Programming I Creating a User Interface - Chapter #2 Creating the Color Game Application Directions: 1. Open a new Visual Basic 2010 project 2. Name it: Color Game Application 3. Select the Form – Text – Color Game 4. Make sure to use the NAMES above in the TOE Chart! Label Adjust font to Comic Sans MS – Bold – 14pt Name Form: Color Game Insert a TableLayoutPanel – Right click on the panel to add a column and row TableLayout Panel ADD BUTTONS to Panel Four Buttons 5. TableLayoutPanel - There should be three rows and three columns. 6. Right click on the TableLayoutPanel – Edit Rows and Columns - Each Row and Column should be 33.33% (PERCENT) 7. 8. 9. 10. 11. 12. Select the TableLayoutPanel – Select - CellBorderStyle – Outset Double Select the TableLayoutPanel – Size – Type 300, 146 Adjust form size as needed Add the color names to each button in the TableLayoutPanel Add the four buttons at the bottom – Start Over - Print – Font – Exit Scroll down under the toolbox – Under the Visual Basic PowerPacks section – Double click PrintForm – You should now see this below your form (Make sure is says PrintForm1 at the bottom and in the NAME section under properties!) 13. Scroll down under the toolbox – Dialogs – Double click FontDialog (Make Sure the NAME is FontDialog) Component Tray NOW WE ARE READY TO ENTER CODE! Public Class MainForm Private Sub exitButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles exitButton.Click Me.Close() End Sub Private Sub blueButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles blueButton.Click blueButton.BackColor = Color.LightBlue blueButton.Text = "Azul" End Sub Private Sub brownButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles brownButton.Click brownButton.BackColor = Color.Brown brownButton.Text = "Marron" End Sub Private Sub grayButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles grayButton.Click grayButton.BackColor = Color.Gray grayButton.Text = "Gris" End Sub Private Sub greenButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles greenButton.Click greenButton.BackColor = Color.Green greenButton.Text = "Verde" End Sub Private Sub orangeButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles orangeButton.Click orangeButton.BackColor = Color.Orange orangeButton.Text = "Anaranjado" End Sub Private Sub pinkButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles pinkButton.Click pinkButton.BackColor = Color.Pink pinkButton.Text = "Rosa" End Sub Private Sub purpleButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles purpleButton.Click purpleButton.BackColor = Color.MediumPurple purpleButton.Text = "Morado" End Sub Private Sub redButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles redButton.Click redButton.BackColor = Color.Red redButton.Text = "Rojo" End Sub Private Sub yellowButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles yellowButton.Click yellowButton.BackColor = Color.Yellow yellowButton.Text = "Amarillo" End Sub Private Sub startOverButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles startOverButton.Click blueButton.BackColor = Color.White brownButton.BackColor = Color.White grayButton.BackColor = Color.White greenButton.BackColor = Color.White orangeButton.BackColor = Color.White pinkButton.BackColor = Color.White purpleButton.BackColor = Color.White redButton.BackColor = Color.White yellowButton.BackColor = Color.White End Sub Private Sub printButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles printButton.Click PrintForm1.PrintAction = Printing.PrintAction.PrintToPreview PrintForm1.Print() End Sub Private Sub fontButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles fontButton.Click fontDialog.Font = Me.Font fontDialog.ShowDialog() Me.Font = fontDialog.Font End Sub End Class Now it’s time to add your SPLASH SCREEN! 1. Click Project in the menu bar – Add New Item 2. Scroll down and double click Splash Screen 3. Click the ApplicationTitle – Change the font to Segoe UI, 18pt – Change Text to: Color Game By: (Your Name) 4. Click the Version label control, and then set its font property to Segoe UI, 9pt – Change Text to: Version 1.00 5. Click the Copyright, and then set its font property to Segoe UI, 9pt – Change Text to: Copyright @ 2013 6. Go to View – Other Windows – Solution Explorer – Select - My Project – Double Click 7. Splash Screen – Select Drop Down Arrow – Select SplashScreen1 8. Select Assembly Information - change the title to Color Game By (Your Name) - Change the Copyright: Copyright @ 2013
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