RULES & REGULATIONS INTRAMURAL CO-ED DODGEBALL “Without your opponent you have no game, no contest and no fun. You are indebted to your opponent as they are indebted to you. The spirit of play is based on cooperation. Upholding high standards of integrity and fair play acknowledge this idea of cooperative competition.” FACILITY DESCRIPTION Recreation Services Intramural Co-Ed Dogeball takes place in the Frank Kennedy Centre in the New Gym located at 17 Dafoe Rd. on the University of Manitoba Campus. GENERAL 1. The following rules are specific to Intramural Dodgeball. Recreational Services Intramural Sport Handbook can be found at www.bisonrecreationservices.ca/intramurals 2. NO ALCOHOL is allowed inside the Frank Kennedy Centre. Disregard for this policy will result in expulsion from the league. 3. A referee will call every game. If, for some reason, a referee is not present it is the responsibility of the two teams to come to some agreement and indicate on the score sheet what arrangements were made. 4. All teams will be allowed a maximum of 2 forfeits or defaults for the season before being disqualified from the league. NOTE: You will receive 1 default if you miss 1 game in a night. You will also receive 1 default if you miss 2 games in one night. Teams must notify the Intramural Supervisor ahead of time if they will not be able to make it to a game. Not attending the team captains meeting will count towards a default. 5. The official has complete authority as to the severity of infractions and has the control to halt the play at any time if deemed appropriate. 6. Abuse or Harassment of any Intramural staff member or official or other players will not be tolerated and will be dealt with appropriately. ELEGIBITILY 1. Any current University of Manitoba student is eligible to participate in Intramural Dodgeball. 2. All players must sign the game sheet and show a VALID STUDENT I.D. 3. All players must have a valid 4-month Recreation Services membership. 4. Player additions must be done before game time at the Frank Kennedy Centre or Max Bell Customer Service Desk. Failure to do so will result in a default for the team. Competing for more than one Intramural Dodgeball team is not permitted. 5. Any team found with players who do not have a valid 4-month membership card and/or is caught sneaking players in will result in an automatic default of that game. Two defaults will result in expulsion from the league. This rule will be strictly enforced. 6. To be eligible for playoffs, a player must have completed in a minimum of two regular season games. TEAMS 1. Teams will be made up of six (6) to fifteen (15) players. 2. Each game begins with six (6) player’s competing on a side; others will be available as substitutes. 3. Each team must have at least two (2) out of six (6) players being members of the opposite gender start each game. Failure to have 2 members of the opposite gender will result in playing short, or forfeit. Note: Having six (6) males present and one (1) female will result in the being allowed five (5) people in a game with one of them being a female. If another female shows up, the team will be allowed to play full strength starting the next game. It will still be necessary for the 2 females to be on the court. FIELD DIMENSIONS & MARKINGS 1. The playing field shall be a rectangle 50 feet long and 30 feet wide, divided into two equal sections by a center-line and attack-lines 3 meters from, and parallel to, the centerline. 2. Pylons will be placed in each of the four corners of the playing field. BOUNDARIES 1. During play, all players must remain within the boundary lines. This means in-front of (the end-line), and in-between the pylons placed in the corners of the playing field. 2. Players may only leave the boundaries through their end-line only to retrieve stray balls. They must also immediately return through their end-line. 3. A player outside of the playing area MAY NOT legally throw at an opponent. 4. A player outside of the playing area MAY NOT catch a ball to eliminate an opponent. A ball caught out of bounds will not result in the thrower or catcher being eliminated. 5. A player outside of the playing area CAN BE eliminated by a live thrown ball. 6. A player may not: a. Exit or re-enter the field through their sideline. b. Leave the playing field (side-line or end-line) to avoid being hit by, or attempt to catch, a ball. c. Have any part of their body contact the ground on their opponents’ side of the court. Players may reach over the centre line, and side-lines to grab a ball AS LONG AS they do not touch the floor outside of the playing area (or put weight on the dodgeball to avoid touching the floor outside the playing area). EQUIPMENT 1. The balls used will be 7” and 8” rubber-coated foam balls. 2. The number of balls used in a regulation game is six (6). 3. All clothes/uniforms/shoes are considered part of the player’s body. THE GAME 1. Teams will alternate sides following each game. 2. The object of the game is to eliminate all opposing players by getting them “OUT”. This may be done by: 1. Hitting an opposing player with a LIVE ball thrown ball below the head. 2. Catching a LIVE ball thrown by your opponent before it hits the ground. Note: No player will be allowed back into the game as a result of catching a LIVE thrown ball. Also, if a thrown ball hits multiple players on a team, only the first player hit will be considered out. 3. Trying to block/deflect a ball where the ball being thrown hits your ball first, then any part of your body. Note: Deflecting a ball into a teammate will not result in an “OUT”. 