Building a Championship Team DISRUPTIVE PRESSURE BASKETBALL ERNIE WOODS The Three Major Causes Of Defeat 1. POOR DEFENSE 2. POOR ATTITUDE 3. GROSS INDIVIDUALITY On Defense "The main idea is to keep the other team from scoring -- not just the person you are guarding!" Disruptive Pressure Basketball • • • Based on the concept of total disruption. Total disruption is achieved by having the defense initiate the action, forcing the offense out of their normal patterns. Total disruption is achieved by trapping either the ball handler or on the first pass. Disruptive Pressure Defense • Puts coaches into the game defensively. • Forces players to anticipate and play aggressively. • Eliminates major upsets. Makes the difference in close games. Makes you competitive in mismatched games. • Wins you big games & championships. Keys to Success • • • • Tremendous ball pressure. Constant passing lane attack. Strong backside help. Aggressive rebounding “Player performance is directly related to the coach’s knowledge and teaching ability.” Coaching Prerequisites • Coaches must not only have to know what they are doing, but must also have an enthusiasm and enjoyment for doing it. • Coaches must impart this energy to team. • Coaches should be well trained in the art of teaching. The four “E’s” of basketball 1. 2. 3. 4. ENERGY EMOTION ENTHUSIASM EFFORT Three basic keys to successful coaching. 1. Teach players to LISTEN. 2. Teach players to SEE things rather than just looking at them. 3. Teach players to COMMUNICATE. Verbally & with body language (eyes). See page 5 & 90 Motor Learning • Requires active learning on the part of the players. • Learning must be performed at game speed. • Proper execution is important. • Repetition is a must for motor learning. • Motor learning also requires mental practice. Terminology • • • • The only thing in the game that changes. Important that the entire coaching staff uses the same offensive and defensive terms. Use short one syllable words whenever possible. Do not over coach, keep your instructions simple. Sequential Progression • • • One of the beauties of disruptive pressure is the simplicity and the ease of teaching it. By using short, descriptive words to teach the various fundamental skills, players quickly learn to play defense aggressively. Disruptive pressure progresses naturally from one-on-one, to two-on-two, to three-on-three, to four-on-four, to five-on-five techniques. Teamwork • • • • Obviously in the game of basketball the offensive player has a big advantage over a defensive player. Disruptive pressure eliminates the one on one isolation game. It not only provides helpside support but also allows for double or triple teaming of an offensive player. Players must develop a defensive attitude to anticipate and attack, rather than to react. Conditioning • Pressure defense demands a commitment from all players to be in top physical shape. • Players must learn to work hard. • Motor learning skills, such as basketball, must be learned at game speed. • Basketball players must be able to execute when tired. Time Management • Most programs do not have a lot of practice time, therefore it is imperative that you analyze and organize your time wisely. • In teaching disruptive pressure you will have to teach and incorporate some of the system as the season progresses. • Must have patience and determination. • May not be successful early in the season; but, remember it is how you play in February and March that counts, and that’s when disruptive pressure defense is at its best. Program Objectives • Identify what the players are to know. • How well they need to know it. • Under what conditions the players are to do it. “Basketball is the most OVER COACHED, but UNDER TAUGHT game in the world.” --- Bobby Knight Basic Concepts Neutralizing the Offensive Advantage • • • • Trap Zones Checkpoints Helpside I Box Pressure Trap Zones A SECONDARY A Primary SECONDARY Primary Primary 1 SECONDARY C SECONDARY SECONDARY Primary B B Primary SECONDARY C Primary Checkpoints or Pushpoints Sideline Push X X X X X 1 1 X1 X1 X 1 X Corner X1 1 X Free Throw Line Extended X Half Court X1 X X Free Throw Line Extended X Corner Baseline RED ZONE Checkpoints or Pushpoints Corner/Baseline Push X Baseline Corner 3 X3 RED ZONE X Protect the Elbows X X2 Baseline Top Of Circle X 2 X Corner X Helpside “I” Strong Backside Help X Checkpoint 1 X4 Low I 5 Post Front 4 2 Baseline Push X2 High I 2 X5 X3 3 X1 1 Double I (High/Low) Pass Denial Helpside “I” Strong Backside Help X Checkpoint 1 X5 X4 Low I 5 2 Mid I 4 3 X2 High I 2 Post Front Baseline Push X3 3 X1 1 Pass Denial Triple I (High/Mid/Low) Incorrect: No Helpside Support 5 4 X4 X5 X3 Open Area 3 X2 2 X1 1 Helpside “I” X Checkpoint 1 Low I 2 X2 5 Post Front Invert} 4 2 High I X5 Baseline Push X4 X3 3 X1 1 Pass Denial Double I - Inverting Box Pressure Cutting the court down in size X Checkpoint X4 Low I 4 X2 High I 5 5 X5 4 Post Front 3 1 Baseline Push 2 X3 3 X1 2 1 Pass Denial Boxing the opponent into the corner Box Pressure Cutting the court down in size X Checkpoint X5 5 X4 4 Low I 5 Mid I 4 X2 High I 2 3 Post Front 1 Baseline Push 2 X3 3 X1 1 Pass Denial Boxing the opponent into the corner Incorrect: Ball Reversal 5 X4 X5 4 X1 /// // 2 / X2 X3 3 1 Must defend the entire court (sideline to sideline) Incorrect: Dribble Penetration 4 2 X4 5 X5 X2 X3 3 X1 1 Must defend the entire court (sideline to sideline)
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