SCIENCE 1206 Unit 4 - Physics SIGNIFICANT DIGITS AND CALCULATIONS Scientists generally work with two kinds of data values: 1. 2. Measure values – values taken from experiments. Also called experimental values. Calculated values – values determined from mathematical calculations. Also called theoretical values. Base quantities (SI) Length – meter (m) Time – second (s) Mass – gram (g) Electric current – ampere (A) Temperature – Kelvin (K) Amount of a substance – mole (mol) Luminous intensity – candela (cd) MEASURED VALUES AND SIGNIFICANT DIGITS Depends on the calibration of the instrument being used. For example, a typical metric ruler is marked at 1 cm intervals along with unnumbered calibration marks in between the numbered ones (mm). These divided each 1 cm interval into 10 equally spaced segments. Each segment is equal to 0.1 cm or 1 mm. These markings represent the instrument’s standard for measuring length, therefore, any length measured based upon these markings must be considered significant. MEASURED VALUES AND SIGNIFICANT DIGITS It is possible for the human eye to estimate between each 0.1 cm (or 1.0 mm) markings but it is just that, an estimation, and one person’s estimation may be different from another’s. For example, Jessica might say that a piece of wood is 9.66 cm long while Carly says that the same piece of wood is 9.68 cm long. Notice that the first two numbers in each person’s estimation is the same (9.6) but the last is not. In this example, the length of wood has 3 significant digits. MEASURED VALUES AND SIGNIFICANT DIGITS Ex. What would you say is the length if the figure below? CALCULATED VALUES AND SIGNIFICANT DIGITS Def’n: significant digits (a.k.a significant figures) – includes all those digits that are certain, plus one digit that is estimated (i.e. rounded). Rules Regarding Significant Digits: 1. All non-zero digits (1 – 9) are significant 2. Rules for zeros: a. b. Zeros between two non-zero digits are always significant. For example, 5003 has 4 significant digits If a number contains a decimal and only a zero to the left of that decimal then all zeros to the left of a non-zero digit are not significant, i.e. they are just place holders. For example, 0.0000408 has 3 significant digits. CALCULATED VALUES AND SIGNIFICANT DIGITS c. d. e. All zeros that lie to the left of a non-zero digit of a number that does not contain a decimal are not significant, i.e. they are just place holders. For example, 3000 has 1 significant digit. If a number has a decimal point, all zeros to the left of the decimal place are significant. For example, 20.7 has 3 significant digits. If a number has a decimal point, and ends in a zero, then all digits are significant. For example, 20.00 has 4 significant digits. CALCULATED VALUES AND SIGNIFICANT DIGITS Ex. How many significant digits does each of the following numbers have? 0.000406 120.00420 500000 10.68 0.124 3.67 2000.9 SCIENTIFIC NOTATION AND SIGNIFICANT DIGITS Two advantages to using scientific notation: 1. 2. Tells you the number of significant digits directly since non-significant digits are omitted. Easier to express very large or very small numbers. To write a number using scientific notation, we need to know how many significant digits we need. Scientific notation is written as a number times a power of 10. The beginning number can only have one digit before the decimal but can have several numbers after the decimal. For example, 3.56 × 107 is a number in scientific notation. To determine the original number you will have to expand the power and multiply. SCIENTIFIC NOTATION AND SIGNIFICANT DIGITS 1. Ex. Write each number using scientific notation. 654 000 000 2. 0.000 000 025 3. 740 000 000 000 4. 