4. An opposing player stepping out of bounds. Note: Players may not hold onto the ball for more than 5 seconds. Holding a ball for more than 5 seconds will result in an “OUT” (See 5-Second Violation). LIVE BALL (definition): A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside the playing field (wall, ceiling, etc) 3. A player may use one (1) ball to block/deflect oncoming balls. 4. Players may only posses one ball at anyone moment in the game, violation of this rule will result in an out. Note: If a player has a ball, and catches another, both the thrower and the catcher will be out. 5. If a person throws a ball at an opposing player and it is deflected off their shoulder, they are allowed to try and catch it. If they catch it the person that threw the ball will be out, however, if the player trying to catch it drops it they will be out. Any-other team mate who would catch it would SAVE the person hit first. Note: If any other player than the person who the ball deflected off of catches a deflect ball, the opposing player who threw the ball is not out, and the person who got hit first is “SAVED”. OPENING RUSH RULE 1. Game begins by placing the dodgeballs along the center line – three on one side of the center half, and 3 on the other. 2. 3. Players then take a position behind their end-line, contacting the wall with their hand. Following a signal by the official, teams may approach the centerline to retrieve balls. Teams may only retrieve balls to their right of the center half. Once a ball is retrieved it must be taken behind the attack line before it can be legally thrown. Teams have 30 seconds from the start match signal to retrieve their balls before they become considered open balls (where both teams will be allowed to possess the balls). TIMING, WINNING THE GAME & WINNING THE MATCH 1. The first team to legally eliminate all opposing players will be declared the winner of that game. 2. 3. 4. Each Match will be 20 minutes long, with unlimited games in that time limit. The winner of the match will be the team with the most game-wins within that 20 minute period. If a game is still in play at the end of 20 minutes, it will be allowed to finish. If teams are tied at the end of 20 minutes, one more additional game will be played to determine the winner of the match. TIME-OUTS & SUBSTITUTIONS 1. Each team will be allowed one (1) 30 second time-out per match (not game). 2. A team may substitute players only during breaks between games, or in the case of an injury. Note: players cannot be substituted during a live game. 5-SECOND VIOLATION 1. In order to reduce stalling, a violation will be called if a team in the lead controls ALL six balls on their side of the court for more than 5 seconds. 2. A violation will be called if a player holds onto a ball for more than 5 seconds. NOTE: You CANNOT bounce the ball or throw the ball in the air every 5 seconds to avoid a 5Second Violation; you must throw your ball over the centre-line before the end of 5 seconds. 3. In both cases above, a player from the offending team will be required to leave the court and therefore will be “OUT”. PENALTIES 1. A penalty may be given for a 5-second Violation(s). The offending player will be declared “OUT.” 2. A penalty may also be given for unsportmanlike conduct which may include, but not limited to: a. Foul language b. Hits above the shoulders or with intent to harm c. Unnecessary roughness d. Arguing with officials, volunteers, staff, participants or fans e. Abuse of the “honor system” DEFAULTS 1. Any team not ready to play at the scheduled start time will automatically lose a game for every 5 minutes that they are late. 2. After 15 minutes have passed, the game will be recorded as a default. The score of a defaulted match will be 4-0 for the opposing team. A team must have a minimum of four players to start a game. RULE ENFORCEMENT 1. Rules will be enforced by the official as well as the “honor system”. 2. Players will be expected to rule whether or not a hit was legal or whether they were legally eliminated. If a player is caught abusing the honor system a penalty may be given in addition to the “out”. 3. The referee will be the primary determiner of the call but if they call upon the player, the “honor system” rule is to be respected. ALL DECISIONS MADE BY THE REFEREE ARE FINAL – NO EXCEPTIONS. PLAYOFFS 1. Playoff formats will be decided on halfway through the regular season and will be communicated to the team captain’s. To be eligible for playoffs, a player must have completed in a minimum of two regular season games. NOTICE: ANY SECTION OF THESE RULES MAY BE SUBJECT TO CHANGE AT ANY TIME AT THE DISCRETION OF THE COORDINATOR OF ADULT INSTRUCTION, INTRAMURALS, SPORT LEAGUES & CLUBS. THE COORDINATOR OF ADULT INSTRUCTION, INTRAMURALS, SPORT LEAGUES & CLUBS RESERVES THE RIGHT TO RULE ON ANY ISSUE NOT SPECIFICALLY OR COMPLETELY COVERED IN THESE RULES. NOTE: All game protests must be received in writing within 24 hours of the game to 156 Frank Kennedy Centre.
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