Diapositiva 1 - WordPress.com

ProD
Table Tennis
with Alex Chen @ CSS
[email protected]
Table of Content
Intro – 10 min (8:30-8:40)
Part 1 – Theory 40 min (8:40 ~ 9:20)
• Why table tennis?
• Rules and terminologies of Table Tennis
• Strokes and strategies of Table tennis
• Choosing equipment and funding + resources
Break - 5 minutes + Setup – 5 minutes
Part 2 – Action (9:30~10:55)
• Rallies and drill (10 min break rally) (till 9:40)
• Double elimination (30 min lunch game) (till 10:10)
• Round robin (50 min club game) (till 11:00)
Part 2 – Discussion (11:00~11:30)
• Moving forward (intermural game, getting together …etc)
PART 1
Theory
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•
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•
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•
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Why table tennis?
Health benefit
Low Risk of Injury
Weight Loss
Social Bonding
Benefit for Older People
Good for the brain
Anytime/anywhere
Low cost
Easy to improve (machine training)
http://tabletennis.about.com/od/beginnersguide/tp/reasonstoplay.htm
PART 1
Theory
Rules and terminologies
Service
• Net height toss from
palm
• Strike above table and
behind line.
• One bounce each side
• Unlimited let/reserve.
• Free hand not touching
table
http://www.killerspin.com/spin-info-table-tennis-rules/
Keywords
• Service: net, let, re-serve,
toss, strike, net-height,
rally, point, net assembly
• Rally: let, edge, side.
• Game: 11-point game,
deuce, game-point
• Match: change side/service,
3 of 5, match-point
• Double’s game: Right side
serve, alternate hits, swap at
end of service
PART 1
Theory
Rules and terminologies
Rally
• Return ball on first
bounce
• Must hit opponent’s
side
• Let is good return
• Must hit surface or
edge of table, not sides
http://www.killerspin.com/spin-info-table-tennis-rules/
Keywords
• Service: net, let, re-serve,
toss, strike, net-height, rally,
point, net assembly
• Rally: let, edge, side.
• Game: 11-point game,
deuce, game-point
• Match: change side/service,
3 of 5, match-point
• Double’s game: Right side
serve, alternate hits, swap at
end of service
PART 1
Theory
Rules and terminologies
Game
•
•
•
•
•
•
•
•
•
•
Return ball on first bounce
Must hit opponent’s side
“Let” is a good return
Must hit surface or edge of table,
not sides
2 serves each, coin toss or rally to
decide start or side
When 10-10, one serve each, must
win by 2 pts
Re-serve on dispute
5:9, server : receiver
5:9, 9:5 change service
Last point to win is call game-point
http://www.killerspin.com/spin-info-table-tennis-rules/
Keywords
• Service: net, let, re-serve,
toss, strike, net-height, rally,
point, net assembly
• Rally: let, edge, side.
• Game: 11-point game,
deuce, game-point
• Match: change side/service,
3 of 5, match-point
• Double’s game: Right side
serve, alternate hits, swap at
end of service
PART 1
Theory
Rules and terminologies
Match
•
•
•
•
Each match consists of many
games. Number of games can
be any odd number 1, 3, 5, 9
Winner of the match must win
more than half of total games
3 of 5 match, is also called best
of 5. Match ends when a player
reaches the winning number of
games.
Last point to win match is called
match-point
http://www.killerspin.com/spin-info-table-tennis-rules/
Keywords
• Service: net, let, re-serve,
toss, strike, net-height, rally,
point, net assembly
• Rally: let, edge, side.
• Game: 11-point game,
deuce, game-point
• Match: change
side/service, 3 of 5, matchpoint
• Double’s game: Right side
serve, alternate hits, swap at
end of service
PART 1
Theory
Rules and terminologies
Double’s game
•
•
•
•
Men’s, Women’s, Mix double
Service from server’s right side
table to receiver’s right side
table.
Swap after service ends
Must alternate hits
http://www.killerspin.com/spin-info-table-tennis-rules/
Keywords
• Service: net, let, re-serve,
toss, strike, net-height, rally,
point, net assembly
• Rally: let, edge, side.
