NAME: CHRISTOPHER BAKER UNIVERISTY NUMBER: ST08002627 DEPARTMENT: CARDIFF SCHOOL OF SPORT INSTITUTION: UNIVERSITY OF WALES INSTITUTE, CARDIFF THE DISCRIMINATORY POWER OF GAMERELATED STATISTICS IN TERMS OF WINNING AND LOSING IN THE NATIONAL BASKETBALL ASSOCIATION CONTENTS Acknowledgements i Abstract ii CHAPTER ONE 1. Introduction and Literature Review 1 1.1. Statistics 2 1.2. Previous Research 3 CHAPTER TWO 2. Methodology 8 2.1. Sample and Variables 8 2.2. Data Analysis 9 2.3. Reliability of the Data Source 10 CHAPTER THREE 3. Results 12 CHAPTER FOUR 4. Discussion 4.1. All Games 20 20 4.1.1. Field Goal Efficiency 21 4.1.2. Defensive Rebounds 23 4.1.3. Assists 24 4.2. Balanced Games 4.2.1. Fouls and Free Throws 25 25 4.3. Unbalanced Games 26 4.4. Implications 27 4.4.1. For the Coach 27 4.4.2. Training Focus 28 4.4.3. Player Recruitment 30 4.5. Reliability of the Source 31 4.6. Game-rhythm Contamination 32 CHAPTER FIVE 5. Conclusion 5.1. References Future Research and Direction 33 34 36 TABLES Table 1: Percentage error values generated from the reliability testing of NBA.com 11 Table 2: Descriptive statistics of the game-related variables of the winning and losing teams in all games (mean ± SD) 12 Table 3: Descriptive statistics of the game-related variables of the winning and losing teams in balanced and unbalanced games (mean ± SD) 13 Table 4: Discriminant function coefficients of all game-related statistics in all games 16 Table 5: Discriminant function coefficients of all game-related statistics in balanced and unbalanced games 17 Table 6: Classification of the winning and losing teams based on the obtained discriminant functions 18 FIGURES Figure 1: Mean differences between the winning and losing teams in all games 15 Figure 2: Mean differences between the winning and losing teams in balanced (≤10 points) and unbalanced games (>10 points) 15 Figure 3: Mean differences between the winning and losing teams across all game-related statistics in all games, and their corresponding discriminant function coefficients 19 ACKNOWLEDGEMENTS Many thanks to the official website of the National Basketball Association for continuing to provide such detailed statistics of all games. Also much gratitude to Darrell Cobner, who provided excellent guidance throughout the completion of this dissertation. i ABSTRACT The aim of this study was to investigate the discriminatory power of the game-related statistics commonly found in a basketball box-score, determining which statistics best discriminate between winning and losing teams in the National Basketball Association (NBA). The sample comprised of all 1,230 games from the 2009-2010 NBA regular season. Based on the final score differential of the two teams, the sample was divided into either balanced (≤10 points) or unbalanced (>10 points) games. The mean differences between each team were calculated for all games, balanced games and unbalanced games. Mann-Whitney U tests were performed to identify those game-related statistics that were significantly different between the winning and losing teams. A discriminant analysis identified those variables that most distinguish a winning team from a losing team, recognising field goal percentage (discriminant function coefficient = 0.48), defensive rebounds (0.39), field goals made (0.36), assists (0.36) and 3point field goal percentage (0.30) as the most discriminative statistics in all games. The statistics of field goal percentage (0.49), assists (0.42), field goals made (0.42) and defensive rebounds (0.37) were again deemed discriminative in unbalanced games. The discriminant values differed when interpreting balanced games, particularly pinpointing the importance of free throws made (0.31) and free throws attempted (0.31). Coaches and players can use these results to dictate their game-strategies and direct their training procedures in the search for more victories. Moreover, scouts can use this information to inform their recruitment of players, something hugely important in all leagues and sports across the world. ii CHAPTER I INTRODUCTION AND LITERATURE REVIEW 1. Introduction Performance analysis of sport is the examination of actual sports performance (Hughes & Bartlett, 2008; O’Donoghue, 2010). It is this notion of investigating actual performance that separates performance analysis from other disciplines whereby activity may be analysed within a laboratory setting or data may be gathered from self-reports (O’Donoghue, 2010). Performance analysis in team sports such as basketball is an essential tool for coaches, allowing them to have in-depth data concerning their team or their opponents (Hughes & Bartlett, 2008; Ibáñez et al., 2009). It has been acknowledged that quantitative analysis of sports is a growing branch of science, with the study of game-related statistics increasingly becoming a subject of practical and scientific interest to coaches and sports scientists (Kubatko et al., 2007; Ibáñez et al., 2008). The analysis of basketball performance through the use of these game statistics is being more extensively used by coaches in an attempt to analyse team and player performance in different game contexts, with more valid and reliable data (Sampaio & Janeira, 2003; Hughes & Franks, 2004; Kubatko et al., 2007; Ibáñez et al., 2009). Given that basketball is a dynamic game involving a variety of technical skills and tactical solutions (Mikolajec et al., 2005), comprehensive analysis gives the coach a greater understanding of which elements of the game have particular significance when separating a win from a loss. Previous research studies in basketball have used game-related statistics in a multitude of ways. For example, they are commonly used to highlight the differences between successful teams and unsuccessful teams in basketball leagues across the world. Different studies have also used statistics to observe the impact of various effects such as game quality and season period on performance (Sampaio et al., 2010a). They 1 have been used to differentiate between starters and non-starters (Gomez et al., 2009), and also to examine the differences in positional playing roles in an attempt to improve the effectiveness of the player recruitment process (Sampaio et al., 2006). The following research that has been conducted within the field of basketball focuses on a common set of game-related statistics. 1.1. Statistics In each study, the statistics of 2-point field goals made, 2-point field goals attempted, 3-point field goals made, 3-point field goals attempted, free throws made, free throws attempted, offensive rebounds, defensive rebounds, steals, assists, blocks, fouls and turnovers have been interpreted. Definitions for these statistics have been devised using an array of basketball coaching literature (Mikes, 1987; Marcus, 1991; Goldstein, 1995; Wissel, 2004; Krause et al., 2008) and the official rulebook of the National Basketball Association (NBA, 2010). These definitions can be found in Appendix A. These are the statistics that are commonly found within the official box-scores of basketball leagues across the world (Sampaio & Janeira, 2003; Gomez et al., 2008; Csataljay et al., 2008; Ibáñez et al., 2009). 