0.000 002 45 SCIENTIFIC NOTATION AND SIGNIFICANT DIGITS Calculated Values: The product or quotient will be written as many significant digits as the number involved in the operation with the least number of significant digits. Ex. 0.000460 x 200.80 = Ex. (2.000 x 1021) ÷ (6.0 x 10 -13) = SCIENTIFIC NOTATION AND SIGNIFICANT DIGITS Sometimes we have to express the answer in scientific notation in order to get the correct number of significant digits. Ex (6.0)(500.0) = Since 6.0 has two significant digits and 500.0 has four significant digits, the answer must have two but 3000 only has one and 3000.0 has five. Therefore, we must use scientific notation to get _____________________. SCIENTIFIC NOTATION AND SIGNIFICANT DIGITS The sum or difference has the same number of digits after the decimal as the number with the least number of digits after the decimal. Ex 693.45 + 5.3 = Ex 437.358 – 68.641 = *Worksheet #1 ACCURACY AND PRECISION Accuracy – indicates how close a measurement is to the accepted value. For example, if a standard 100 g mass is placed on a balance, the balance should read 100 grams. If the balance does not read 100 g, then the balance is inaccurate. Calibration – the process of evaluating and adjusting the precision and accuracy of measuring equipment. Precision – indicates how close together or how repeatable the measurements are. A precise measuring instrument will give very nearly the same measurement each time it is used. ACCURACY AND PRECISION ACCURACY AND PRECISION Both accuracy and precision are important in dealing with measurements. However, in some cases, it is far more important for the measuring device to be precise than to be accurate. Consider an experiment in which the difference in mass is being measured. Since one measurement of mass will be subtracted from another, the error due to any inaccuracy in both measurements will be cancelled, provided both measurements were precise. INSTRUMENTS USED IN EXPERIMENTS What type(s) of instruments would you use to measure the following: Temperature View very small things View very far things Time Analyze data Mass Volume SOURCES OF ERROR Measurement always involves uncertainty or random error (i.e. no instrument is perfect) Measurement always involves uncertainty or random error. For example, the use of the cm ruler described before will have a degree of uncertainty associated with estimating the final significant digit. It is good practice to record the precision or estimated uncertainty as part of the measurement. For example, 4.50 ± 0.02 cm. SOURCES OF ERROR Discrepancy is when there is a difference between the value determined by your experimental procedure and the value that is generally accepted or considered as average. Systemic error is error due to the use of an incorrectly calibrated measuring device. Experimental error is the comparison of an experimental value to an known value (sometimes called the actual value or theoretical value) (experimental value) − (known value) % error = × 100 known value AVERAGE SPEED Def’n: average speed – the total distance divided by the total time for a trip. The symbol for average speed is vave. The formula for determining average speed is: ∆𝑑 𝑣ave = ∆𝑡 ∆ means “change in” (Greek letter delta), therefore, ∆d means “change in distance” and ∆t means “change in time” AVERAGE SPEED To calculate ∆d and ∆t you need two points. In other words, ∆d = d2 – d1 and ∆t = t2 – t1 d1 and t1 are usually (but not always) the initial distance and time, respectively, which are zeroes. QUANTITY SYMBOLS When writing quantity symbols (letters used to represent quantities such as distance, time, and speed) are written in italics. Unit symbols are written normally. For example, m is the quantity symbol for mass while m is the unit symbol for metres. TYPES OF SPEEDS 1. Instantaneous Speed The speed at which an object is travelling at a particular instant. For example, the speedometer on a car gives the driver the instantaneous speed of the car at any given time. An object’s instantaneous speed is not effected by its previous speeds or by how long it has been travelling. TYPES OF SPEEDS 2. Constant Speed A.k.a uniform motion When an object has the same instantaneous speed over a period of time we say that it is constant. If you were to graph a distance vs. time graph of an object in uniform motion, then the graph would be linear. Constant speed is actually fairly uncommon because of friction (the resistance caused by two things moving against each other) and gravity which causes the thing(s) to slow down CALCULATING AVERAGE SPEED Ex 1. A train travels 386 km in 3.0 hours. What is the trains average speed in km/h? Ex 2. A child runs 200 meters in 40 seconds. What is the child’s average speed in m/s? CALCULATING AVERAGE SPEED Ex 3. A worm travels 40 m in 20 mins. What is the worms’ average speed in m/s? Ex 