ProD Table Tennis with Alex Chen @ CSS [email protected] Table of Content Intro – 10 min (8:30-8:40) Part 1 – Theory 40 min (8:40 ~ 9:20) • Why table tennis? • Rules and terminologies of Table Tennis • Strokes and strategies of Table tennis • Choosing equipment and funding + resources Break - 5 minutes + Setup – 5 minutes Part 2 – Action (9:30~10:55) • Rallies and drill (10 min break rally) (till 9:40) • Double elimination (30 min lunch game) (till 10:10) • Round robin (50 min club game) (till 11:00) Part 2 – Discussion (11:00~11:30) • Moving forward (intermural game, getting together …etc) PART 1 Theory • • • • • • • • • Why table tennis? Health benefit Low Risk of Injury Weight Loss Social Bonding Benefit for Older People Good for the brain Anytime/anywhere Low cost Easy to improve (machine training) http://tabletennis.about.com/od/beginnersguide/tp/reasonstoplay.htm PART 1 Theory Rules and terminologies Service • Net height toss from palm • Strike above table and behind line. • One bounce each side • Unlimited let/reserve. • Free hand not touching table http://www.killerspin.com/spin-info-table-tennis-rules/ Keywords • Service: net, let, re-serve, toss, strike, net-height, rally, point, net assembly • Rally: let, edge, side. • Game: 11-point game, deuce, game-point • Match: change side/service, 3 of 5, match-point • Double’s game: Right side serve, alternate hits, swap at end of service PART 1 Theory Rules and terminologies Rally • Return ball on first bounce • Must hit opponent’s side • Let is good return • Must hit surface or edge of table, not sides http://www.killerspin.com/spin-info-table-tennis-rules/ Keywords • Service: net, let, re-serve, toss, strike, net-height, rally, point, net assembly • Rally: let, edge, side. • Game: 11-point game, deuce, game-point • Match: change side/service, 3 of 5, match-point • Double’s game: Right side serve, alternate hits, swap at end of service PART 1 Theory Rules and terminologies Game • • • • • • • • • • Return ball on first bounce Must hit opponent’s side “Let” is a good return Must hit surface or edge of table, not sides 2 serves each, coin toss or rally to decide start or side When 10-10, one serve each, must win by 2 pts Re-serve on dispute 5:9, server : receiver 5:9, 9:5 change service Last point to win is call game-point http://www.killerspin.com/spin-info-table-tennis-rules/ Keywords • Service: net, let, re-serve, toss, strike, net-height, rally, point, net assembly • Rally: let, edge, side. • Game: 11-point game, deuce, game-point • Match: change side/service, 3 of 5, match-point • Double’s game: Right side serve, alternate hits, swap at end of service PART 1 Theory Rules and terminologies Match • • • • Each match consists of many games. Number of games can be any odd number 1, 3, 5, 9 Winner of the match must win more than half of total games 3 of 5 match, is also called best of 5. Match ends when a player reaches the winning number of games. Last point to win match is called match-point http://www.killerspin.com/spin-info-table-tennis-rules/ Keywords • Service: net, let, re-serve, toss, strike, net-height, rally, point, net assembly • Rally: let, edge, side. • Game: 11-point game, deuce, game-point • Match: change side/service, 3 of 5, matchpoint • Double’s game: Right side serve, alternate hits, swap at end of service PART 1 Theory Rules and terminologies Double’s game • • • • Men’s, Women’s, Mix double Service from server’s right side table to receiver’s right side table. Swap after service ends Must alternate hits http://www.killerspin.com/spin-info-table-tennis-rules/ Keywords • Service: net, let, re-serve, toss, strike, net-height, rally, point, net assembly • Rally: let, edge, side. • Game: 11-point game, deuce, game-point • Match: change side/service, 3 of 5, match-point • Double’s game: Right side serve, alternate hits, swap at end of