2 1.2. Previous Research Sampaio and Janeira (2003) aimed to investigate the discriminatory power of these game-related statistics between winning and losing teams in the Portuguese Professional Basketball League. A large sample of 353 regular season games and 56 playoff games was initially divided into 3 sub categories based on final score differential using cluster analysis. These categories were close games (point differential of 1-8 points), balanced games (8-18 points) and unbalanced games (more than 18 points). Importantly, these different game outcomes could be looked at in isolation to identify more specific results. A discriminant analysis showed that in both balanced and unbalanced matches, losing teams performed poorly in all game statistics. Specifically, Sampaio and Janeira (2003) found that in close games in the regular season, match outcome was best discriminated by successful free throws. Conversely, close playoff games were determined by offensive rebounding. Despite the in-depth findings, this research was based in the Portuguese Basketball League, recognised as an inferior level of play (Sampaio et al., 2006). Gomez et al. (2008) used a sample of 306 games from the 2004-2005 season of the Spanish Men’s Professional League (ACB League), recognised as one of the best leagues in European basketball (Sampaio et al., 2006). Similarly to Sampaio and Janeira (2003), this study separated the games according to the final score differential. However, different outcomes were used as games were deemed either balanced (differential of 12 points or less) or unbalanced (more than 12 points). Discriminant analysis performed by Gomez et al. (2008) concluded that defensive rebounds best discriminated between winning and losing in balanced games. Conversely, winning and losing in unbalanced games was best differentiated by successful 23 point field goals and assists. Similar findings were discovered in a study by Sampaio et al. (2010a), which also focused on the Spanish Men’s Professional League. Stronger teams were found to be superior in terms of 2-point field goals and assists. Moreover, weaker teams were considerably worse at defensive rebounding. This research indicated that securing rebounds and committing few errors are important determinants of success in basketball. Ibáñez et al. (2008) aimed to identify the game-related statistics that best differentiate between season-long successful and unsuccessful basketball teams participating in the Spanish Basketball League (LEB1). A large sample of statistics from 870 games from the 2000-2001 and 2005-2006 regular seasons was analysed, ultimately discovering that season long basketball success is discriminated best by performance on blocks, assists and steals. Essentially, Ibáñez et al. (2008) found that the profile of success is shaped by better overall passing skills and better defensive pressure. Conversely, Csataljay et al. (2008) aimed to identify those critical performance indicators that most distinguish between winning and losing within matches, as opposed to across seasons (Ibáñez et al., 2008). As with the research performed by Sampaio and Janeira (2003), this study also used a cluster analysis to disseminate between tight, balanced and unbalanced games. Csataljay et al. (2008) discovered that in tight games (9 points or less), free throw percentage was the most crucial variable that distinguished between winning and losing. This provides support for the findings of Sampaio and Janeira (2003). In the balanced games (10-22 points), the most significant performance indicators were 2-point and 3-point field goal percentage. Winning and losing in unbalanced games (22 point differential and higher) was most significantly distinguished by defensive rebounds and 2-point field goal 4 percentage. These findings are particularly useful to a coach who, for example, should pay particular attention to free throw shooting in the hope of achieving success in close games. However, a small sample of just 57 games from the European Basketball Championships in 2007 was used by Csataljay et al. (2008). Furthermore, in contrast to research showing the importance of 3-point field goal shooting (Csataljay et al., 2008), Ibáñez et al. (2009) showed that winning teams were superior in all game-related statistics with the exception of 3-point field goals made, as well as turnovers and free throws missed. This study by Ibáñez et al. (2009) aimed to identify those statistics that discriminated between winning and losing performances when playing 3 consecutive games. However, effect of consecutive games was only identified in turnovers, with a statistically significant decrease between the second and third games. Ancillary to the aim of the study, Ibáñez et al. (2009) did find that 2-point field goals made, defensive rebounds and assists were discriminators of winning and losing in all 3 games. Successful 2-point field goals and assists were also deemed to be discriminant statistics in a study by Gomez et al. (2009). This study used statistics to discriminate between starters and non-starters in the Women’s National Basketball Association (WNBA) when related to winning or losing teams over the course of a season. Similar to the study performed by Ibáñez et al. (2008), season long success was determined by playoff qualification. Assists, 2-point field goals made and successful free throws were the most significant variables discriminating between starters and non-starters in the WNBA (Gomez et al., 2009). Research from Trninic et al. (2002) gives further support to the importance of efficient shooting. This study aimed to identify parameters among the indicators of situation-related efficiency that differentiated between the winning and losing 5 teams of European Club finals from 1992-2000. The differences were confirmed by discriminant analysis, with the highest discriminative power being obtained in the variable defensive rebounds, then also field goal percentage and free throw percentage. This study concluded that winning teams showed more of a tactical discipline in controlling the inside to secure defensive rebounds, as well as controlling the ball on offense until an open shot became available. This subsequently results in a higher shooting percentage. Interestingly, Krause et al. (2008) report of a longitudinal study examining winning and rebounding over a 10 year period in the United States. In this research, it was found that 80 per-cent of the time, teams that out-rebounded their opponents went on to win the game. Evidently, these high winning percentages give coaches great impetus to develop rebounding among their players. Previous research in this field has evidently provided some important information about the game of basketball; however, the use of game-related statistics in research has been associated with important threats to internal validity (Turcoliver, 1991). The analysis of game statistics can offer particular insight for a coach who may be studying team performance against a particular opponent (Wissel, 2004). However, such statistical analysis may lack validity when team performance needs to be analysed across the duration of a season for example. This is due to gamerhythm contamination (Sampaio & Janeira, 2003). Game-rhythm contamination ultimately pertains to the simultaneous existence of fast paced and slow paced games throughout the season (Sampaio & Janeira, 2003; Oliver, 2004; Kubatko et al., 2007; Sampaio et al., 2010). For example, one team may employ a fast paced offense and thus attempt a high number of field goals within a game. On the contrary, one team may be known for slowing the game down and employing a 6 slow paced offense. With this, they may attempt fewer field goals during the game and thus achieve fewer possessions. This incidence highlights the need to normalise all game statistics according to game rhythm. The previous research identified that has analysed these statistics across a wide number of games has appropriately normalised all statistics according to game ball possessions (Sampaio & Janeira, 2003; Gomez et al., 2008; Ibáñez et al., 2008; Gomez et al., 2009; Ibáñez et al., 2009). Evidently, a range of significant statistics have been interpreted in a variety of studies. The differences in fundamental styles of basketball across the world (Sampaio et al., 2006; Sampaio et al., 2010) can conceivably contribute to these varied findings. As further highlighted by Sampaio et al. (2006), different rules in different leagues have an impact on styles of play. For example, the 3-point line in the National Basketball Association (NBA) is 1 meter more distant from the basket. This is deemed to further accentuate the roles of different positional players such as the centre and the guard (Sampaio et al., 2006). These differences in styles of play present issues of external validity (Mitchell & Jolley, 2001) when examining game statistics in basketball. The findings are useful to all coaches and players alike, yet only particularly relevant to those coaching and playing in the league within which the research has taken place. The aim of this study will be to investigate the discriminatory power of gamerelated statistics in terms of winning and losing in the National Basketball Association (NBA). Noticeably, previous research in the area has mainly been rooted in European basketball, and as of yet, no research available has focused on and covered the duration of an entire NBA regular season. The National Basketball Association is globally recognised as an elite, superior basketball 7 league which tends to dominate international play (Sampaio et al., 2006; James, 2008; Sampaio et al., 2010). As highlighted by Sampaio et al. (2010), there have been an increasing number of foreign players entering the NBA in recent years, further implying the supremacy of the league in global terms. These reasons have impacted the decision to solely focus on the NBA for this research. 