Name of Activity: Jenga Boom Type of modality Game/ Game with Rule(s) Type of play Solitary (1 person) or Shared (2+ more persons) Interaction pattern Extra-Individual (if Solitary play) or Inter-individual (if Shared play) # of participants required 1+ Equipment/supplies - Jenga Boom Game (includes a base with built in detonator, 36 wooden Jenga blocks, and instruction sheet for game) - Flat Surface (ground or table top) for game play - Chair(s) (if a table is being utilized for play and individual(s) are not able to stand for extended periods of time) - Well Illuminated Area - Area with adequate space for movement (this game can be played seated or standing) - Area with minimal distractions (especially for individual(s) that may have difficulties with mental functions (i.e. concentration) - Area with table (if necessary or for individuals that may have difficulty sitting on floor) - If playing the game without any modifications, the detonator/timer can be startling to individual(s) that do not not like loud noises and/or have a heart condition. - If playing on the floor, ensure area is clean and free of debris and/or objects that could injure individual(s). - If playing while standing, ensure area is free of trip hazard(s) - Depending on activity level of individual(s) playing, a circular table or table with rounded edges may be best. Facilities required/environment Precautions 1 Sequence/Directions: 1. Before initiating play, Leader should familiarize his or her self with the game, contents located in game box, how to set up the game, and how game is played sequentially. 2. Once familiar with the game, contents, and game setup, Leader should next locate an area with adequate space for movement during play, as well as, a smooth and flat surface to set up the game for play. 3. Once ready to begin play, the Leader should gather the game box with its contents and the client(s) and proceed to the intended area where play should occur. 4. Leader should remove the contents from the box and place upon a flat surface. 5. Leader should set up the Jenga “tower” for play. The Leader may also want to engage the client(s) by asking for assistance with setup. 5a. Pull orange color string on detonator all the way out. 5b. Press orange tab located on the base. (Platform should rise ~1 inch higher). 5c. Stack all blocks on top of the platform. o Blocks should be arranged three to each layer o Each layer should alternate in different directions 6. Before beginning play, the Leader should briefly explain how to play the game (button to press to start timer, what to do after block is removed, what happens when timer expires, etc.), as well as, designate whom will begin game if there is more than one person playing. 7. To begin play, the client(s) will perform the following tasks: 7a. Depress the Orange tab with an arrow symbol on it. (A ticking sound will be heard). 7b. Once ticking begins, the client should attempt to remove a block that is below the highest completed level (one with all three blocks in place) using only one hand before the detonator goes off. 7c. The client is able to poke blocks to see which is loose, but must use only hand to do so. 7d. The client removes the block of his/her choosing and places that block on top of the tower in an alternating direction from the level below it. 7e. Once the block is placed on top, the client presses the Orange tab with a square symbol on it. 8. If steps 7a through 7e are completed without the tower crashing (either from the client’s actions or expiration of the timer), it is now the other client’s turn or Client #1’s turn again and Step 7 should be repeated. 9. If any of steps 7a or 7e are not completed and the tower falls, the game can be restarted. Step 5 contains the instructions for setup. 10. Once Step 9 is complete, return to Step 7 until game is deemed complete. 2 Activity Analysis: Category Primary body position Part of the body required Skills Depends on preference of Leader. Could be Seated in Chair, Seated on Floor, or Standing - Seated in Chair– Head, Upper Extremities, Thoracic Cavity, Abdominopelvic Cavities - Seated on Floor – Head, Upper Extremities, Thoracic Cavity, Abdominopelvic Cavities, Lower Extremities - Standing – Head, Upper Extremities, Thoracic Cavity, Abdominopelvic Cavities, Lower Extremities Movement Bending, Pincer Grasp, Manipulating, Putting Down Objects, Reaching, Releasing, Standing (if standing during play), Stretching, and Turning or Twisting of Hands or Arms. Physical Balance (for Dynamic Standing if standing during play), Balance (for Dynamic Sitting if seated on floor or in chair during play), Cardiovascular Endurance (alarm could be startling, which could have effect on BP), Fine Muscle Coordination (when grasping block during turn), Motor Control (when placing block back onto tower), Muscle Strength (when raising arm and controlling movement