For Head Coach - IAABO Board #6

January 31, 2010
Meeting Topics
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Fight/Non-Fight Rule
Alternating Possession Arrow
Observations/Reminders
Injury Prevention Tips
It Happened Here on Bd. #6
Video Plays
Closing Thoughts
Bd. 6 Mechanics 101
Dedication
3
Fight/Non-Fight Rule
• Fighting (Rule 4-18) is a flagrant act and can occur
when the ball is dead or live. Fighting includes, but is
not limited to acts such as:
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- An attempt to strike, punch or kick an opponent
with a fist, hands, arms, leg or feet regardless of
whether contact is made.
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- An attempt to instigate a fight by committing
unsporting acts toward an opponent that causes an
opponent to retaliate by fighting.
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Fight/Non-Fight Rule
• If A1 and B1 fight during a live or dead ball, each are
charged with a flagrant technical foul and
disqualified from the game.
• No free throws since this is a double personal or
double technical flagrant foul.
• Charge each team with one foul toward the team
total.
• Resume play at point of interruption or use the
alternating possession arrow if no player/team
control.
5
Bench Personnel
Leave Bench and Participate in Fight
• If a player (or players) leaves the bench during a fight
and participates in the fight that player (or players)
is charged with a flagrant technical foul and
disqualified.
• Head coach charged with an indirect foul for each
player who participates in the fight.
• A team foul is charged for each disqualified player. If
the same number of bench personnel leave the
bench for both teams, there will no free throws.
6
Bench Personnel
Leave Bench and Do Not Participate in Fight
• If a player (or players) leaves the bench during a fight
or when a fight may break out and do not fight, they
are charged with a flagrant technical foul and
disqualified.
• Head coach is charged with ONE indirect foul
regardless of the number of offenders.
• A team foul is charged for each disqualified player.
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Situation #1
• Bench personnel A6, A7 and B6, B7 leave the
bench during a fight between A5 and B5
• B7 gets into the fight.
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Ruling #1
• Player A5 and B5 and bench personnel A6, A7, B6, B7 are
charged with flagrant technical fouls and disqualified.
• Team A Head coach is charged with one indirect technical foul
for A6 and A7 leaving the bench.
• Team B Head coach is charged with two indirect technical
fouls - one for B6 and B7 leaving the bench and one for B7
fighting.
• Team B and Team A are assessed two team fouls each.
• No free throws
• Resume play at point of interruption.
9
Reminders
• For Players - Any player(s) who leaves the bench, no matter if
they fight or not, are ejected to the bench area, not the
locker room. This is a flagrant technical foul on the player(s)
and a team foul(s) towards the team total. Example – 3
players leave bench and fight/do not fight. Ruling – 3 player
ejections and 3 team fouls.
• For Head Coach – if no fighting by bench personnel; there is
only 1 indirect technical foul assessed to Head Coach
regardless now many players leave bench and do not fight.
Example – 3 players leave bench but do not fight. Ruling – 3
players ejected, 3 team fouls, 1 indirect technical to coach.
There is no team foul associated with the indirect technical
foul.
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Reminders
• For Head Coach – if fighting by bench personnel; there is an
indirect technical foul assessed to Head coach for EACH player
that fights. Example – 3 players leave bench and fight. Ruling
– 3 players ejected, 3 team fouls, 3 indirect technical fouls to
Head coach resulting in ejection. There are no team fouls
associated with the indirect technical foul.
Coaches –
• - if head coach leaves bench to help stop the fight, you
beckoned head coach;
• - if assistant coach(es) leaves the bench, they are charged
with a flagrant technical foul and disqualified to the locker
room.
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Reminders
Officials
• get the numbers of the fighters. Seek help from scorers and
timer.
• be consistent and realistic about your definition for “leaving
the bench”
• do not get physical with the players/coaches
• get players to benches, then get together with your partner to
review the situation and your decision(s)
• talk to both coaches
• insure that the scorers include your decisions in the
scorebook
• report to assignment commissioner
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Alternating Possession & Arrow
Definition
Alternating Possession - the method of putting
the ball in play subsequent to a jump ball to
start a game or an extra period. (Rule 4-2)
Arrow – a device located at the table to
indicate direction of a team’s basket.
(Rule 4-2)
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Setting the Initial
Occurs at the start of game and any extra period and can begin in a variety of
ways:
Jump Ball to Start Game or Extra Period – 99% of time, Jumper A1 taps the
ball and the ball is controlled by a teammate or an opponent. When
control is established by either team, the Alternating Possession Arrow is
set to the other team.
- Team A gains control, AP Arrow is set to Team B basket (not Team
B bench). This is a regular throw-in (TI).
If ball is not controlled and is tipped out of bounds by Team A, the AP
arrow will be directed immediately to Team A basket when the official
gives ball to Team B. This throw-in is a regular throw-in (TI) not a AP Throw
in (APTI).
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Setting the Initial
Unusual situations can occur when fouls or violations occur
before or during the jump ball or before player/team control
is established.
Examples –
1. Personal foul/violation occurs by A1 during the officials’ toss
to start the game.
Resume Play – Team B receives the ball for throw-in (TI)
closest to spot of foul/violation. Arrow is immediately set to
Team A. No time should go off clock.
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Setting the Initial
2. Jumper A1 catches ball after tapped by Jumper B1
Resume Play - Violation by Team A. Ball awarded to Team B
for throw-in (TI) at division line and AP Arrow is directed to
Team A basket .
3. Technical foul is called on Team A before start of game or
during the officials’ toss.
Resume Play – Team B is awarded 2 free throws and possession of ball at the
division line. AP arrow is immediately set to Team A basket. when Team B is
awarded the throw-in (TI).