8 CHAPTER II METHODOLOGY 2. Methodology 2.1. Sample and Variables The following game-related statistics were gathered from the official boxscores of all 1,230 games from the 2009-2010 National Basketball Association regular season: Points scored, offensive rebounds; defensive rebounds; total rebounds; assists; blocks; fouls; steals; turnovers; free throws made; free throws attempted; free throw percentage; field goals made; field goals attempted; field goal percentage; 3-point field goals made; 3-point field goals attempted; 3-point field goal percentage. Importantly, the official NBA website provides up-to-date information and data throughout the season (James, 2008), offering live statistics for all 1,230 games. The data from both teams in each game was thus taken from the official website and collated in Microsoft Excel. Given the format of the data collected, various functions within Microsoft Excel were utilised to break down the figures to a form that could be easily analysed. For example, field goal shooting figures were displayed on the official website as the following: Field goals made – field goals missed, field goal percentage Essentially, each aspect of this line needed to be isolated for analysis reasons. By further utilising various functions within Microsoft Excel, the differences between each team in each of the statistics was calculated for each game. Here, all games were separated into two categories based on the final score differential. These categories were balanced games, whereby the score differential was 10 points or less; and unbalanced games, whereby the score differential was greater than 10 points. These figures were determined based upon previous research within this field (Sampaio & Janeira, 2003; Cstaljay et al., 2008; Gomez et al., 8 2008). Given the separation of all shooting statistics and categorisation of final score differentials, data analysis could subsequently be performed. 2.2. Data Analysis Data analysis was performed using SPSS software version 17.0. Here, descriptive statistics of arithmetic mean and standard deviation were calculated for winning and losing teams across all game-related variables. These statistics were collected for balanced games (10 points or fewer), unbalanced games (more than 10 points) and all games. Mann-Whitney U tests were then performed to compare these means and identify the differences between balanced games and unbalanced games (Field, 2009). Significant statistical differences between the winning and losing teams in each instance were identified. Statistical significance was appropriately set at p ≤ 0.05 (Altman, 1991; Pallant, 2007; Field, 2009). A discriminant analysis was then performed to identify the variables that best discriminate between winning and losing teams (Field, 2009). Interpretation of the discriminant functions was based on examination of the canonical function coefficients greater than 0.30 (Tabachnick & Fidell, 2007). Game-related variables with a higher absolute value have a powerful contribution to discriminate between winning teams and losing teams. The discriminant models were then validated using the leave-one-out method of cross validation (Norušis, 2008; Field, 2009). Cross validation analysis is required to understand the usefulness of the discriminant functions when classifying data (Field, 2009). 9 2.3. Reliability of the Data Source Reliability in performance analysis pertains to the extent to which the event codes that have been notated by the analyst reflect what happened in the game (James et al., 2007). The accuracy of the measurements recorded by NBA.com were assessed using percentage error techniques. This form of reliability testing will be clearly outlined. The reliability testing took place using ESPN on Sunday January 2 nd, 2011; Thursday January 6th, 2011 and Saturday January 8th, 2011. The specific matches were the Atlanta Hawks against the Los Angeles Clippers, the San Antonio Spurs against the Boston Celtics, and the Houston Rockets against the Orlando Magic respectively. The manual notation for each game was conducted live. In order to test the events and their operational definitions, a pilot study took place. It has been acknowledged that pilot studies are vitally important in allowing for appropriate refinement and the development of understanding (Kezar, 2000; O’Donoghue, 2010). Thus, a pilot study took place on Thursday December 30th, 2010, during the match between the New Orleans Hornets and the Los Angeles Lakers on ESPN. Importantly, due to the speed of the game, it became apparent that the observer would have to avoid spending time looking at the data capture sheet. Therefore, to overcome the possibility of observational errors whereby the analyst would fail to code an event (James et al., 2002), the tally boxes were spatially enhanced. Once all of the results were collected from all three games, they were entered into a spreadsheet using Microsoft Excel where the reliability testing took place. Percentage error was used to identify the accuracy of the coding by comparing the differences in tallies between the official statistics of NBA.com and the independent observer. 10 It is suggested that a reliability test should be examined to the same depth as the subsequent data processing (Hughes et al., 2002; Hughes, 2008). Therefore, percentage error statistics were calculated for each of the thirteen analysed performance indicators. Percentage error is calculated using the following equation identified by Hughes and Franks (2004); ( (mod[V1-V2]) / Vmean)*100% Where = sum of; mod = modulus (absolute value); V1 = analyst 1’s code; V2 = analyst 2’s code (NBA.com); Vmean = mean of all variables. These percentage error statistics were plotted against each variable to give a powerful and immediate visual image of the reliability test (Hughes & Franks, 2004). Table 1 illustrates the percentage error statistics generated from the inter-operator reliability testing of NBA.com. For the purpose of this test, the level of significance was set at p ≤ 0.05 (Altman, 1991; Pallant, 2007; Field, 2009). Thus, error scores of ≤ 5% were deemed significant. Table 1: Percentage error values generated from the reliability testing of NBA.com Match Percentage error San Antonio -Boston 2.30% Orlando – Houston 2.85% Atlanta – Los Angeles 3.41% Overall 2.87% 11 Evidently, the percentage error values were significant for all analysed games, giving an overall score of 2.87%. More specific reliability statistics from each of the analysed games can be found in Appendix B. 12 CHAPTER III RESULTS 3. Results A consistent format will be followed in the presentation of all results. Throughout, data for all games will firstly be presented, followed by more specific results accounting for the type of game (balanced and unbalanced). Table 2 shows that across all games, the winning teams’ average more of each statistical variable with the exception of offensive rebounds, fouls, turnovers, field goals attempted and 3-point field goals attempted. Table 2 also shows that the variable of 3-point field goals attempted is the only statistic that does not differ significantly between the winning and losing teams (see Appendix C). Table 2: Descriptive statistics of the game-related variables of the winning and losing teams in all games (mean ± SD) WINNING TEAMS 106.0 ± 10.8 LOSING TEAMS 94.9 ± 10.2* Offensive rebounds 10.8 ± 3.9 11.1 ± 3.9* Defensive rebounds 32.7 ± 4.9 28.8 ± 4.6* Total rebounds 43.5 ± 6.2 39.9 ± 6.1* Assists 23.1 ± 5.1 19.4 ± 4.5* Blocks 5.3 ± 2.6 4.4 ± 2.4* Fouls 20.2 ± 4.0 21.6 ± 4.0* Steals 7.6 ± 3.0 6.8 ± 2.7* Turnovers 13.9 ± 3.8 14.6 ± 3.8* Free throw percentage 76.2 ± 9.2 74.4 ± 10.1* Free throws made 19.9 ± 6.1 17.4 ± 5.6* Free throws attempted 25.9 ± 7.4 23.2 ± 6.8* Field goal percentage 48.4 ± 5.4 43.2 ± 4.9* Field goals made 39.5 ± 4.9 35.9 ± 4.4* Field goals attempted 81.0 ± 7.0 82.4 ± 7.1* 