Casual Game Design 101 Nick Fortugno Co-Founder/CCO Casual Game Principles Casual Game Principles • Casual game design is game design. Casual Game Principles • Casual game design is game design. • General principles of game design apply (core mechanic, meaningful choice, etc.) Casual Game Principles • Casual game design is game design. • General principles of game design apply (core mechanic, meaningful choice, etc.) • So what’s the difference in casual game design specifically? Design Games for Non-Gamers Design Games for Non-Gamers • The biggest difference is game experience. Design Games for Non-Gamers • The biggest difference is game experience. • Casual gamers don’t know traditional game conventions. Design Games for Non-Gamers • Interface Design Games for Non-Gamers • Interface (Hardcore) Design Games for Non-Gamers • Interface (Hardcore) – Complex Design Games for Non-Gamers • Interface (Hardcore) – Complex – Requires Specialized Mastery Design Games for Non-Gamers • Interface (Hardcore) – Complex – Requires Specialized Mastery Design Games for Non-Gamers • Interface (Hardcore) – Complex – Requires Specialized Mastery Design Games for Non-Gamers • Interface (Hardcore) – Complex – Requires Specialized Mastery Design Games for Non-Gamers • Interface (Casual) Design Games for Non-Gamers • Interface (Casual) – Intuitive Design Games for Non-Gamers • Interface (Casual) – Intuitive – Either Mastered Outside of Games or Obvious Design Games for Non-Gamers • Interface (Casual) – Intuitive – Either Mastered Outside of Games or Obvious Design Games for Non-Gamers • Interface (Casual) – Intuitive – Either Mastered Outside of Games or Obvious Design Games for Non-Gamers • Interface (Casual) – Intuitive – Either Mastered Outside of Games or Obvious Design Games for Non-Hardcore Design Games for Non-Hardcore • Hardcore gamers are used to failure. Design Games for Non-Hardcore • Hardcore gamers are used to failure. • Games punish you to teach you how to play. Design Games for Non-Hardcore • Hardcore gamers are used to failure. • Games punish you to teach you how to play. • Games require dedication. Design Games for Non-Hardcore Design Games for Non-Hardcore • Casual gamers are not accustomed to game failure. Design Games for Non-Hardcore • Casual gamers are not accustomed to game failure. • Therefore, casual games teach more through reward rather than failure. Design Games for Non-Hardcore • Casual gamers are not accustomed to game failure. • Therefore, casual games teach more through reward rather than failure. • They don’t require dedication for success – that’s why they’re casual. Design Games for Adults Design Games for Adults • Kids often have a near infinite amount of time to play. Design Games for Adults • Kids often have a near infinite amount of time to play. • Adults don’t – they have responsibilities. Design Games for Adults • Kids often have a near infinite amount of time to play. • Adults don’t – they have responsibilities. • Design games with this in mind. Design Games for Adults • Make games short and finite. Design Games for Adults • Make games short and finite. • Make play experiences short and saves common. Design Games for Adults • Make games short and finite. • Make play experiences short and saves common. • And don’t aim for kids with content either. Nick Fortugno Co-Founder / CCO [email protected]
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