4. How far would you travel if you drove at 115 km/h for 45 mins? CALCULATING AVERAGE SPEED Sometimes uniform motion occurs in two parts. This means that part of the motion occurs at one speed and the rest occurs at another. To calculate the average speed for these situations you DO NOT calculate the speed for the first part, calculate the speed for the second part and then average the two speeds! To calculate the average speed in these situations you take the total distance covered and divide it by the total time. CALCULATING AVERAGE SPEED Ex. A traveler journeys by plane at 400.0 km/h for 5.0 hours and then by car at 100.0 km/h for 2.0 hours. What is her average speed? CALCULATING AVERAGE SPEED Ex. You travel 30.0 km in motorboat at 6.0 km/h and then 20.0 km on a sailboat at 10.0 km/h. What is your average speed? CALCULATING AVERAGE SPEED Your turn. Page 358 – 359 #1 – 4, 7(tricky!!) – 8, 10 – 11 (Don’t forget to wipe the dust off your textbooks first) DISTANCE – TIME GRAPHS Just as in math, time is the independent variable (x – axis) and distance is the dependent variable (y – axis). Recall that the equation of a line is y = mx + b where y is the dependent variable, x is the independent variable, m is the rate of change and b is the y – intercept. In the case of an object with constant speed, the equation becomes ∆d = v∆t + 0 since d is the dependent variable, t is the independent variable, v is the rate of change since v = ∆d/∆t which is essentially the rise/run and since the initial time is 0, the y-intercept will be 0. DISTANCE – TIME GRAPHS Q. What happens if the y – intercept is not 0? What does it mean in terms of the object’s distance and time? A. If the y – intercept is not zero then this means that the object started somewhere other than the starting point. I.e. The object was so far (whatever value the yintercept is) from the starting point. DISTANCE – TIME GRAPHS Textbook page 363 Plotting a distance – time graph, you plot the points given the same as you do in math. Determining the rate of change (i.e. speed) from a distance – time graph, is the same as in math. I.e. rise/run or (y2 – y1)/(x2 – x1) The steeper the line, the faster the object is moving. DISTANCE – TIME GRAPHS Graphs give us a visual. Recall that the dependent variable is plotted on the y axis while the independent variable is plotted on the x axis. Always label your axis and title you graph. (Doesn’t need to be anything fancy, just what they represent). Always use a proper scale (i.e. go up by the same amount each time). You want to chose a scale that allows you to plot your points as easily as possible and makes your graph a reasonable size. DISTANCE – TIME GRAPHS Recall that when we have points that do not line up perfectly but have a linear trend, we draw a line of best fit. DISTANCE – TIME GRAPHS If the points form a curve, then draw a curve through the points. DISTANCE – TIME GRAPHS Distance is always plotted on the y axis and time is always plotted on the x axis The steepness of the line, which is known as the slope of the line, is equal to the speed of the object. Slope and rate of change are the same thing. Therefore, the slope of a line is the rise over the run 𝑦 −𝑦 or 2 1 𝑥2 −𝑥1 If you have a broken line graph, then to calculate the average speed you use the initial point and the final point. DISTANCE – TIME GRAPHS Ex. Emily is biking from Corner Brook to St. John’s. The table below displays her distance every 12 hours. Time (hours) Distance (km) 0 0 12 180 24 360 36 540 48 720 a. Draw a properly labeled distance – time graph. DISTANCE – TIME GRAPHS b. What is Emily’s average speed? DISTANCE – TIME GRAPHS Ex. The data in table was collected for an object travelling at a uniform speed. Time (s) Distance from First Marker (m) 0.0 0.0 1.0 8.0 2.0 16.0 3.0 24.0 4.0 32.0 5.0 40.0 a. Use the data to make a graph. b. Use the graph to determine the slope of the line. c. What value does the slope of the line represent? d. Describe a situation in which such data may have been collected. DISTANCE – TIME GRAPHS Quite often, a d-t graph will be a broken line graph, with each section representing a different part of the journey. When a line segment has a positive slope, this means that the object is moving forward. When a line segment has a