and pressure applied to place block back onto tower during turn), Active Range of Motion in Upper Extremities (if seated), Active Range of Motion in Lower Extremities (if seated on floor or standing), Speed (controlling how quickly or slowly a block is removed and returned to tower during turn), and VisualMotor Integration (coordinating movements with what block is seen/focused on to be moved during turn) Cognitive Alertness, Focused Attention, Sustaining Attention, Cognitive Flexibility, Concept Formation, Concentration, Simple Decision Making, Initiation, Insight, Organization and Planning, Simple Problem Solving, Recognition of Shapes and Color, Sequencing, Spatial Operations, and Strategy Social Regulating Behavior, Self-expression, Showing Respect & Warmth, and Showing Tolerance Auditory and Visual Perception Communication/language Reception of Spoken Language and Reception of Written Language Self-care N/A 3 Psychological/emotional (possible) Joy (in successfully removing and returning a block to tower without alarm sounding; may also be felt as tower height grows), Guilt (if client knocks over tower or runs out of time and tower falls, especially if they feel they let the rest of the group down), Anger (if client runs out of time and tower falls or if another person knocks tower over), and Frustration (if client or another client knocks tower over or runs of time and tower falls; could also be experienced if client has difficulty removing a block or placing block onto tower during turn). SIMPLIFYING AND COMPLICATING THIS ACTIVITY: Cognitively Physically Ways to SIMPLIFY demands - Play game without the detonator activated or use a silent timer to time. (The ticking noise may be distracting and could make concentration more difficult) - Additional verbal or visual cues could be provided to assist client(s) in remembering tasks to be executed while it is their turn or to assess strategy for block removal. Ways to make more COMPLEX - Instead of a detonator timer that is provided, use a cooking timer or cellphone timer and challenge client(s) to remove a block in a shorter “x” amount of time without knocking over tower. - Challenge client(s) by specifying which blocks should be removed. For example, only outside or only center. Blocks could also be numbered before setup and then arranged on the tower in random order. Client(s) could then be asked to remove the blocks in numerical order (descending or ascending). - Do not use base of Jenga Boom during game play and setup game blocks on top of flat surface (similar to traditional Jenga). This could assist client(s) with motor control, coordination, and other movement functions. - Blocks could be sanded with fine grade sand paper to enable blocks to slide out easier. - Larger blocks could be used in place of the game blocks and placed on top of a table to assist client(s) with grasping. -Allow client(s) to use both hands if necessary to remove blocks. - Challenge client(s) by designating a particular way to grasp blocks during game play. - Challenge client(s) by specifying that non-dominant hand be used to remove blocks from tower. - Client(s) that are physically able could balance on foot opposite of hand that is being used remove block during their turn. 4 - Set up blocks in a way that make them easier to fall. For example, do not use base and arrange blocks in rows of 4, 6, or 9 (if using all 36 blocks). Leader could also remove blocks to arrange differently (e.g. use 35 total blocks and arrange in 7 rows of 5 or vice versa). Socially - To assist client(s) that may become frustrated during game play or that may startle from loud “explosion,” the detonator could remain off during play. - Structure the game in a way that does not focus on “losing” if tower falls, but instead about how to respond to moments in life that are challenging. For example, the Leader could go and purposefully cause the tower to fall and model appropriate self-regulation behaviors they would like the client(s) to learn or imitate. - To encourage a more social game, build relationships, and encourage communication skills, the game could be modified into a team building type game. For example, players could be paired together and asked to stand side by side. During game play, the person on the right can only use their right arm and the person on the left can only use their left arm for removing and replacing blocks on the tower. Together, the team must take turn removing and replacing the blocks and coordinating strategy. Other Comments: Jenga Boom is a game, which is created by Hasbro and has an estimated retail price of $16.99 (according to Hasbro.com). The game can be purchased through Amazon, Kmart, Walmart, and ToysRUs, as well as, other reputable stores. Please remember to sanitize products to keep the Leader and Client(s) healthy! 5
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