service PART 1 Theory Stroke and Strategies Hitting Side • • Forehand hit: right side hit with right hand hold (and vice versa) Backhand hit: left side hit with right hand hold (and vice versa) http://en.wikipedia.org/wiki/Table_tennis Keywords Hitting Sides: forehand, backhand Offensive: hit, loop, counter, flick, smash Defensive: push, chop, block, lob Spin PART 1 Theory Stroke and Strategies Offensive Strokes • • • • • Hit: perpendicular to direction of ball, for speed rather than spin Loop: create top spin, more spin, better control, less speed Counter: hold racket steady, to hit off the bounce Flick: close to table stroke, focus on wrist motion Smash: strike high or close to net ball, hard strike http://en.wikipedia.org/wiki/Table_tennis Keywords Hitting Sides: forehand, backhand Offensive: hit, loop, counter, flick, smash Defensive: push, chop, block, lob Spin PART 1 Theory Stroke and Strategies Defensive Strokes • • • • Push: keep ball alive, minor underspin. Emphasize on placement Chop: create strong backspin, creates float effect Block: Like a counter, position racket to bounce ball back. Lob: high loop, aim to gain time, providing trick spins. http://en.wikipedia.org/wiki/Table_tennis Keywords Hitting Sides: forehand, backhand Offensive: hit, loop, counter, flick, smash Defensive: push, chop, block, lob Spin PART 1 Theory Stroke and Strategies Types of Spin • • • • Back spin: float Top spin: drives forward Side spin: curves Cork spin: back + side spin, short serve with multiple bounces http://en.wikipedia.org/wiki/Table_tennis Keywords Hitting Sides: forehand, backhand Offensive: hit, loop, counter, flick, smash Defensive: push, chop, block, lob Spin PART 1 Theory Equipment and funding Table • Top: MDF board, ½ in to 1 in • Folding material and mechanism (plastic or metal, save hinges) Racket • Pre-assembled, cheap, good for defense rackets Assembled rackets • Purchase blade/rubber separately, infinite combination Net • Clip-on on vs screw-on. https://www.megaspin.net Keywords Tables: table top, folding mechanism, Racket: defensive Assembled rackets: blade and rubber Ball: stars, hardness Net: Clip on vs screw on, net replacements PAC Gaming fund PART 1 Theory Equipment and funding Funding • Weekly game • Community donation / drop-in fee • PAC gaming fund https://www.megaspin.net Keywords Tables: table top, folding mechanism, Racket: defensive Assembled rackets: blade and rubber Ball: stars, hardness Net: Clip on vs screw on, net replacements PAC Gaming fund PART 2 Action Action Rallies (10 min) • Break rallies • Sample rally, fh/bh, all corners, single/double • “Reach 10” or “3 ball strike” system to move forward • Score card http://mrchenca.wordpress.com/tt-club/calendar/ Keywords • Rallies and drill (10 min break rally) (till 9:40) • Double elimination (30 min lunch game) (till 10:10) • Round robin (50 min club game) (till 11:00) PART 2 Action Action Double elimination (30 min) • Setting up – spreadsheet • Game master and umpire (next up or eliminated player) • Score card http://mrchenca.wordpress.com/tt-club/calendar/ Keywords • Rallies and drill (10 min break rally) (till 9:40) • Double elimination (30 min lunch game) (till 10:10) • Round robin (50 min club game) (till 11:00) PART 2 Action Action Round robin (50 min) • Everyone plays everyone • Setting up – spreadsheet • Score card http://mrchenca.wordpress.com/tt-club/calendar/ Keywords • Rallies and drill (10 min break rally) (till 9:40) • Double elimination (30 min lunch game) (till 10:10) • Round robin (50 min club game) (till 11:00) PART 3 Discussion Discussion CSS TT Club practice times and resource • http://tabletennis.mrchen.ca CMS TT Club practice time and resource http://mrchenca.wordpress.com/tt-club/calendar/ Keywords • Moving forward (intermural game, getting together …etc)
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