slope of 0 (horizontal line), this mean that the object is stopped. Remember to calculate the average speed on these types of graphs, you join the end point with the initial point and find the slope of this line. DISTANCE – TIME GRAPHS. Ex. Calculate the average speed for each object in each graph below. a. y 30 20 10 5 10 15 x DISTANCE – TIME d b. 60 40 20 10 20 30 *Practice Problems page 365 #2, 3, 5, 6 t SPEED – TIME GRAPHS (UNIFORM MOTION) We will only be looking at graphs of objects with uniform motion right now. If we are to plot any graph of an object with uniform motion on a speed – time graph, what shape will the graph take? Since the speed does not change over time, the graph will be a horizontal line. What does the y-intercept represent in a speed – time graph? The starting and, hence, the constant speed of the object SPEED – TIME GRAPHS (UNIFORM MOTION) What does the area under the graph (i.e. the line) represent? The distance travelled (recall that ∆d = ∆v∙t and the areas under the line is a reactangle with area = length x width) SPEED – TIME GRAPHS (UNIFORM MOTION) Ex. What is the speed and the distance travelled in the graphs below? a. s 60 40 20 10 20 30 t SPEED – TIME GRAPHS (UNIFORM MOTION) s 100 90 80 70 60 50 40 30 20 10 10 20 30 40 50 t SCALAR VS. VECTOR QUANTITIES A scalar quantity is a quantity that only has size. For example, time and mass are scalar quantities. A vector quantity is a quantity that not only has size but has direction too. For example, temperature and height above sea level are vector quantities. Vector quantities are represented by symbols that include a small arrow over the quantity symbol while scalar quantities symbols do not have arrows. For example, 𝑣 is the symbol for velocity while 𝑣 is the symbol for speed. To check to see is a quantity is a scalar or a vector see if you can negative numbers; if you can’t then it is a scalar; if you can then it is a DISTANCE VS. DISPLACEMENT Distance tells us how far someone or something has travelled in total. It does not tell which direction that someone or something travelled nor where they/it ended up in relation to their starting position. In order to define displacement, we need to first know what is meant by position. An object’s position is how far and in what direction it is from a reference point. Depending on what is chosen for the reference point, the position may change even though the object has not moved. In other words, position is not a fixed value. The symbol for position is 𝑑. DISTANCE VS. DISPLACEMENT Therefore, displacement is the change in position, i.e. where the moved in relation to its starting point or to some other fixed point. Because displacement is a vector quantity, i.e. shows direction, its symbol will have an arrow above it and since it is the change in position the symbol for displacement is ∆𝑑. DISTANCE VS. DISPLACEMENT Since displacement is the change in position, in order to calculate displacement you need to subtract the first position from the second position: ∆𝑑 = 𝑑2 − 𝑑1 Remember that displacement is a vector quantity so you may and can have negative answers! DISTANCE VS. DISPLACEMENT One way to look at distance and displacement is to consider the number line. Look at the line below. The top arrow indicates that a person started at the zero position, moved 3.0 km East (or to the right), and then moved 4.0 km West (or to the left). Q. What is the distance? A. The distance is the complete path covered, which is 3.0 km + 4.0 km = 7.0 km. DISTANCE AND DISPLACEMENT Q. What is the displacement? A. The displacement is the change in the person’s position, which is -1.0 km because that is the person’s final position on the number line. Notice that the plus symbol is used for a displacement to the right, East, or North, and a negative symbol is used for displacement to the left, West or South. Note: that when calculating just the distance it is addition, without signs, while when calculating speed is it the change in distance which is subtraction. DISTANCE AND DISPLACEMENT Confusion Warning! When you are calculating the change in position (i.e. the displacement) of ONE move, then you subtract the final position from the initial position as it is the change you are after, i.e. how far and in what direction. When