Note – AP arrow is not set when Team B attempts free throws but rather when
Team B possess ball for throw-in. This occurs only for setting initial arrow.
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Setting the Initial
4. Jump Ball to Start an Extra Period
Foul is called on Team A during the officials’ toss to start the
extra period. Team A has now committed 8 team fouls.
Resume Play – Team B is awarded the ball for free throw(s).
AP arrow is pointed to Team A basket immediately when
Team has control for the attempted free throws.
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Alternating Possession Situations
Examples:
- Held ball
- Ball goes out of bounds off both teams simultaneously
- Ball becomes dead with neither team in control
- Simultaneous floor or free throw violations
- Live ball lodges between ring and backboard
- Simultaneous goaltending or basket interference violations
- Double personal, double technical foul is called and there is
no team control
When one of these situations occurs, resume play with a AP
Throw-in (APTI).
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Reverse/Not Reverse
Once AP Arrow has been initially set, when is the AP Arrow
reversed?
Start of 2nd, 3rd and 4th periods or for any AP situation
reversed – when throw-in ends legally or when Team with AP
Throw-in (APTI) commits a violation. Scorer must wait until
the APTI ends. Scorer should not reverse AP Arrow when ball
is possessed by thrower-in.
not reversed – if APTI ends illegally (intentional kick) or foul
is committed during the APTI. The subsequent throw-in (TI),
if there are no free throws, is not a APTI, just a regular TI.
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AP
Situations
Situations
1. A held ball is called. Team A has AP Arrow and the APTI. A1 leaves the
designated spot causing a violation. Team A violates and loses the ball
and the AP arrow.
Resume Play – Team B receives the ball for a regular throw-in (TI) at spot
closest to where held ball occurred. AP Arrow is reversed immediately to
Team B when official bounces or hands ball to Team B.
2.
A double personal foul is called and there is no player/team control. The
AP arrow is pointing to Team A basket. Official gives ball to Team A for
APTI closest to where double foul occurred. A1 throws the ball directly
into the basket. Team A violates and loses the AP arrow and the ball.
Resume Play - Team B receives the ball for a regular throw-in (TI) at spot
of Team A APTI. The AP Arrow is reversed immediately to Team B.
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Situations
Situations
3. A1 and B1 cause the ball to go out-of-bounds. The AP Arrow is pointing
to Team B basket. Official gives ball to Team B for AP TI. The officials and
the “AP arrow person” must know that the AP Arrow is not reversed
when ball is possessed by Team B!
A1 fouls B2 during the APTI. Team B is not in the bonus.
Resume Play – The AP arrow is not reversed. Team B receives the ball for
a regular throw-in (TI) and not a APTI.
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Other Important Reminders
• The AP Arrow must be kept in the scorebook by the scorers.
Discuss with scorers before game starts and determine who –
scorer, timer, other is responsible for AP Arrow
• The AP Arrow must be at the scorer’s table even if it is on the
clock.
• The AP Arrow is reversed at half time by the Referee and the
designated “AP Arrow person”.
• AP arrow mistakes are not “correctable errors”
• Once throw-in ends, it is too late to correct the mistake of
allowing wrong team to make the throw-in
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Reminders
Correctable Error Situation
A1 is fouled by B1. A1 is awarded 1-1.
It should have been 2 free throws for 10th foul.
A1 misses free throw, B2 rebounds and dribbles to
their front court and is fouled by A2. Team B is in
bonus.
Coach of Team A now asks if A1 should have 2 free
throws.
Is this correctable? How is play resumed?
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Reminders
Correctable Error Situation
Yes, Team A can attempt 2nd free throw since the
error was found before the 2nd live ball after the
clock had started. If ball had been handed to B2 for
free throws, it is too late to correct.
A1 attempts free throw with no players lined-up.
B2 then attempts 1-1 with players lined-up.
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Reminders
Jump Ball – it is a violation if jumper taps ball 3 times or
catches the ball before it touches the floor, a nonjumper or official.
• It is ok for jumper to tap the ball 2 times.
Inadvertent Whistle – occurs while ball is in flight for
goal.
- ball remains live. If successful, resume play with
throw-in and player is allowed to run end line. If
unsuccessful, resume play with AP arrow.
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Play Situation
• Player A1 is holding ball and B1 reaches in and
causes held ball as Coach for Team A or A2 is
calling time-out. How do you handle?
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Injury Prevention
• Wear the right equipment, especially good shoes.
• Strengthen muscles. Conditioning exercises before games
strengthens muscles used in play.
• Increase flexibility. Stretching exercises before and after
games increase flexibility.
• Avoid heat injury by drinking plenty of fluids before, during
and after game.
• Take breaks. Rest periods during games can reduce injuries
and prevent heat illness.
• Stop the activity if there is pain.
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Primary Coverage Area (PCA) – critical that we all understand and work at PCA.
Consciously pass off and accept coverage of the ball; communicate with your partner.
If you have primary ball responsibility, stay with the ball/shooter – feet, foul, and floor.
If you don’t have primary ball responsibility, see what your partner can’t see.
Yes, it happened on Bd. 6!
• New Bd. 6 mechanic unveiled by Tami Hyde
• Sitting on player signal
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Yes, it happened on Bd. 6!
Coach picked foul shooter
new college rule, not high school
32 minutes in a game
Not in Pat Antolini game!
7 players ejected
Kobelski and Crockett
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Yes, it happened on Bd. 6!
“Watching your partner’s back”
Driving with Chuck
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Ouote
“Two hours of total focus; no work, no
significant other, no kids; all basketball.”
Dan Marsh – Dec. 2009