http://www.flowa.fi/ Learning Kanban with Games Handouts Tampere Goes Agile 2014 Antti Kirjavainen @anttiki This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://www.flowa.fi/ Principles of Kanban 1. Start with what you do now. 2. Respect the current process. 3. Agree to pursue incremental, evolutionary change. Rules of Kanban 1. Visualize workflow. 2. 3. 4. 5. 6. Limit work in progress (WIP). Manage the flow of work. Make process policies explicit. Improve collaboratively using models and the scientific method. Implement feedback loops. This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://www.flowa.fi/ or: h p a n met gnitio o rec Game ! e: safety d n si ta c ch coun all te eng r-i es ntu kn itiv ow e led ge Projects efficiency Work playing: example " #$ Kanban reflection: interpretation Image above by Jurgen Appelo, http://www.noop.nl/ This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://www.flowa.fi/ 9 months 6 months 3 months 2 months 1 month New Development work order PrePlanning Backlog Team ToDo List New maintenance ticket Ticket System Develop Ready for Test Testing Ready for Deploy Deployment Analysis Value Stream Mapping This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Done http://www.flowa.fi/ Kanban Board ToDo Development Testing Deploy Done This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://www.flowa.fi/ Cumulative Flow Diagram To Do! Number of items! Plan! Development! Testing! Ready to Deploy! Done! Time! This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Time in percentages! http://www.flowa.fi/ 100! 90! 80! 70! 60! 50! 40! 30! 20! 10! 0! Project work time! Time spent on context switching! 1! 2! 3! 4! Number of Projects! 5! This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://www.flowa.fi/ Little's Law average WIP average Lead Time = average Throughput This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://www.flowa.fi/ The Scientific Method Image above by Jurgen Appelo, http://www.noop.nl/ This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://www.flowa.fi/ Ball Flow Game by Karl Scotland, http://availagility.co.uk/ball-flow-game/ Objective • Process 20 balls as swiftly as possible. Rules • You are one team. • Balls must have airtime between team members. • No passing to direct neighbor. • Start person is the end person. • Ball is processed when it has been in every team member's possession and reaches the end person again. http://www.flowa.fi/ How long does it take to write a name? 1 name: 5 names: Step&3:&Create&groups&and&describe&the&Customer&role I'ask'people'to'divide'into'groups'of'5'2'7'people,'where'one'person'in http://www.flowa.fi/ the'rest'are'Customers.' How long does it take to write a name? 1 developer • Knows how to write. 5 customers • Do not know how to write. • Want their names written down. ' The'only'skill'needed'to'be'Developer'is'the'ability'to'write'letters'on'a that'is'a'thick'pen.' Here's'what'I'tell'the'Customers:' page'6'/'20' ' http://www.flowa.fi/ 0:12 0:48 Antti http://www.flowa.fi/ How long does it take to write a name? by Henrik Kniberg, http://www.crisp.se/gratis-material-och-guider/ multitasking-name-game
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