Learning Environment that Empower Mathematics Learners Dr Cynthia Seto Primary Mathematics Chapter Academy of Singapore Teachers Outline of Workshop • Learning Environment • Motivation and Effort – Cultivating a Growth Mindset • Social Space – Establishing Norms for Mathematics Learning – Making Thinking Visible – Encouraging Discussions with Justifications Classroom Learning Environment The learning environment refers to the social, psychological and pedagogical contexts in which learning occurs and which affects student achievement and attitudes. (Fraser, 1998) Learning Environment Social Context Psychological Context Lewinian Formula B = f (P,E) B (Behaviour) P (Person) E (Environment) (Lewin, 1936) Pedagogical Context Learning Environment Murray (1938) proposed a need–press model to describe an individual’s personal needs and environmental press. He defined needs as the specific, innate and personal requirements of an individual, such as personal goals. B = f (P, E) • An individual’s need to achieve these goals, or drive to attain them, is also a factor in an individual’s personality. • Environmental factors (beyond an individual’s control) can either enhance or inhibit an individual’s achievement of personal needs and goals. Mathematics Framework 2013 Source: MOE. (2012, p. 16). Learning Experiences MOE (2012, p. 22) emphasised that “Learning experiences must include opportunities where students discover mathematical results on their own, …, must be given opportunities to work together on a problem and present their ideas using appropriate mathematical language and methods.” Learning Experiences Learning experiences refer to ‘the interaction between the learner and the external conditions in the environment to which he can react (Tyler, 1949, p. 63). Game 1 : Take 1 – 4 coins Start with 2 players and a pile of 20 coins. Rule: 1. Each player takes turn to take 1, 2, 3 or 4 coins from the pile. 2. The player who takes the last coin(s) wins the game. Play as many rounds as you can to determine the strategy you will use to win the game. Adapted from https://plus.maths.org/content/play-win-nim Game 2 : Take 1 – 5 coins Start with 2 players and a pile of 20 coins. Rule: 1. Each player takes turn to take 1, 2, 3, 4 or 5 coins from the pile. 2. The player who takes the last coin(s) wins the game. Play as many rounds as you can to determine the strategy you will use to win the game. Adapted from https://plus.maths.org/content/play-win-nim What is your motivation to play the games? Motivation Motivation is a force that energises, sustains, and directs behaviour towards a goal. (Eggen & Kauchak, 1992) Goal – Provides the impetus for and direction for action Action – Entails effort: persistence in order to sustain an activity for a long period of time Goal Setting Motivational benefits of goals depend on 3 properties. Proximity • Promote self-efficacy • Enhance skill acquisition (Bandura & Schunk, 1981) Specificity “You can remember the 4 times-table!” as compared to “Do your best!” Difficulty Compared with easier goals, difficult goals raised children’s motivation during arithmetic instruction (Schunk, 1991) Growth vs Fixed Mindsets Believe that they can learn anything if they put in the work, practice and effort to learn it (Dweck, 2006) Assume that they cannot increase their knowledge and skills in any meaningful way Growth vs Fixed Mindset Growth Mindset • Intelligence can be developed. Fixed Mindset • Intelligence is static. • Has the desire to learn and • Has the desire to look smart display the tendency to and display the tendency to Embrace challenges Avoid challenges Persevere despite obstacles Give up easily See effort as path to mastery See effort as fruitless Learn from feedback Ignore feedback Be inspired by others’ success Be threatened by others’ success Mathematics Framework How do we provide opportunities for students to build their mathematical content knowledge while developing their ability to use mathematical processes with fluency? The Social Space in our Classroom Social space refers to the interactions teachers provide to facilitate students to learn mathematics (Fraser, 2012; OWP/P Architects et al., 2010; Fraser, 1994). 3 considerations: • Establishing Norms for Mathematics Learning • Making Thinking Visible • Encouraging Discussions with Justifications Norms for Mathematics Learning Everyone can learn and achieve a level of mastery in mathematics. Mistakes are opportunities for learning. Questions are important to help us learn. Paired Convesation Protocol: Why • Making Thinking Visible • Encouraging Discussions with Justifications Paired Conversation Protocol: How 1. Paraphrase and clarify problem for one another – – – – what is asked What is given What happens What the units are etc 2. Estimate the answer – Justify your own estimate – Compare the solutions such as drawings, diagrams, calculations Adapted from Zwiers, O’Hara, & Pritchard (2014) Paired Conversation Protocol 3. Discuss which method you would recommend for problems like this. Why? 4. Discuss connections between the two methods. How do they relate? 5. Summarise how to solve problems like this; use this problem as an example 6. Co-create a similar problem, solve it and share with others Adapted from Zwiers, O’Hara, & Pritchard (2014) A Word Problem Mrs Tan is four times as old as her son. Five years ago, the sum of their ages was 60. What is Mrs Tan’s present age? How do we engage our students in discussions with justifications? Activity 1 • In pairs, have a role-play based on Handout 1. • Discuss – which method would you recommend for problems like this. Why? – connections between the 2 methods • Generate a summary for how to solve problems like this. • Co-create a similar problem, write it, and solve it (then share with others) Activity 2 • In pairs, name yourself as Student 1 or Student 2 • Use the ‘Paired Conversation Protocol’ to discuss your solution with your partner. I never teach my pupils. I only attempt to provide the conditions in which they can learn. Albert Einstein References 1. 2. 3. 4. 5. 6. 7. 8. Bandura, A., & Schunk, D. H. (1981). Cultivating competence, self-efficacy mechanisms governing the motivational effects of goal systems. Journal of Personality and Social Psychology, 41, 586 – 598. Dweck, C. S. (2006). Mindset: The new psychology of success. New York: Random House. Fraser, B. J. (1994). Research on classroom and school climate. In D.L. Gabel (Ed.), Handbook of research on science teaching and learning (pp. 493 – 541). New York: Macmillan. Fraser, B. J. (1998). Classroom environment instruments: Development, validity and applications. Learning Environments Research, 1, 7–33. Fraser, S. (2012). Authentic childhood. To ON: Nelson Education. Lewin, K. (1936). Principles of topological psychology. New York: McGraw MOE. (2012). Primary Mathematics Teaching and Learning Syllabus. Ministry of Education: Singapore. Owp / P Architects, VS Furniture, & Bruce Mau Design. (2010). The third teacher: 79 ways you can use design to transform teaching and learning. New York, NY. Abrams. References 9. Schunk, D. H. (1991). Self-efficacy and academic motivation. Educational Psychologist, 26, 207–231. 10. Tyler, R. W. (1949). Basic principles of curriculum and instruction. USA: The University of Chicago Press. 11. Zwiers, O’Hara, & Pritchard (2014). Common Core Standards in diverse classrooms: Essential practices for developing academic language and disciplinary literacy. Stenhouse: ALDNetwork.org Retrieved on May 20, 2015 from https://www.scoe.org/files/Math-Paired CC-Protocol.pdf
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