Game Design Theory JM-PDGD-15 STUDENT MANUAL Course Code JM-PDGD-15 Academic Year 2015 - 2016 Version 1.0 Status Working Author(s) Daniël van der Meulen © Hogeschool Utrecht, Utrecht 2016 Acknowledgement is required Copying for personal or internal use is permitted. Minor Playful Design Game Design Theory Course Game Design Theory JM-PDGD-15 Contents 1 1.1 1.2 1.3 2 2.1 3 3.1 3.3 3.4 4 4.1 4.2 5 1. 1. 2. 3. Introduction .............................................................................................................................................3 Welcome to this Minor ..............................................................................................................................3 Why This Subject and Why Now? ............................................................................................................3 Course Structure .......................................................................................................................................3 Learning Objectives and Competences ...............................................................................................4 Learning Objectives ..................................................................................................................................4 Course Structure .....................................................................................................................................5 What do you need for this course? ...........................................................................................................5 Weekly Schedule ......................................................................................................................................6 Attendance and Important Meetings .........................................................................................................6 Classes and Assignments .....................................................................................................................7 Introduction ..............................................................................................................................................7 Final Assignment......................................................................................................................................7 Assessment .............................................................................................................................................8 Assessment, Appraisal and Pass Marks ..................................................................................................8 Assessment Criteria, Conditions Handing in Papers and Assessment Forms ........................................8 Re-sits .......................................................................................................................................................8 Appeal .......................................................................................................................................................9 © Hogeschool Utrecht 2/9 Game Design Theory JM-PDGD-15 1 Introduction 1.1 Welcome to this Minor The minor Playful Design is a part of Creative Industries within the HU assortment of Minors. During this minor you will follow a number of related courses which will guide you into the world of game design and how to use these principals in your work. During the course ‘Game Design’ you will learn what a game actually is and how a game is build up out of several parts. During ‘Game Analysis’ you will carry out research on a variety of games; how they work and how they are perceived. You will apply all this knowledge by designing games. ‘Playful Design’ is all about how techniques used in games can help change people’s behaviour and how learning and motivation are a part of this. You will learn more about design and the production process during ‘Game Development’. All the knowledge and skills acquired can then be applied during a project with a real client. 1.2 Why This Subject and Why Now? The visual and intellectual language of games is fast becoming a part of our global culture. Games can teach us a lot about engagement, rewards and visualising technologies. Taking games seriously is on the increase in business, politics, education and the arts. Applied Games –often also known as - Serious Games– is all about applying games or gamification for purposes other than entertainment, like, for instance, solving communication problems, staff training, influencing behaviour or creating new education methods. There is a lot of call for people who can meet this demand, meaningful and effectively. 1.3 Course Structure During the Game Design course, you will actually start designing games. The course focuses on practical experience. You will learn professional jargon and you will get insight into the role of Game Designers. Both the Prototyping course and the Game Design Theory course are linked together help you learn how to build a game from A to Z. © Hogeschool Utrecht 3/9 Game Design Theory JM-PDGD-15 2 Learning Objectives and Competences 2.1 Learning Objectives We will work on the following Learning Objectives: © Hogeschool Utrecht You will be able to apply designing principles and game elements into a game design. You are able to translate a game idea into a game concept. You are able to translate a game concept into a game design. You can reiterate on a game design and improve this after evaluation. 4/9 Game Design Theory JM-PDGD-15 3 Course Structure In this chapter you will find practical information on what, when and so on. This course is structured together with the Prototyping course to give you a feel for what building a game is like. For the next 8 to 10 weeks you will be studying and working on designing a game and making a proof of concept of your design. 3.1 What do you need for this course? • • • • • Slides and hand-outs, provided during meetings. Other relevant material which is referred to during the lessons. Articles/information handed out during class. Adobe Creative Suite & laptop are highly recommended. Pens, pencil, paper, and other offline material. Also, the lecturer will give an indication of what is needed during every class. Sometimes the lecturer may even hand out material during class. Make sure you keep this safe for further assignments and exams. © Hogeschool Utrecht 5/9 Game Design Theory JM-PDGD-15 3.3 Weekly Schedule In the timetable below you will find a brief description on the activities and deadlines, the materials and how much time you need. There are scheduled two classes each week; one on Wednesday and one on Friday. The classes on Wednesday are aimed towards Game Design Theory and the Friday sessions are about Prototyping. Here you find the general planning for this course: Week 3‐Feb. 1A 1B 5‐Feb. 2A 10‐Feb. 2B 12‐Feb. Meeting Assignments Introduction Game Design & Game Concepting Introduction