Guest Service For The Gaming Industry Steve Browne, Raving Partner Inside this issue: The simple wisdom that should be – The focus of everything you do in the gaming industry … 1 Opening a casino in a saturated and challenging market – The story of Redwood Casino and their unique service approach … 4 You have to make a choice between being right and being engaged … 6 Gambling and Service sample pages … 10 Loyal customers may be your company’s greatest assets – But they can also be a giant pain in the neck … 14 About Steve Browne … 17 ravingconsulting.com 1 2 3 4 5 6 7 8 9 Samples Pages Gambling and Service Creating A Service Program Many gaming companies claim to offer great service and some do! Others offer pretty good service and others still offer hardly any service at all. Perhaps you’ve wandered the casino floor and noticed the type of service being provided. Perhaps you’ve seen employees gathering in groups to chat among themselves. Seen supervisors running from one fill or problem to the next without ever acknowledging the people they are serving. Seen cashiers offer up change and cash checks with nary a word spoken or a smile given. In many cases we think we are offering good service simply because we care about it, we mention it in the handbook and perhaps, once in a while we train for it. But the companies who give truly good service, even great service, have developed an in-house and company-wide service program to address this most critical of areas. Why? Because a 2-hour training class every so often just doesn’t do it. To focus on, and provide, great service, you need a program that invades every corner of your organization. You need a program with commitment from the top, buy-in from the middle and acceptance from the front-line. You need it to embrace the very nature of “how you do business around here.” And that’s what a good service program does. It slowly changes the company culture from the inside, from one of routine and mechanics, to service above self and truly caring about how people work with one another. It isn’t easy to create, and even harder to keep going. But the benefits are tremendous. From lower turnover to higher guest satisfaction to increased business levels to a better gaming product, great service is the cornerstone of what we sell in the gaming business, the gaming experience. Creating a service program becomes a difficult, and different, challenge for each company. Although Harrah’s has an excellent culture of service and has spent millions on training and service development you cannot follow their example because you are not Harrah's and never will be. You must use what is unique to your property, your culture, in order to be effective. Following are some absolutes you should consider when developing a service program. 10 Samples Pages Gambling and Service Develop Commitment – The management team, from the GM to all the department heads, must commit to the idea, for a service program affects every department. Create a Goal and Strategy – Without these you have no focus, and without that how can you help others to focus on the customer? Develop Basic Service Standards – You can talk all day about what constitutes good service. But your employees will need simple instructions if the program is to succeed out on the floor where it counts. Develop Training Materials – You need to present your standards in a way that not only instructs the employees in how-to, but also in why. Without that there is no buy-in from the front-line. Develop Accountability – Accountability for the program and its administration, and accountability for the standards and adherence to same. Measurement – Without measurement you have nothing upon which to base improvements and to keep it going. Take It To The Customers – Too many companies brag about service they don’t have. Now that you have it, don’t hide it. This also helps bring customers to bear on the accountability of the program. By incorporating all of these absolutes into the design of your service program you stand a far better chance of effecting meaningful change and developing great service levels on your casino floor. For unlike other industries, gaming involves a high degree of employee burn-out due to the highly stressful nature of the product we sell. In the “Us versus Them” world of casino gaming, true service is more than just a job procedure, it is way of operating, a way of life. 11 Samples Pages Gambling and Service More Than Money For employees today, success is defined by much more than just a paycheck. In a survey by Randstad North America, employees indicated the following when asked what constitutes success: Being trusted to get a job done (91%) Having power to make decisions that affect your own work (81%) Getting raises (74%) Getting promotions (66%) Gaining seniority (58%) Having power to make decisions that affect the company (58%) Happiness and Employees There are a lot of lessons to be learned from looking at what makes us happy. And they mostly relate to what we can teach our managers to make them better at understanding employee needs and desires, and use that understanding to better manage them for productivity and service. Following are some bullet training points you can use to construct training sessions for your supervisors and managers in the critical task of managing employees. Employees who feel their work is meaningful tend to be happier. How can we teach employees to find meaning in mundane tasks such as dishwashing and dealing? A big raise will not make you happy, but recognition for achievement will. How can we use these two facts to create a more rewarding workplace for employees? (Recognition Program?) Feeling competent at what you do tends to make you happy. How can we use this to create a better sense of well-being in our employees? (Better Evaluation?) Finally, the ability to develop friendships with positive and like-minded people leads to happiness. How could we develop mentoring to help employees develop these friendships in the workplace? The challenge? To use these points to create meaningful learning for your staff. T.I.P.S. – To Ensure Prompt Service Most people, if asked, will tell you a tip is meant to reward good service. But a lot of those people will tip the same amount regardless of what kind of service they get. Why? Because as Americans we are neurotic, guilt-prone, or don’t want to be thought of as cheap or ignorant. Or 12 Samples Pages Gambling and Service so says Cornell Professor Michael Lynn, who has studied tipping for 20 years. Some more facts about tipping. The major reason people tip is not for good service but to avoid social disapproval. Only about 4% of the variability in tip size is due to the tipper’s rating of the service. That 4% is also the same level of variability that the sun has on tip size (people tip up to 4% more on sunny days). A tip is also often a payment to reduce the “envy” caused by a perception that the customer is in a better position financially than the server. So what to do about the whys and wherefores of how people tip? Well, one thing is for sure. While bad service may not reduce the size of the tip (due to social disapproval) good service will substantially increase the size of the tip (due to feeling good). When you make someone feel good about themselves, they will reciprocate in kind. So teach good service for more tips. The Four F’s Rosabeth Moss Kanter, editor of Harvard Business Review, identified four qualities businesses need to strive for. She says those businesses who want to be competitive must be fast, focused, flexible, and friendly. Fast A "fast" business is one that can quickly adapt to the changing business environment. Focused A "focused" organization is one that understands and adjusts quickly to changing customer needs and demands. Flexible A "flexible" organization is one not totally locked into a rigid, bureaucratic organizational structure. Its flexibility centers on an environment of teamwork. They can build and disband teams as needed, capitalizing on the collective intelligence of the group. Friendly Finally, a "friendly" business is one that is easy and cooperative to work within. It is a place where workers want to come to work where they can contribute to the mission. It is a place where customers and suppliers work together supportively. 13 14 15 16 Mr. Steve Browne, Carson City, Nevada 34 + years in the gaming industry 10 years, owner of Cactus Jacks, Carson City, Nevada (locals casino) 12+ years as President of Raving Service (training division) Primary trainer for Raving’s partnerships with: Turning Stone Resort & Casino, New York Redwood Casino Hotel, California Tachi Place Casino Hotel, California Solaire Resort & Casino, Manila Hard Rock Rocksino Northfield Park, Ohio River Spirit Casino Muscogee (Creek) Nation, Oklahoma Jackpot Junction Casino Hotel, Minnesota Returning Presenter at: Raving’s Advanced Sales Model for Your Host Department OIGA – Oklahoma Indian Gaming Association Southern Gaming Summit and BingoWorld Conference Casino Marketing Conference & Tradeshow NIGA - National Indian Gaming Association Indian Gaming National Marketing Conference Contributing Writer for: Casino Journal Raving’s Strategic Solutions Magazine Books: “The Math of Player Development” 2013 “Gambling and Service” 2004 Additional Contacts: Mr. James Snead, CFO Tachi Palace Hotel & Casino, California [email protected] Mr. Jon Lucas, EVP of Hotel & Casino Operations Hard Rock International, Florida [email protected] 17 18 To receive our free electronic publications or to find out more about our custom player development programs: Amy Hergenrother VP Business Development [email protected] ravingconsulting.com 775-329-7864 19
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