3-point field goal percentage 38.4 ± 12.1 31.0 ± 11.3* 3-point field goals made 7.1 ± 3.1 5.8 ± 2.8* 3-point field goals attempted 18.0 ± 5.7 18.2 ± 5.8 Points * Significantly different from winning teams 12 Table 3 examines balanced (≤10 points) and unbalanced games (>10 points) separately. Evidently, all game-related statistics are significantly different among winning and losing teams in balanced games with the exception of offensive rebounds, turnovers and 3-point field goals made (see Appendix D for more detail). Conversely, in unbalanced games, field goals attempted is the only statistical variable that does not differ significantly (see Appendix E for more detail). Also noticeable are the increases in shooting efficiency for the winning teams, specifically mean field goal percentage (+3.9%) and mean 3-point field goal percentage (+4.7%) when going from balanced games to unbalanced games. Table 3: Descriptive statistics of the game-related variables of the winning and losing teams in balanced and unbalanced games (mean ± SD) Balanced Unbalanced Winning teams Losing teams Winning teams Losing teams Points 103.0 ± 9.8 97.2 ± 9.9* 110.0 ± 10.8 91.9 ± 9.9* Offensive rebounds 11.0 ± 4.0 11.1 ± 3.9 10.6 ± 3.7 11.1 ± 3.9* Defensive rebounds 32.0 ± 4.9 29.7 ± 4.5* 33.6 ± 4.9 27.6 ± 4.5* Total rebounds 43.0 ± 6.2 40.8 ± 6.0* 44.2 ± 6.1 38.7 ± 6.0* Assists 21.6 ± 4.6 20.3 ± 4.5* 25.0 ± 5.1 18.2 ± 4.2* Blocks 5.0 ± 2.5 4.7 ± 2.5* 5.5 ± 2.6 4.2 ± 2.3* Fouls 20.3 ± 4.1 22.0 ± 4.0* 20.0 ± 4.0 21.0 ± 3.9* Steals 7.3 ± 2.9 6.9 ± 2.6* 8.0 ± 3.0 6.8 ± 2.7* Turnovers 14.0 ± 3.7 14.3 ± 3.7 13.7 ± 3.8 14.9 ± 3.9* Free throw percentage 76.3 ± 9.1 75.0 ± 10.2* 76.1 ± 9.4 73.6 ± 9.9* Free throws made 20.5 ± 6.1 17.5 ± 5.8* 19.1 ± 6.0 17.1 ± 5.5* Free throws attempted 26.7 ± 7.4 23.2 ± 6.9* 24.9 ± 7.3 23.1 ± 6.8* Field goal percentage 46.7 ± 4.9 44.1 ± 4.8* 50.6 ± 5.3 42.0 ± 4.7* Field goals made 38.0 ± 4.3 36.7 ± 4.3* 41.5 ± 5.0 34.7 ± 4.3* Field goals attempted 80.7 ± 6.9 82.7 ± 7.2* 81.5 ± 7.1 82.0 ± 7.0 3-point field goal percentage 36.4 ± 11.6 31.8 ± 10.9* 41.1 ± 12.3 30.0 ± 11.7* 3-point field goals made 6.5 ± 2.9 6.2 ± 2.9 7.8 ± 3.3 5.3 ± 2.7* 3-point field goals attempted 17.5 ± 5.5 18.9 ± 5.9* 18.7 ± 5.8 17.4 ± 5.7* * Significantly different from winning teams 13 Figure 1 and Figure 2 visually portray the mean differences between the winning and losing teams across each variable in all games and then balanced and unbalanced games respectively. These mean differences are relative to the winning team. Therefore, the statistics that are on the negative pole are achieved more by the losing team. Thus when examining Figure 2, it becomes clear that in balanced games, the losing team has more 3-point field goal attempts. However, the winning team has more 3-point field goal attempts in the unbalanced games. It is also fair to infer that the mean statistical differences commonly increase in the winning team’s favour when going from balanced to unbalanced games. Visibly, the largest difference in balanced games is within the variable 3-point field goal percentage (4.6%). This trend continues into unbalanced games, and evidently increases (11.1%). Also made apparent in Figure 2 is the fact that the winning team averages more made free throws and attempted free throws in balanced games than in unbalanced games. Uniquely, these are the only statistics that follow this trend. For comparison reasons, the same vertical axis has been implemented in both Figure 1 and Figure 2. This effectively shows the extent to which the differences vary across each type of game. Moreover, the horizontal axis applied to Figure 1 has also been applied to Figure 2. In Figure 1, the gamerelated statistics are depicted in rank order, moving from the largest mean differences in favour of the winning team to the largest mean differences in favour of the losing team. Again, by applying the same order of variables to Figure 2, it shows the extent to which the type of game affects the mean differences between the winning and losing teams. 14 -2.00 -4.00 15 Fouls FG attempted Turnovers Off. rebounds 3pt. attempted Steals Blocks 3pt. made FT percentage FT made FT attempted Total rebounds FG made Assists Def. rebounds FG percentage -4.00 Fouls FG attempted Turnovers Off. rebounds 3pt. attempted Steals Blocks 3pt. made FT percentage FT made FT attempted Total rebounds FG made Assists Def. rebounds FG percentage 3pt. percentage -2.00 3pt. percentage Mean difference Mean difference 12.00 10.00 8.00 6.00 4.00 2.00 0.00 Game-related statistic Figure 1: Mean differences between the winning and losing teams in all games 12.00 10.00 Balanced Unbalanced 8.00 6.00 4.00 2.00 0.00 Game-related statistic Figure 2: Mean differences between the winning and losing teams in balanced (≤10 points) and unbalanced games (>10 points) Table 4 shows the discriminant values of all analysed variables in all games from the 2009-2010 NBA regular season. Evidently, the game-related statistic that best discriminates between winning and losing teams is field goal percentage (0.48). Similarly, variables of defensive rebounds (0.39), field goals made (0.36), assists (0.36) and 3-point field goal percentage (0.30) are also discriminative of the two types of teams. Importantly, the winning teams are on the positive, whereas the losing teams are on the negative pole of the discriminant function. Table 4: Discriminant function coefficients of all game-related statistics in all games Canonical discriminant function coefficient Game-related statistic Field goal percentage 0.48* Defensive rebounds 0.39* Field goals made 0.36* Assists 0.36* 3-point field goal percentage 0.30* Total rebounds 0.28 Free throws made 0.20 3-point field goals made 0.20 Free throws attempted 0.18 Fouls -0.16 Blocks 0.15 Steals 0.13 Field goals attempted -0.09 Free throw percentage 0.09 Turnovers -0.09 Offensive rebounds -0.04 3-point field goals attempted -0.02 * Discriminant value ≥ 0.30 16 Table 5 is more specific in showing the variables that best discriminate between winning and losing teams in balanced games and unbalanced games. Both field goal percentage (0.34) and defensive rebounds (0.31) are once again discriminative in balanced games. Additionally, free throws made (0.31) and free throws attempted (0.31) are powerful discriminators of success in balanced games. When interpreting unbalanced games, the variables of field goal percentage (0.49), defensive rebounds (0.37) and field goals made (0.42) are discriminant values. Furthermore, assists (0.42) become discriminative of winning and losing teams in unbalanced games. Table 5: Discriminant function coefficients of all game-related statistics in balanced and unbalanced games Balanced Game-related statistic Unbalanced Canonical discriminant function coefficient Game-related statistic Canonical discriminant function coefficient Field goal percentage 0.34* Field goal percentage 0.49* Defensive rebounds 0.31* Assists 0.42* Free throws made 0.31* Field goals made 0.42* Free throws attempted 0.31* Defensive rebounds 0.37* Fouls -0.27 3-point field goal percentage 0.27 3-point field goal percentage 0.26 Total rebounds 0.26 Total rebounds 0.22 3-point field goals made 0.24 Field goals made 0.18 Blocks 0.16 Assists 0.18 Steals 0.12 Field goals attempted -0.17 Free throws made 0.10 3-point field goals attempted -0.15 Turnovers -0.09 Steals 0.10 Free throw percentage 0.08 Blocks 0.09 Free throws attempted 0.07 Free throw percentage 0.08 Fouls -0.07 3-point field goals made 0.07 3-point field goals attempted 0.07 Turnovers -0.05 Offensive rebounds -0.04 Offensive rebounds -0.03 Field goals attempted -0.02 * Discriminant value ≥ 0.30 17 Table 6 illustrates the results of the re-classification of the winning and losing teams based on the discriminant function and their performance in all variables within a game. Clearly, 97% of winning teams and losing teams from unbalanced games were correctly classified. In balanced games, 78% of winners and 77.2% of losers were successfully re-classified. Finally, 84.8% of winning teams and 86.6% of losing teams from all games were correctly classified. Therefore, a correct classification rate of 85.7% for all games was achieved. Table 6: Classification of the winning and losing teams based on the obtained discriminant functions Correctly re-classified group membership (%) Games Winning team Losing team 84.8 86.6 Balanced 78 77.2 Unbalanced 97 97 All Additionally, Figure 3 is an amalgamation of data, directly comparing the mean differences and discriminant values of all variables in all games. As before, the mean differences of each game-related statistic are relative to the winner and are in order of magnitude of difference. Clearly, the variables that have mean differences in favour of the losing teams also have negative discriminant function coefficients. Generally, as the mean differences move closer to zero, the line representing the discriminant values does likewise. evident discrepancies. However, there are some For example, although the highest mean difference is within the statistic 3-point field goal percentage (7.4%), field goal percentage has the largest discriminant value (0.48). This clearly shows that the statistics that are 18 the most discriminative between the teams are not simply those which exhibit the largest differences. Visibly, 3-point field goals attempted is the statistic that boasts the smallest mean difference and also least discriminates between winning and losing teams in all games. 