paper prototying and Unity Lecture on iterative game design and playtesting Elaborate Unity introduction 3A 17‐Feb. Structure of games, MDA, 3B 19‐Feb. 4A 24‐Feb. Simple Unity Game & Mechanics Thinking Coaching 4B 26‐Feb. Coaching 5A 2‐Mar. 5B 4‐Mar. 6A 9‐ Mar. 6B 11‐ Mar. 7A 16‐ Mar. Formative Feedback sessions Game Design. Formative Feedback sessions prototyping. Self‐studying 7B 18‐ Mar. Self‐studying Hand‐in self‐assessment 8A 23‐ Mar. Pitch / Game Audit 8B 25‐ Mar. Pitch / Game Audit 9A 30‐ Mar. 9B 2‐Feb 10A 2‐Feb Resits 10B 2‐Feb Resits 3.4 “ Prototyping and play‐testing Attendance and Important Meetings There is no compulsory attendance where this course is concerned. This means that non-attendance in class bears no direct consequences for your assessment. If you are absent from class, you, yourself, will be responsible for getting the information and feedback on your work and skills. You cannot limitlessly call upon your lecturer with respect to this. © Hogeschool Utrecht 6/9 Game Design Theory JM-PDGD-15 4 Classes and Assignments 4.1 Introduction You will attend two meetings every week where you will be provided with all the information you need and receive feedback in order for you to be able to do your assignments well and effectively. Also one or more guest lectures from the professional practice will be included into the course. The course will take up 8 weeks. During the week after the last week of classes (week 8) you will have to hand in a self-assessment and any design documentation related to your game. 4.2 Final Assignment For your Final Assignment, you will create a game design which is tested and working for a specific audience. You will be graded on you work individually, but it is important to gather feedback on your design from your fellow students, and test with people from your target audience. What kind of a game is totally up to you. It can be a board game, but also a first-person shooter. For the entirety of this period, you will be able to get feedback from your tutors which will help guide you in creating your game. To get a grade for this assignment, you’ll have to do the following: Attend the audit in week 8 You will have to do an oral exam in which you will be tested on predefined criteria. (see chapter 5) Hand in a self-assessment Before you can attend the audit, we ask you to grade yourself on the given criteria and elaborate on your given grade. The audit will be a 10 minute long oral exam in which your tutors may ask specific questions about decisions you made and how much effort you have put into your design. Note: The audit for the Prototyping course has different grading criteria and is separately graded from the Game Design Theory course. Tip regarding game design: Bear in mind at all times, game design is all about communication. How the elements are shaped is of lesser importance, the actual message is key. More is better never applies in this case. If the same message can be put across by using an image, where you would need 2 pages of written text, then stop and think which one have the most effect. © Hogeschool Utrecht 7/9 Game Design Theory JM-PDGD-15 5 Assessment 1. Assessment, Appraisal and Pass Marks To pass this course you must have passed your Final Assignment. Pass Marks: For the exam you must attend an audit with your tutors on your Final Assignment; the game design and documentation. The total number of points you can achieve for this assignment is 100. 55 points or more means you have passed (5.5). 1. Assessment Criteria, Conditions Handing in Papers and Assessment Forms Final Assignment Assessment Criteria The Final Assignment will be assessed on the following criteria: (1) Process How your process has been, how structured you have been working and what techniques or methods you have used. (2) Game Design How much thought you have put in the working of the game mechanics and how much game theory you have applied. (3) Playtests The game Prototype has clearly been tested which led to improvements of the design. (4) Fun/Flow The game is fun to play and appealing. You have actively worked on making the game entertaining and appealing. (5) Feedback Your game uses feedback mechanics to help the player understand what he is doing and showing how the game works and progresses. Conditions Handing in Papers We will only assess a product if and when it (1) Was handed in on time (2) Has been edited carefully (3) Meets the criteria of the assignment (4) Is complete 2. Re-sits You are allowed to sit in on the lectures and tutorials once per Academic Year only. The assignments can be handed in twice per year, once during the regular handing in phase and once during the re-sit phase. The opportunity for an exam will elapse when nothing has been handed in within the appointed time frame. The re-sits will take place during the next block. The assignments for the re-sits must be handed in with the lecturer during week 5 of that block. In turn, the lecturer will make sure the mark for the re-sit is uploaded into OSIRIS, before the end of the block. Should the re-sit be scheduled during Block D, then you are also allowed to hand in a supplementary assignment at the end of week 2.The lecturer will have time to upload the result into OSIRIS until the end of week 4. © Hogeschool Utrecht 8/9 Game Design Theory JM-PDGD-15 3. Appeal There is a possibility to appeal against decisions which are directly related to education and exams (like exam assessments and assessments of assignments). It concerns direct decisions aimed at you as an individual student only. If you wish to appeal as a project group then every individual student will have to appeal themselves. A written appeal will have to be lodged within two weeks after the result was published (for example: an exam mark) .The only way to do this is by emailing the Faculty Helpdesk for Appeals: [email protected] or the CMD Exam Board ([email protected]). A complaint cannot be lodged with the Course Coordinator or Programme Manager. A standard form is available to lodge an appeal, you can find this here: www.klachtenwegwijzer.hu.nl, click on documents. The Exam Board will notify you of the decision. If you still disagree, you can appeal with the Exam Board. Then there is still the option to lodge an appeal with HU-Loket Rechtsbescherming Studenten (HU fStudent Legal Protection Helpdesk). You will have to do so within six weeks after the decision was published. The complete appeal procedure has been described in the Reglement Rechtsbescherming Studenten (Student Legal Protection Rules and Regulations), and where it concerns the Exam Board it has also been laid down in article 45 of the Onderwijs- en examenregeling bacheloropleidingen HU( Education and Exam Regulations Bachelor Programmes HU) (www.reglementen.hu.nl). This is a leading source for information of this kind. © Hogeschool Utrecht 9/9
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