7
Wow Caninaro
Max Revenge
Radical One
Lead Oxide
DR Monstaa (ORG)
ORG=Original
La Vite Crab
EL KING (ORG)
Edit the game on your own
Basic RAD and track model
positioning
Edit the game on your own
Navigate your browser to the Need For Madness
folder (C:\Program Files). Go into the Graphics Folder and
find sone files with the extension *.zipo. Those are actually
*.zip files. Models can be found in *.rad format, images in
*.gif or *.jpg format. To edit, pull the file you want to edit to
your Desktop. Then replace the file in the ZIP folder with the
edited file. Do not forget to make the ZIP folders ZIPO files
after editing,else the game won‘t work! To open the RAD
files, use the Windows Text Editor or the Windows MFC
WordPad Application. You will have to practice using this
stuff. Glass surfsces are the parts that say ,,glass‘‘. ,,p‘‘
creates a point and <p> creates a new surface and </p>
Finishes it. The numbers seperated by commas are
coordinates.
Basic RAD
The RAD modelling is actually pretty easy once you know the correct coordinates and variables to
use. The best thing to do with wheels is use wheels of other cars and edit the position,width and heith.
Same with faces. Copy other faces and insert points or/and edit their position. An example for faces is
the bubble for on top of Max Revenge. Go to next page to view.
Max Revenge Bubble
<p>
c(000,000,255)
<p>
c(255,000,000)
p(-45,-55,-45)
p(-45,-40,-40)
p(-45,-40,-50)
</p>
p(45,-55,-45)
p(45,-40,-40)
p(15,-40,-40)
p(15,-55,-45)
</p>
<p>
c(000,000,255)
p(-45,-55,-45)
p(-45,-40,-40)
p(-45,-40,-50)
</p>
<p>
c(255,000,000)
p(45,-55,-45)
p(45,-40,-40)
p(45,-40,-50)
</p>
<p>
c(000,000,255)
p(-45,-55,-45)
p(-45,-40,-50)
p(-15,-40,-50)
p(-15,-55,-45)
</p>
<p>
c(000,000,255)
p(-45,-55,-45)
p(-45,-40,-40)
p(-15,-40,-40)
p(-15,-55,-45)
</p>
<p>
c(255,255,255)
p(15,-55,-45)
p(15,-40,-40)
p(-15,-40,-40)
p(-15,-55,-45)
</p>
<p>
c(255,255,255)
p(15,-55,-45)
p(15,-40,-50)
p(-15,-40,-50)
p(-15,-55,-45)
</p>
<p>
c(255,255,255)
p(45,-40,-45)
p(45,-40,-50)
p(-45,-40,-50)
p(-45,-40,-45)
</p>
Page 1 of editing a Car
1.
Navigate your browser to the Need for Madness folder in the Program files folder.
2.
Rename ,,models.zipo‘‘ to ,,models.zip‘‘.
3.
Go into the zip folder and extract one or
more of the car files. Here are all the cars:
Tornado Shark--2000tornados.rad
Formula 7------formula7.rad
Wow Caninaro---canyenaro.rad
La Vite Crab---lescrab.rad
Nimi-----------nimi.rad
Max Revenge----maxrevenge.rad
Lead Oxide-----leadoxide.rad
EL KING--------king.rad
Radical One----radicalone.rad
DR Monstaa-----drmonster.rad
OTHER MODELS ARE NOT EDITABLE YET!!!
Page 2 of editing a Car
4.
4.
Double-click onto the file you just copied to your desktop. If you copied more than one, choose
one to edit.To open these files,select ,,Select program from List‘‘. Then choose the WordPadMFC-Application. It is includet in Windows XP
by default!
Now, explore the different variables. They are
listed below.
c------colour (c(red,green,blue))
w------wheel (maximum 4)
p------point (no maximum)
glass--create glass surface (dont‘
add any colour!)
gr-----unknown (probably to make
Surfaces be officially gray, but the
function is unknown!)
6.
The first and easiest thing to do is changing
colour of the car models. To do this follow the instructions
on the next page.
Change the colour of Car models
First mix a colour in a RGB function of a program. The one program every comuter should have is
Paint. Mix a colour you like using either the RGB function (highlighted red), the normal colour
mixer (highlighted black) or choose one of the default colours (highlighted blue).
In the RGB function, where it says Red,
Green, and Blue, copy that into the surfaces
colour ( c(red,green,blue). Illustration on
next page.
Save.
Copy the edited file into the models.zip.
Rename the models.zip to models.zipo.
Start the game and look at the model you
edited.
Illustration for changing Colour
Final instructions
The game editing is not as hard as it looks. To change shape of the cars, just experiment with the positions. Don‘t
forget the zip-zipo thing. The cars in the game won‘t change if you do not restart the game. Please remember the
following things:
1.
2.
3.
If you are not working very long on this or you are working on it the first time, Please create a copy of the
models.zip folder before saving the first time.
If you have a car with large surfaces,better make them lots of small sufaces if the car should not be
indestructable.
If you are wondering why a car is not getting another shape that face that is not destructed schould be
fragmented.
Editing Racetracks on your own
To edit a racetrack you just need the basic knowledge. Go find the stages folder and open a random
TXT file. You will see snap(##,##,##). ## stands for random number. This sets the tracks
background colour and says if it is dark or bright. It has a totally weird colour system here. It says sky,
fog and ground. Those work pretty much the same as the colours in the cars (see edit colours of cars).
Then below you can see things like set or fix. The first number sets the model and the others the
Coordinates and angle (model,x,z,angle). In the special case of fix, the fixing hoops you can also set
the height of the model (model,x,z,y,angle). The cars starting position is always 0,0,0. This all the
basic knowledge you need to edit tracks.