8.00 0.8 Mean difference 0.7 Discriminant function coefficients 0.6 3pt. attempted Off. rebounds Turnovers -2.00 Steals -1.00 Blocks 0 3pt. made 0.00 FG attempted 0.1 Fouls 1.00 FT percentage 0.2 FT made 2.00 FT attempted 0.3 Total rebounds 3.00 FG made 0.4 Assists 4.00 Def. rebounds 0.5 FG percentage 5.00 3pt. percentage Mean difference 6.00 Discriminant value 7.00 -0.1 -0.2 Game-related statistic Figure 3: Mean differences between the winning and losing teams across all game-related statistics in all games, and their corresponding discriminant function coefficients 19 CHAPTER IV DISCUSSION 4. Discussion 4.1. All Games The aim of this study was to investigate the discriminatory power of the game-related statistics commonly found within a basketball box-score, determining which statistics best discriminate between winning and losing teams in the National Basketball Association (NBA). Having analysed the data from all 1,230 matches of the 2009-2010 regular season, the findings show that the statistics of field goal percentage, defensive rebounds, field goals made, assists and 3-point field goal percentage are common discriminators between winning and losing teams. This study also discovered the average performance by a winning and losing team across all game-related statistics. Therefore, the mean differences between these teams within each statistic could be interpreted. It became clear that the winning teams had higher values in most game-related statistics. Turnovers, fouls, 3-point field goals attempted, field goals attempted and offensive rebounds were the exceptions, being achieved more by the losing teams. Understandably, high scores in these particular statistics may not be desirable. For example, committing more fouls than your opponent effectively results in your opponent having more free-throw attempts and thus more uncontested chances to score (Krause et al., 2008). Similarly, committing more turnovers will reduce your number of scoring opportunities and give your opponents more chances to score in the process (Wissel, 2004). However, there is a common emphasis by coaches on the importance of offensive rebounding (Goldstein, 1995; Trninic et al., 2002; Wissel, 2004; Krause et al., 2008) and therefore this statistical difference may be 20 unexpected. Although when more closely scrutinised, an offensive rebound is a consequence of a missed field goal and thus victorious teams that boast more superior field goal percentages will limit the number of offensive rebounding opportunities (Trninic et al., 2002). Specifically, Table 6 shows how indicative a team’s performance in all gamerelated statistics is in terms of winning and losing. Evidently, 85.7% of teams in all games were successfully classified as a winner or loser given their box-score performance and the obtained discriminant function coefficients. Ultimately, this highlights the importance of performing successfully in a multitude of areas within a game of basketball. 4.1.1. Field Goal Efficiency One of the two fundamental objectives in basketball is to get a good shot in order to score a basket (the other is preventing the opposition from doing the same; Goldstein, 1995; Kloppenburg, 1996; Wootten, 2003; Wissel, 2004; Krause et al., 2008). The findings from this research show that in all games, field goal percentage is the game-related statistic that best discriminates between successful and unsuccessful teams. The results illustrated in Table 2 also show that the winning teams attain a mean field goal percentage that is more than 5% higher than their unsuccessful opponents. Field goals incorporate any type of shot or tap and exclude free throws (Goldstein, 1995, Krause et al., 2008). The lay-up is regarded as the most high percentage field goal attempt given its proximity to the basket (Wissel, 2004). It would be fair 21 to suggest that teams with higher shooting percentages tend to create more chances such as lay-ups in positions closer to the basket (Csataljay et al., 2009). It is also reasonable to relate high field goal efficiency to poor defence from the opposition. If the defence is failing to appropriately defend the most dangerous areas under the basket (Kloppenburg, 1996; Wootten, 2003), the opposing offence is being able to take more high-percentage shots (Csataljay et al., 2009). Conversely, if the defence is sufficiently active and executing well, they will be forcing the opponent’s to take more low-percentage shots from outside (Kloppenburg, 1996). This notion is supported by the results shown in Table 2, as not only do the losing teams exhibit poorer shooting percentages, but they also average more 3-point field goal attempts in all games. Successful field goal shooting is a common factor that is attributed to successful teams and players (Trninic et al., 2002; Gomez et al., 2008; Csataljay et al., 2009; Gomez et al., 2009; Ibáñez et al., 2009; Sampaio et al., 2010a). To further highlight the significance of high field goal percentages in the league, the official website of the National Basketball Association was utilised. Here, it was discovered that the top three teams in terms of field goal percentage for the 20102011 season (as of 01/03/2011; NBA, 2011) own the second, third and fourth best win/loss records in the league (NBA, 2011a). This shows that efficient shooting certainly equates to overall success. 22 4.1.2. Defensive Rebounds In all types of match, defensive rebounding was deemed to be an important gamerelated statistic that differentiates between winning teams and losing teams (See Table 4 and Table 5). Defensive rebounds are recognised as an indicator of overall defensive successfulness (Wootten, 2003; Wissel, 2004; Krause et al., 2008). This is due to the fact that an unsuccessful shot by the opponent will often be a consequence of sufficient defensive pressure (Trninic et al., 2002). Moreover, good performances in defensive rebounding are associated with game rhythm, particularly related to an increase in fast break possessions (Sampaio et al., 2010a). A team can set up a good shot by running the fast break (Wootten, 2003; Tsamourtzis et al., 2005; Krause et al., 2008), thus highlighting the relationship between defensive rebounds and high field goal percentage in terms of winning games. The fast break, which will often develop after a defensive rebound is the fastest way to make the transition from defence to offence (Wootten, 2003; Tsamourtzis et al., 2005; Krause et al., 2008). As acknowledged by Krause et al. (2008), certain physical attributes are advantageous for rebounding. It would be fair to imply that players who are tall, have long arms, large hips and have well developed upper and lower body musculature have an undeniable advantage when it comes to collecting rebounds (Sampaio & Janeira, 2003; Sampaio et al., 2006; Krause et al., 2008; Sampaio et al., 2010a). It is important to acknowledge that defensive rebounding does require more than just physical tools. Appropriate skill execution, effort and determination 23 are vitally important (Krause et al., 2008). The positioning of the players and their ability to be quick to the ball are also essential to successful rebounding. The importance of defensive rebounds has been identified in much research (Trninic et al., 2002; Krause et al., 2004; Gomez et al., 2008; Ibáñez et al., 2009; Sampaio et al., 2010a). Interestingly, when examining the official website of the National Basketball Association it became clear that the three teams who lead the league in defensive rebounding rates (NBA, 2011b) have three of the top six win/loss records thus far in the 2010-2011 season (as of 01/03/2011; NBA, 2011a). This further accentuates the importance of defensive rebounding in the NBA, providing palpable evidence that it relates to success. 