you are calculating the change in position (i.e. the displacement) of more than one move, then you add all the changes of position as it is the total displacement you are after, i.e. where the object ends up after all the changes in position. This is known as the resultant displacement. DISTANCE AND DISPLACEMENT Ex. When cross country skiing one afternoon you left the lodge and first skied 8 km north on the Bunny Trail. At this point you decided to branch off and ski to the Wilderness Hut. You had to ski 10 km north on the Bear Trail to get to it. At the hut what is your displacement with respect to the lodge? DISTANCE AND DISPLACMENT Ex. A car travels 10 km [N] then turns and goes 8 km [S]. What is the cars distance and displacement with respect to its initial position? DISTANCE AND DISPLACEMENT Ex. Susan runs 10 times around a circular track with a radius of 100 m. What is Susan’s total distance travelled and what is her displacement with respect to the starting line. DISTANCE AND DISPLACEMENT Read pages 414 – 415 in textbook. Questions page 416 – 417 #1,2, 5, 6, 13 Questions page 423 # 5a, 6, 7 VELOCITY Recall that speed is the rate of change of distance. Velocity is a speed in a particular direction. For example, 30 km/h is a speed but 30 km/h [N] is a velocity. Hence, velocity is the rate of change of displacement. Just like speed, we can only calculate the average velocity. VELOCITY Recall that quantities which have magnitude (size) but no direction are scalars while quantities which have magnitude (size) and direction are vectors. Hence, velocity is a vector quantity while speed is a scalar quantity Therefore, the equation for average velocity will contain arrows over the vector quantities. Note that time is a scalar quantity in any equation so it never has an arrow about its symbol. ∆𝑑 𝑣𝑎𝑣𝑒 = ∆𝑡 VELOCITY Some textbooks uses bold type for vectors and italics for scalars so be careful!! I will use arrows for vector symbols and no arrows for scalar symbols since this is how you have to write them on paper. VELOCITY Ex 1. Ants on a picnic table walk 130 cm to the right and then 290 cm to the left in a total of 40 s. Determine the ant’s distance covered, displacement from original point, average speed, and average velocity. VELOCITY What these number mean is: 420 cm is the total distance covered by the ants -160 cm means that the ants ended up 160 cm to the left of their starting position 10.5 cm/s is the average speed that the ants were travelling for the entire trip -4.0 cm/s means that the ants were, on average, travelling to the left 4.0 cm/s VELOCITY Ex 2. What is the velocity of a car that travelled a total of 75 km north in 1.5 hours? VELOCITY Ex 3. Carly walks 1.2 km [W] and then walks 2.4 km [E] in 1.5 hours. What is her average speed and her average velocity? VELOCITY Ex 4. A car travels 250 km [N] in 2.5 hours and then travels 175 km [E] in 1.5 hours. What is the cars average speed and average velocity? VELOCITY Ex 5. Keisha is pedaling her bicycle at a velocity of 0.10 km/min [S]. How far will she travel in two hours? VELOCITY Questions page 436 #1, 5, 6 **Don’t forget to write the formulas!!! POSITION – TIME GRAPHS A position – time graph shows an objects change in position over time. These are similar to distance – time graphs. The main difference is that position – time graphs can contain line segments with negative slope and can have negative y-intercepts. Recall that negatives in these situations only indicates the position of an object in relation to a specified point, i.e. an object starting to the left of the reference point. POSITION – TIME GRAPH A positive slope on a p-t graph means the object has a fixed speed to the right (or similar direction) A negative slope on a p-t graph means the object has a fixed speed to the left (or similar direction) A slope of 0 (i.e. a horizontal line segment), still means that an object has stopped on a p-t graph POSITION – TIME GRAPHS A positive y-intercept means the object started to the right of the reference point. A negative y-intercept means the object started to the left of the reference point. A y-intercept at the origin means that the object started at the reference point. POSITION – TIME GRAPHS Ex. What would the following position – time graphs