• Game: 11-point game,
deuce, game-point
• Match: change side/service,
3 of 5, match-point
• Double’s game: Right side
serve, alternate hits, swap
at end of service
PART 1
Theory
Stroke and Strategies
Hitting Side
•
•
Forehand hit: right side hit with
right hand hold (and vice versa)
Backhand hit: left side hit with
right hand hold (and vice versa)
http://en.wikipedia.org/wiki/Table_tennis
Keywords
Hitting Sides: forehand,
backhand
Offensive: hit, loop, counter,
flick, smash
Defensive: push, chop, block,
lob
Spin
PART 1
Theory
Stroke and Strategies
Offensive Strokes
•
•
•
•
•
Hit: perpendicular to direction of
ball, for speed rather than spin
Loop: create top spin, more
spin, better control, less speed
Counter: hold racket steady, to
hit off the bounce
Flick: close to table stroke,
focus on wrist motion
Smash: strike high or close to
net ball, hard strike
http://en.wikipedia.org/wiki/Table_tennis
Keywords
Hitting Sides: forehand,
backhand
Offensive: hit, loop, counter,
flick, smash
Defensive: push, chop, block,
lob
Spin
PART 1
Theory
Stroke and Strategies
Defensive Strokes
•
•
•
•
Push: keep ball alive, minor
underspin. Emphasize on
placement
Chop: create strong backspin,
creates float effect
Block: Like a counter, position
racket to bounce ball back.
Lob: high loop, aim to gain
time, providing trick spins.
http://en.wikipedia.org/wiki/Table_tennis
Keywords
Hitting Sides: forehand,
backhand
Offensive: hit, loop, counter,
flick, smash
Defensive: push, chop,
block, lob
Spin
PART 1
Theory
Stroke and Strategies
Types of Spin
•
•
•
•
Back spin: float
Top spin: drives forward
Side spin: curves
Cork spin: back + side spin,
short serve with multiple
bounces
http://en.wikipedia.org/wiki/Table_tennis
Keywords
Hitting Sides: forehand,
backhand
Offensive: hit, loop, counter,
flick, smash
Defensive: push, chop, block,
lob
Spin
PART 1
Theory
Equipment and funding
Table
• Top: MDF board, ½ in to 1 in
• Folding material and
mechanism (plastic or metal,
save hinges)
Racket
• Pre-assembled, cheap, good
for defense rackets
Assembled rackets
• Purchase blade/rubber
separately, infinite combination
Net
• Clip-on on vs screw-on.
https://www.megaspin.net
Keywords
Tables: table top, folding
mechanism,
Racket: defensive
Assembled rackets: blade and
rubber
Ball: stars, hardness
Net: Clip on vs screw on, net
replacements
PAC Gaming fund
PART 1
Theory
Equipment and funding
Funding
• Weekly game
• Community donation / drop-in
fee
• PAC gaming fund
https://www.megaspin.net
Keywords
Tables: table top, folding
mechanism,
Racket: defensive
Assembled rackets: blade and
rubber
Ball: stars, hardness
Net: Clip on vs screw on, net
replacements
PAC Gaming fund
PART 2
Action
Action
Rallies (10 min)
• Break rallies
• Sample rally, fh/bh, all corners,
single/double
• “Reach 10” or “3 ball strike”
system to move forward
• Score card
http://mrchenca.wordpress.com/tt-club/calendar/
Keywords
• Rallies and drill (10 min
break rally) (till 9:40)
• Double elimination (30 min
lunch game) (till 10:10)
• Round robin (50 min club
game) (till 11:00)
PART 2
Action
Action
Double elimination (30 min)
• Setting up – spreadsheet
• Game master and umpire (next
up or eliminated player)
• Score card
http://mrchenca.wordpress.com/tt-club/calendar/
Keywords
• Rallies and drill (10 min
break rally) (till 9:40)
• Double elimination (30 min
lunch game) (till 10:10)
• Round robin (50 min club
game) (till 11:00)
PART 2
Action
Action
Round robin (50 min)
• Everyone plays everyone
• Setting up – spreadsheet
• Score card
http://mrchenca.wordpress.com/tt-club/calendar/
Keywords
• Rallies and drill (10 min
break rally) (till 9:40)
• Double elimination (30 min
lunch game) (till 10:10)
• Round robin (50 min club
game) (till 11:00)
PART 3
Discussion
Discussion
CSS TT Club practice times and
resource
• http://tabletennis.mrchen.ca
CMS TT Club practice time and
resource
http://mrchenca.wordpress.com/tt-club/calendar/
Keywords
• Moving forward (intermural
game, getting together
…etc)