4.1.3. Assists Assists are an altruistic measure of teamwork (Ibáñez et al., 2008) and are a result of good decision making, timing, coordination and execution (Melnick, 2001; Gomez et al., 2006). The results shown in Table 2 illustrate that in all games, the winning teams average significantly more assists (+3.7) than their opponents. Plainly, assists relate positively to field goals made and thus teams who shoot more successfully will subsequently tend to tally more assists. As discovered by Sampaio et al., (2006), assists are mostly performed by the guards on the team. With this in mind, it could also be inferred that the winning teams tend to have guards who are more adept at successfully passing the ball to create a basket. 24 In research previously identified, assists were commonly deemed to be an important statistic that highlights success (Gomez et al., 2008; Ibáñez et al., 2008; Gomez et al., 2009; Ibáñez et al., 2009). Once again, when interpreting the official website of the NBA, it becomes evident that 2 of the 3 top leading teams in assists per game (NBA, 2011) have 2 of the top 3 win/loss records in the 20102011 season thus far (NBA, 2011a). 4.2. Balanced Games When focusing on balanced games whereby the final score differential is equal to or fewer than 10 points, field goal percentage, defensive rebounds, free throws made and free throws attempted best discriminate between winning and losing teams. 4.2.1. Fouls and Free Throws Although not deemed significant, the discriminant function coefficient for fouls is considerably greater in balanced games than in unbalanced games (See Table 5). It has been recognised by a high proportion of coaches that almost half of all close basketball games are decided at the foul line (Garfinkel & Klein, 1988), and these findings appear to support this claim. Consequently, both free throws made and free throws attempted have been shown to be important discriminators of winning and losing in balanced games (see Table 5). In closing moments of balanced games, the trailing team will be applying as much pressure as possible to try and turn the ball over on defence 25 (Wootten, 2003). If the defence breaks down and the opposition avoid turning the ball over, a foul will more than likely follow (Wootten, 2003; Krause et al., 2008). This will stop the clock and give the offence free throw attempts. Therefore unsurprisingly, free throw attempts have been shown to favour the winning teams in balanced games. As a consequence, and given the high success rate of 80% assigned to free throw shooting at the professional level (Krause et al., 2008), free throws made by the winning team will increase. On the contrary, there is less impetus to force a turnover towards the end of an unbalanced game, and thus fouling and free throws tend to have a much smaller significance. 4.3. Unbalanced Games In comparison, when looking at unbalanced games whereby the final score differential is more than 10 points, the discriminant statistics differ. As with balanced games, field goal percentage and defensive rebounds are deemed discriminant. However additionally, as shown in Table 5, field goals made and assists are discriminators of winning and losing in this type of game. Understandably, as previously touched upon, these particular statistics will follow a similar pattern of importance as they are directly influential of one another. Theoretically, more assists will be recorded as more field goals are made and this is sufficiently demonstrated in the research findings. 26 4.4. Implications Fundamental differences in playing styles, positional roles and game rules (Sampaio et al., 2006; Sampaio et al., 2010) present issues of external validity (Mitchell & Jolley, 2001) when examining game-related statistics in basketball. It is therefore important to understand that given the setting of this research, although they are useful to all, the findings can only be truly applicable within the National Basketball Association. However, this research ultimately provided further backing for certain variables that have been shown to be important in basketball leagues across the world, namely shooting efficiency (Trninic et al., 2002; Gomez et al., 2008; Csataljay et al., 2009; Gomez et al., 2009; Ibáñez et al., 2009; Sampaio et al., 2010a) and defensive rebounding (Trninic et al., 2002; Krause et al., 2004; Gomez et al., 2008; Ibáñez et al., 2009; Sampaio et al., 2010a). The results uncovered in this research can have many practical uses, particularly for the coach in various contexts. Furthermore, they can be applied to training and preparation and can also act as a guide for player recruitment. 4.4.1. For the Coach The most successful coaches are those who are the best at preparing their team for each game (Wootten, 2003) and scouting is an important part of preparing your team to face your next opponent (Wootten, 2003). With an increased knowledge of what is particularly necessary to win against particular teams or in particular situations, an impetus can be applied to training. This knowledge can also be highly favourable for a coach during a performance. For instance, if a team is noticeably under-achieving in an area of the game that is deemed significant in 27 separating winning teams from losing teams, the coach can adjust their line-up accordingly in an attempt to gain improvement. Moreover, simply comparing statistical achievements within a game with the league averages can pinpoint areas for post-game discussion. For example, it may be that a losing team has just performed strongly in all but one statistical area when compared to league averages. This statistical area can then be analysed more thoroughly with the use of performance analysis software. In addition, knowledge of significant statistics in different game types is valuable to the coach. Perhaps most noticeably, as free throws have more reverence in closer games, the coach may wisely choose to ensure that their most successful foul shooters are on the floor towards the end of a balanced game in order to preserve a lead. 4.4.2. Training Focus It is important for the team to understand what they want to achieve and what they need to develop in order to help them achieve (Krause et al., 2008). As the team becomes more familiar with which aspects of the game are most important when securing a victory, they can subsequently give them more attention when practicing. For example, as previously highlighted, shooting efficiency has been shown to be the game-related statistic that best discriminates between a winner and a loser. With this knowledge, a coach and his players could wisely opt to devote more time to field goal shooting during a training session. High confidence and efficient mechanics are facet’s recognised as highly important to successful field goal shooting (Garfinkel & Klein, 1988; Wissel, 2004; Krause et al., 2008). 28 These will subsequently be developed when given more attention in training. Additionally, lay ups were previously acknowledged as being high percentage field goal attempts (Wissel, 2004) that are more often performed by successful teams (Csataljay et al., 2009). With this in mind, special attention may be given to this type of shot when training, particularly focusing on driving the ball to the basket. Penetrating the opponent’s defence is a primary principle of successful offence (Trninic et al., 2002). It can not only induce higher shooting percentages, but can also draw more fouls by the opponent (Trninic et al., 2002; Wootten, 2003). This coincides with the fact that losing teams average more fouls per game in all types of game (see Table 2 and Table 3). Defensive strategies and techniques can also be sufficiently addressed in training situations. Knowing that field goal percentage best differentiates between a winning team and a losing team, applying appropriate pressure on the shooter may viably become a training focus. As inferred by Wissel (2004), pressuring the ball is a vital aspect of playing good defence and it can make the act of shooting considerably more difficult. Similarly, given the significance of defensive rebounds found in this study, boxing out can become a training focus. Boxing out or blocking out involves positioning one’s self in a way that gives them a positional advantage over an opponent when trying for a rebound (Krause et al., 2008). Therefore, by successfully boxing out, the defensive team should be maximising their opportunities to rebound the ball following a missed shot by the opponent. 