represent? POSITION – TIME GRAPHS Position (m) [N] Ex. Use the graph below to answer the questions. a. Where did the object start? of b. What is the position the object at 3.0 s? c. What is the velocity of the object at 9 s? POSITION – TIME GRAPHS d. When was the object moving north? e. When was the object moving south? f. When was the object stopped? POSITION – TIME GRAPHS A position time graph which shows non-uniform motion (i.e. acceleration) would be displayed as a curved line on a graph. To determine the velocity of an object at a certain point in time (i.e. instantaneous velocity), we would need to determine the slope of the tangent to the point on the graph. A tangent is a line that is drawn along a curve that only touches the curve at one point. Tangents may be either positive or negative. POSITION – TIME GRAPHS Position (m) [N] Ex. Determine the velocity at 20 s on the graph below. Time (s) POSITION – TIME GRAPHS Questions page 450 – 451 #1, 2, 3, 4, 5, 6, 7 ACCELERATION Def’n: acceleration – the rate of change of velocity per unit of time, i.e. how much an object is speeding up or slowing down. Since velocity is a vector quantity, acceleration is also a vector quantity and, hence, has direction associated with it. Since velocity units are m/s, or likewise, and we are dividing by the time, the unit for acceleration will be m/s2, or likewise. aave v t ACCELERATION Since acceleration is the rate of change of velocity over time, the equation is often written as: 𝑣𝑓 − 𝑣𝑖 𝑎= 𝑡 This version of the formula is used because often objects accelerate while the are already moving, therefore, the initial velocity is not always 0. A positive acceleration means the object is speeding up while a negative acceleration means that the object is slowing down. ACCELERATION Ex. A skater increases her velocity from 2.0 m/s to 10.0 m/s in 3.0 seconds. What is the skater’s acceleration? ACCELERATION Ex. A car accelerates at a rate of 3.0 m/s2. If its original speed is 8.0 m/s, how many seconds will it take the car to reach a final speed of 25.0 m/s? ACCELERATION Ex. While travelling along a highway, a driver slows from 24 m/s to 15 m/s in 12 seconds. What is the car’s acceleration? ACCELERATION Ex. A cart rolling down an incline for 5.0 seconds has an acceleration of 4.0 m/s2. If the cart has a beginning speed of 2.0 m/s, what is its final speed? *worksheet #3 VELOCITY – TIME GRAPHS On a velocity time graph, a horizontal line represents a constant velocity (i.e. uniform motion) and an oblique line represents a changing velocity (i.e. non-uniform motion). A horizontal line above the t-axis represents a uniform motion in positive direction. A horizontal line below the t-axis represents a uniform motion in negative direction. VELOCITY – TIME GRAPHS VELOCITY – TIME GRAPHS VELOCITY – TIME GRAPH Much like with speed – time graphs, we can find the displacement from a velocity – time graph by finding the _______________________________. VELOCITY – TIME GRAPHS Velocity (m/s) [N] Ex. Determine the displacement from the graph below. Time (s) VELOCITY – TIME GRAPHS We can also construct a velocity – time graph when we are given a displacement – time graph. To do this, we need to determine the velocity of each line segment on the displacement – time graph. These graphs look a bit “strange” as the will be horizontal lines that seem to “jump” all over the place. VELOCITY – TIME GRAPHS Velocity (m/s) [E] Position (m) [E] Ex. Use the 𝑑 − 𝑡 graph below to construct a 𝑣 − 𝑡 graph. ACCELERATION ON GRAPHS On a distance – time graph or a displacement – time graph, acceleration would be represented by a curved line. d (m) 10 8 6 4 2 2 4 6 8 10 t (s) ACCELERATION ON GRAPHS On a speed – time or a velocity – time graph, acceleration is represented by an oblique line if the acceleration is constant. ACCELERATION ON GRAPHS On a speed – time or velocity – time graph, acceleration is represented by a curve if the acceleration is not constant. v (m/s) v (m/s) 10 10 8 8 6 6 4 4 2 2 2 4 6 8 10 t (s) 2 4 6 8 10 t (s) ACCELERATION ON GRAPHS To determine the acceleration on a curve at a certain point in time, you need to find the slope of the tangent drawn at that point. VELOCITY – TIME GRAPHS Page 456 – 457 #1, 2, 3, 4, 7, 9, 10
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