Coaching Prerequisites Coaches must not only have to know what

Building a Championship Team
DISRUPTIVE
PRESSURE BASKETBALL
ERNIE WOODS
The Three Major Causes
Of Defeat
1. POOR DEFENSE
2. POOR ATTITUDE
3. GROSS INDIVIDUALITY
On Defense
"The main idea is to keep the other team
from scoring -- not just the person you
are guarding!"
Disruptive Pressure Basketball
•
•
•
Based on the concept of total disruption.
Total disruption is achieved by having the
defense initiate the action, forcing the offense
out of their normal patterns.
Total disruption is achieved by trapping
either the ball handler or on the first pass.
Disruptive Pressure Defense
• Puts coaches into the game defensively.
• Forces players to anticipate and play
aggressively.
• Eliminates major upsets. Makes the
difference in close games. Makes you
competitive in mismatched games.
• Wins you big games & championships.
Keys to Success
•
•
•
•
Tremendous ball pressure.
Constant passing lane attack.
Strong backside help.
Aggressive rebounding
“Player performance is directly related
to the coach’s knowledge and teaching
ability.”
Coaching Prerequisites
• Coaches must not only have to know what they
are doing, but must also have an enthusiasm
and enjoyment for doing it.
• Coaches must impart this energy to team.
• Coaches should be well trained in the art of
teaching.
The four “E’s” of basketball
1.
2.
3.
4.
ENERGY
EMOTION
ENTHUSIASM
EFFORT
Three basic keys
to successful coaching.
1. Teach players to LISTEN.
2. Teach players to SEE things rather than
just looking at them.
3. Teach players to COMMUNICATE.
Verbally & with body language (eyes).
See page 5 & 90
Motor Learning
• Requires active learning on the part of the
players.
• Learning must be performed at game
speed.
• Proper execution is important.
• Repetition is a must for motor learning.
• Motor learning also requires mental
practice.
Terminology
•
•
•
•
The only thing in the game that changes.
Important that the entire coaching staff
uses the same offensive and defensive
terms.
Use short one syllable words whenever
possible.
Do not over coach, keep your instructions
simple.
Sequential Progression
•
•
•
One of the beauties of disruptive pressure is the
simplicity and the ease of teaching it.
By using short, descriptive words to teach the
various fundamental skills, players quickly
learn to play defense aggressively.
Disruptive pressure progresses naturally from
one-on-one, to two-on-two, to three-on-three,
to four-on-four, to five-on-five techniques.
Teamwork
•
•
•
•
Obviously in the game of basketball the
offensive player has a big advantage over a
defensive player.
Disruptive pressure eliminates the one on one
isolation game.
It not only provides helpside support but also
allows for double or triple teaming of an
offensive player.
Players must develop a defensive attitude to
anticipate and attack, rather than to react.
Conditioning
• Pressure defense demands a commitment
from all players to be in top physical
shape.
• Players must learn to work hard.
• Motor learning skills, such as basketball,
must be learned at game speed.
• Basketball players must be able to
execute when tired.
Time Management
• Most programs do not have a lot of practice
time, therefore it is imperative that you analyze
and organize your time wisely.
• In teaching disruptive pressure you will have to
teach and incorporate some of the system as the
season progresses.
• Must have patience and determination.
• May not be successful early in the season; but,
remember it is how you play in February and
March that counts, and that’s when disruptive
pressure defense is at its best.
Program Objectives
• Identify what the players are to know.
• How well they need to know it.
• Under what conditions the players are
to do it.
“Basketball is the most OVER COACHED,
but UNDER TAUGHT game in the
world.”
--- Bobby Knight
Basic Concepts
Neutralizing the Offensive Advantage
•
•
•
•
Trap Zones
Checkpoints
Helpside I
Box Pressure
Trap Zones
A
SECONDARY
A
Primary
SECONDARY
Primary
Primary
1
SECONDARY
C
SECONDARY
SECONDARY
Primary
B
B
Primary
SECONDARY
C
Primary
Checkpoints or Pushpoints
Sideline Push
X
X
X
X
X
1
1
X1
X1
X
1
X
Corner
X1
1
X
Free Throw
Line Extended
X
Half Court
X1
X
X
Free Throw
Line Extended
X
Corner
Baseline
RED
ZONE
Checkpoints or Pushpoints
Corner/Baseline Push
X
Baseline
Corner
3
X3
RED
ZONE
X
Protect
the
Elbows
X
X2
Baseline
Top Of
Circle
X
2
X
Corner
X
Helpside “I”
Strong Backside Help
X
Checkpoint
1
X4
Low I
5
Post
Front
4
2
Baseline
Push
X2
High I
2
X5
X3 3
X1
1
Double I (High/Low)
Pass
Denial
Helpside “I”
Strong Backside Help
X
Checkpoint
1
X5
X4
Low I
5
2
Mid I
4
3
X2
High I
2
Post
Front
Baseline
Push
X3 3
X1
1
Pass
Denial
Triple I (High/Mid/Low)
Incorrect: No Helpside Support
5
4
X4
X5
X3
Open Area
3
X2
2
X1
1
Helpside “I”
X
Checkpoint
1
Low I
2
X2
5
Post
Front
Invert}
4
2
High I
X5
Baseline
Push
X4
X3 3
X1
1
Pass
Denial
Double I - Inverting
Box Pressure
Cutting the court down in size
X
Checkpoint
X4
Low I
4
X2
High I
5
5
X5
4
Post
Front
3
1
Baseline
Push
2
X3 3
X1
2
1
Pass
Denial
Boxing the opponent into the corner
Box Pressure
Cutting the court down in size
X
Checkpoint
X5 5
X4 4
Low I
5
Mid I
4
X2
High I
2
3
Post
Front
1
Baseline
Push
2
X3 3
X1
1
Pass
Denial
Boxing the opponent into the corner
Incorrect: Ball Reversal
5
X4
X5
4
X1
///
//
2
/
X2
X3 3
1
Must defend the entire court (sideline to sideline)
Incorrect: Dribble Penetration
4
2
X4
5
X5
X2
X3 3
X1
1
Must defend the entire court (sideline to sideline)