29 4.4.3. Player Recruitment A further implication of these results could be within the field of player recruitment. As previously stated, there are certain physical attributes that have been shown to be advantageous for rebounding (Sampaio & Janeira, 2003; Sampaio et al., 2006; Krause et al., 2008; Sampaio et al., 2010a). When creating a line-up, building a squad or even scouting for new players, understanding the importance of defensive rebounding and knowing the characteristics that can help facilitate rebounding can give the coach or scout a foundation for selection. Similarly, the coach could focus their attention on players who demonstrate the best field goal shooting efficiency when selecting their squad or their starters, as this variable has been shown to be particularly significant in determining success. Players who are creative in providing assists are also necessary in the line-up given the importance of this game-related statistic. Sampaio et al. (2006) showed that the best rebounders in the NBA are the centers, who are typically confined to the area around the basket. It was also determined that guards are more proficient in tallying assists and shooting from long range. A balance of sizes and strengths within the team is therefore necessary if they are to excel (Wootten, 2003) and successfully perform in these important areas of the game. Hypothetically, a scout may be focused on two specific players with the intention of bringing one to the team in the near future. If for example one demonstrates elite defensive rebounding ability and the other demonstrates elite blocking ability, the findings from this research may encourage the scout to plump for the player who excels at rebounding as this player might help generate more victories for the team. 30 4.5. Reliability of the Source Generally, as shown in Table 1, NBA.com was shown to be reliable in correctly coding the statistics of each basketball game. Despite the low overall percentage error values gathered from the reliability testing of NBA.com (see Table 1), it is clear in Appendix B that there are large discrepancies when interpreting discrete values. Noticeably, many variables have been tallied equally by both Analyst 1 and NBA.com. However, when focusing on rebounding statistics in particular, large differences equate to considerably high percentage error values in all analysed games. Furthermore, consider the variable of steals in the matchup between Orlando and Houston. Here, although a difference of only one tally has been observed, the percentage error value is high (11.76%). Clearly, this value exceeds the level of significance (Altman, 1991; Pallant, 2007; Field, 2009) and thus denotes a significant difference among observers. This highlights the problem of sensitivity when using one level of significance within percentage error when dealing with variables of substantially differing totals (Hughes, 2008). As very few total steals were recorded in the game, one recorded difference is magnified, producing the high percentage error value. The differences in codes by Analyst 1 and NBA.com may be the result of operational errors (James et al., 2002) whereby the tally may have been placed in the wrong box by Analyst 1 and observational errors (James et al., 2002) whereby the analyst simply failed to code the event. The latter source of error was highlighted earlier in the method section as being a particular danger to the reliability testing as focus is needed solely on the fast performance throughout 31 each game. Furthermore, the issue of definitional errors (James et al., 2002) appears to affect this reliability testing substantially. Significantly different tally totals within the variables of offensive and defensive rebounds could conceivably be attributed to vague understanding of their corresponding definitions. By rule, every missed field goal or free throw is rebounded (see Appendix B). Importantly, the ball can travel out of bounds, un-touched following a missed shot. These rebounds are not classified as either offensive or defensive by NBA.com but were categorised by Analyst 1, resulting in marked discrepancies. 4.6. Game-rhythm Contamination The issue of game-rhythm contamination (Sampaio & Janeira, 2003) was previously raised in Chapter 1. It highlights the need to normalise all game-related statistics given the simultaneous existence of fast and slow paced games within a season (Sampaio & Janeira, 2003; Oliver, 2004; Kubatko et al., 2007; Sampaio et al., 2010). In previous research, all game-related statistics have been appropriately normalised according to game ball possessions (Sampaio & Janeira, 2003; Gomez et al., 2008; Ibáñez et al., 2008; Gomez et al., 2009; Ibáñez et al., 2009), however this research is limited by the fact that it does not follow suit. Given the size of the data sample and the lack of readily available and exact ball possession statistics, data analysis was carried out overlooking differences in game rhythm. Equations providing estimations of ball possessions could have been applied to the sample to overcome this issue (Oliver, 2004; Kubatko et al., 2007). 32 CHAPTER V CONCLUSION 5. Conclusion Having analysed all 1,230 games from the 2009-2010 NBA regular season, the game-related statistics of field goal percentage, defensive rebounds, field goals made, assists and 3-point field goal percentage emerged as being significant discriminators between winning teams and losing teams. The significant statistics varied when games were appropriately categorised as either balanced or unbalanced according to the final score differential. In balanced games, successful free throw shooting was found to differentiate between the two teams, supporting the widespread view that almost half of all close games are decided at the free throw line (Garfinkel & Klein, 1988). In unbalanced games, larger differences between each team in the performance of most game-related statistics were noted. Consequently, the statistics of field goal percentage, assists, field goals made and defensive rebounds became even more discriminative. With a broad knowledge of what game-related statistics are more central to winning, coaches of the National Basketball Association can be more proficient in adapting their game strategies. For instance, it was highlighted that defensive rebounding is a highly discriminative statistic separating successful teams from unsuccessful teams. With this in mind, coaches can do what is necessary to ensure their team will seize every opportunity to secure a rebound on every missed shot by the opponent. As suggested, boxing out (Krause et al., 2008) can become a training focus to ensure that players are aware of how said opportunities can be seized. 33 Furthermore, by having more of an idea about what it takes to win in the NBA, coaches and scouts can be more specific when recruiting players. For instance, knowing that certain physical attributes such as long arms and large hips are advantageous for rebounding (Sampaio & Janeira, 2003; Sampaio et al., 2006; Krause et al., 2008; Sampaio et al., 2010a), the recruiters can pay more attention to the anthropometric data of their potential players to influence their scouting. 5.1. Future Research and Direction Readily available sporting statistics such as those found in a basketball box-score can often be tweaked or transformed to portray something more powerful and constructive (Oliver, 2004; Swalgin, 2008). As alluded to in Chapter 4, offensive rebounds were unexpectedly found to be more often achieved by the losing teams in all types of game. It was recognised that this can be largely attributed to the higher incidence of missed field goals by these teams, providing more opportunities to collect such rebounds (Trninic et al., 2002; Oliver, 2004). However, a common view prevails among coaches that offensive rebounding is vital for success (Goldstein, 1995; Trninic et al., 2002; Wissel, 2004; Krause et al., 2008). To test the grounds for this viewpoint, more in-depth data analysis can be undertaken. Specifically, offensive rebounding percentages (Oliver, 2004; Kutbatko et al., 2007) for winning and losing teams can be determined and appropriately analysed. In this instance, they are cast as a percentage of available rebounds to overcome the fact that offensive rebounds are correlated highly with missed shots. By doing this, more comprehensive statistics are 34 attained that more closely reflect rebounding ability (Oliver, 2004; Kubatko et al., 2007). Similar ideas have been developed by Oliver (2004), helping to provide more detailed and meaningful statistics for coaches, players and fans of basketball to dissect and utilise. 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Champaign, IL: Human Kinetics. 41 APPENDICES Appendix A Field goal A field goal is an attempt by a player to shoot the ball into the basket in open play. A field goal can be worth either 2 or 3 points, depending on where the player is standing when they begin the attempt. In the National Basketball Association, the 3 point arc is 23 feet and 9 inches away from the basket. Thus, a 3 point field goal is a shot taken from outside of this arc. Free throw This is an unopposed attempt awarded to a player by the official to score one point from behind the free throw line, following a foul by the opposing team. This free throw line is parallel to the face of the backboard and 15 feet away. Rebound A rebound is the act of successfully gaining possession of the ball after a missed field goal or free throw. Rebounds are divided into two categories, offensive, whereby the ball is recovered by the offensive team and thus possession does not change; and defensive, whereby the defending team gains possession following a miss from the opposition. By law, every missed free throw or field goal must be rebounded. Assist An assist is attributed to the player who passes the ball to a teammate in a way that leads to a successful field goal. Importantly, only the pass directly before the score can be credited as an assist. Block A block is made when a defender legally pushes the ball away from the basket with their hand following an opponent’s attempted shot, thus preventing the field goal. Steal A steal occurs when a defensive player legally gains possession of the ball from their opponent. This can be done by catching an opponent’s pass or dribble, or deflecting it and either controlling it or diverting it to a teammate. Turnover This occurs when a member of one team gives possession to the opposing team by losing the ball. This may be done in many ways including stepping or throwing the ball out of bounds, committing an offensive foul such as travelling and getting the ball stolen. Foul Foul’s can be separated into various forms. A personal foul involves illegal physical contact and is the most common type of foul. A technical foul is a penalty for unsportsmanlike conduct. An offensive foul concerns illegal contact committed by the offensive player. A loose ball foul can occur when neither team has control of the ball, yet it is in play. Appendix B San Antonio and Boston FG Made FG Attempted 3pt Made 3pt Attempted FT Made FT Attempted Off Rebounds Def Rebounds Assists Steals Blocks Fouls Turnovers Analyst 1 SA 39 85 9 22 16 17 14 26 20 8 2 14 15 BOS 46 75 5 9 8 15 8 32 33 10 4 18 17 NBA.com SA 39 86 9 22 16 17 15 22 20 8 2 14 15 BOS 46 75 5 9 8 15 5 31 34 10 4 17 18 Mod[V1-V2] 0 1 0 0 0 0 4 5 1 0 0 1 1 13 [V1+V2]/2 Hou 34 82 5 18 22 28 10 29 24 5 5 19 10 NBA.com Orl 45 87 8 20 12 12 9 39 25 3 5 23 16 Hou 34 82 5 18 22 28 9 26 24 6 5 19 10 Mod[V1-V2] 0 2 0 1 0 0 5 6 1 1 0 0 1 17 [V1+V2]/2 85 160.5 14 31 24 32 21 55.5 53.5 18 6 31.5 32.5 564.5 % Error 0.00% 0.62% 0.00% 0.00% 0.00% 0.00% 19.05% 9.01% 1.87% 0.00% 0.00% 3.17% 3.08% 2.30% Orlando and Houston FG Made FG Attempted 3pt Made 3pt Attempted FT Made FT Attempted Off Rebounds Def Rebounds Assists Steals Blocks Fouls Turnovers Analyst 1 Orl 45 89 8 21 12 12 13 42 24 3 5 23 15 79 170 13 38.5 34 40 20.5 68 48.5 8.5 10 42 25.5 597.5 % Error 0.00% 1.18% 0.00% 2.60% 0.00% 0.00% 24.39% 8.82% 2.06% 11.76% 0.00% 0.00% 3.92% 2.85% Atlanta and LA FG Made FG Attempted 3pt Made 3pt Attempted FT Made FT Attempted Off Rebounds Def Rebounds Assists Steals Blocks Fouls Turnovers Analyst 1 Atl 32 70 8 18 35 40 10 28 17 6 4 25 14 LA 37 80 4 18 20 29 21 32 19 3 9 27 18 NBA.com Atl 32 70 8 18 35 40 7 26 17 6 4 24 14 LA 37 80 4 18 20 29 11 31 20 3 9 25 19 Mod[V1-V2] 0 0 0 0 0 0 13 3 1 0 0 3 1 21 [V1+V2]/2 69 150 12 36 55 69 24.5 58.5 36.5 9 13 50.5 32.5 615.5 % Error 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 53.06% 5.13% 2.74% 0.00% 0.00% 5.94% 3.08% 3.41% Appendix C Test Statistics for ALL GAMESa Points Mann-Whitney U Wilcoxon W Z Asymp. Sig. (2-tailed) Mann-Whitney U Wilcoxon W Z Asymp. Sig. (2-tailed) Offensive rebounds Defensive rebounds Total rebounds Assists Blocks Fouls Steals Turnovers 341690.500 720881.000 420056.000 511482.500 446176.500 616923.000 603611.500 642788.000 680611.500 1098755.500 1477946.000 1177121.000 1268547.500 1203241.500 1373988.000 1360676.500 1399853.000 1437676.500 -23.555 -2.026 -19.132 -13.923 -17.648 -7.980 -8.701 -6.492 -4.319 .000 .043 .000 .000 .000 .000 .000 .000 .000 Free-throw Free-throws Free-throws Field goal Field goals Field goals 3-point 3-point shots 3-point shots percentage made attempted percentage made attempted percentage made attempted 675863.500 575680.000 592257.000 357527.500 444262.500 675437.500 495165.500 583995.000 743008.000 1432928.500 1332745.000 1349322.000 1114592.500 1201327.500 1432502.500 1252230.500 1341060.000 1500073.000 -4.578 -10.276 -9.330 -22.681 -17.757 -4.604 -14.842 -9.842 -.764 .000 .000 .000 .000 .000 .000 .000 .000 .445 a. Grouping Variable: Match Outcome Appendix D Test Statistics for BALANCED GAMESa Points Offensive rebounds Defensive rebounds Total rebounds Assists Blocks Fouls Steals Turnovers Mann-Whitney U 164662.000 240919.500 177618.000 198332.500 207033.000 225090.500 186081.500 225607.000 236843.000 Wilcoxon W 412118.000 488375.500 425074.000 445788.500 454489.000 472546.500 433537.500 473063.000 484299.000 -10.836 -.815 -9.147 -6.415 -5.277 -2.913 -8.037 -2.841 -1.353 .000 .415 .000 .000 .000 .004 .000 .004 .176 Z Asymp. Sig. (2-tailed) Free-throw Free-throws Free-throws Field goal Field goals Field goals 3-point 3-point shots 3-point shots percentage made attempted percentage made attempted percentage made attempted Mann-Whitney U 231172.500 179729.000 179217.500 169656.000 206097.500 208265.500 192850.000 233460.000 214664.000 Wilcoxon W 478628.500 427185.000 426673.500 417112.000 453553.500 455721.500 440306.000 480916.000 462120.000 -2.094 -8.862 -8.926 -10.194 -5.401 -5.107 -7.132 -1.803 -4.268 .036 .000 .000 .000 .000 .000 .000 .071 .000 Z Asymp. Sig. (2-tailed) a. Grouping Variable: Match Outcome Appendix E Test Statistics for UNBALANCED GAMESa Points Mann-Whitney U Wilcoxon W Z Asymp. Sig. (2-tailed) Offensive rebounds Defensive rebounds Total rebounds 71229.500 Assists Blocks Fouls Steals Turnovers 29506.500 128176.000 49098.000 41786.000 95690.000 119167.000 106408.000 114270.000 168634.500 267304.000 188226.000 -22.137 -2.171 -18.195 -13.702 -19.675 -8.804 -3.998 -6.609 -4.993 .000 .030 .000 .000 .000 .000 .000 .000 .000 210357.500 180914.000 234818.000 258295.000 245536.000 253398.000 Free-throw Free-throws Free-throws Field goal Field goals Field goals 3-point 3-point shots 3-point shots percentage made attempted percentage made attempted percentage made attempted Mann-Whitney U 116371.500 112060.500 119447.000 31150.500 42390.000 133297.500 69640.500 76685.000 120489.500 Wilcoxon W 255499.500 251188.500 258575.000 170278.500 181518.000 272425.500 208768.500 215813.000 259617.500 -4.555 -5.432 -3.933 -21.823 -19.552 -1.128 -14.016 -12.644 -3.724 .000 .000 .000 .000 .000 .259 .000 .000 .000 Z Asymp. Sig. (2-tailed) a. Grouping Variable: Match Outcome
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