Igd 110 interactive Games Fundamental

S0803531 TOM PAJAK
A futuristic world were you play a robot who needs to
rebuild and create a better world by salvaging and recycling
objects you find but you are not the only person who need
these objects.
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The brief

Back story

Why create this game

Game contents

Game layout

Moment to moment game play
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Game controls
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Character design
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UI design and environment designs
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Storyboards
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References
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A new games company wants you to design a prototype adventure game for a local primary
school that helps children learn about sustainability in a fun and interesting way. Note that
sustainability is not just about recycling. The game will be playable via a download from the
schools site.

Design an original game concept around this brief and create an interactive presentation
(using PowerPoint 2007 or similar) that illustrates the main features of the game.

You should focus on game play and visual elements, e.g. character designs, concept artwork,
screen layout, level maps or the interface designs rather than pages of textual description.
Make sure your submission specifies the a company name and logo, game title, a one
sentence concept statement, 50 word background story, character descriptions, description
of cut scenes and an asset reveal schedule.

In addition you must write a short (500 word) evaluation of your ideas indicating both the
positive and negatives aspects of your design. Make suggestions for improvements.
References from background reading must be included to warrant a pass mark.

Note that the tutorials during semester 1 will focus on the requirements for this assignment
in some detail. This will allow you to develop material on a cumulative basis.
In Mech-world you play Mec a newly created robot and probably the last
to be created as the town were you where made is running out of spare
parts. You live in a town known as Mechville. Mechville was a small
thriving town in the late 1980’s but now the whole town is falling apart
because the town is running out of spare parts so you must go out into
the world and salvage then recycle the spare parts you find and restore
the town to its former glory.


The game is needed to teach children about the importance of
sustainability and tips and techniques used to create a
sustainable life style.
The game approaches the idea of sustainability in a new
initiative way but showing children what will happening if we do
not recycle and reuse but it also shows that it is never to late to
start creating a sustainable living environment.

Verbs: The key verbs in the game are based around many of the same basic platform games
such as Mario so the character will be able to jump attack and have basic movement. In
conjunction with these verbs the player will also have the verbs to salvage wreckage and
create new objects from the wreckage.

Tokens: In the game there will be three key tokens, the main character which the user will be
able to play and change throughout the game. The normal enemy that the character will have
to fight throughout the game and salvage parts from. Finally at the end of each level there
will be a boss. The bosses will increase in difficulty as the game progresses and by killing the
bosses the character will gain more parts to salvage and complete the level.

Rules: One of the greatest rules within the game is that main character has a limited amount
of power in every level so to gain more they have to salvage and collect power from the
enemies and buildings.

Actions: The main action in the game is the game is salvaging parts from the different
enemies and from different intractable objects. Once the user has salvaged the different parts
they are then able to upgrade themselves or recycle them to improve the town.

Rewards: The main noticeable reward of the game is the different upgrades the user can see
on the character and different upgrades to the city to make it more sustainable.

Risks: As the player progresses through the level and becomes damaged different parts of the
robot fall apart. Also the town they are trying to repair and make sustainable begins to
brakes.
 The game
has a linear approach
New Game
Opening FMV
Level One
Character Upgrade and FMV
Level Two
Two Character Upgrades and FMV
Level Three
Final FMV
Level 1
FMV Cut
Scenes
Movement
Obstacles
Combat
Collectable
Objects
Health
Boss
00:20
00:40
01:00
01:20
01:40
02:00
02:20
02:40
03:00
03:20
03:40
04:00
04:20
04:40
05:00
Level 2
FMV Cut
Scenes
Movement
Obstacles
Combat
Collectable
Objects
Health
Boss
00:20
00:40
01:0
0
01:20
01:40
02:00
02:20
02:40
03:00
03:20
03:40
04:00
04:20
04:40
05:00
Level 3
FMV Cut
Scenes
Movement
Obstacles
Combat
Collectable
Objects
Health
Boss
00:20
00:40
01:00
01:20
01:40
02:00
02:20
02:40
03:00
03:20
03:40
04:00
04:20
04:40
05:00

Mech-world will be the same as most games having a default game controls
setting and a setting which will allow the user to specify there own controls.

The default controls will be:
Function and ability controls such as attack and salvage
Jump key
Use key
Movement
controls

Along with the keyboard controls the game will also be controlled with
the mouse to make the game more ergonomic and easier for the target
audience to use.
Right mouse
button: quick action
change
Left mouse button :
use or action button
same as enter
Mouse Wheel: allows
the user to scroll
between actions




In the game there is only one actual playable character known as Mec
but as you explore the world you will encounter different robots that are
there to help you and people who are there to try and stop you so that
they can have all the spare parts for themselves.
Below is some initial sketches of the way the main character should look
and some vector versions of those images.
The main character will be a mixture of design 1 and 4. Designs 2 and 3
will not be used as the main character but they will be used as non
playable characters in the game.
As all the robots in the game were meant to be created in the same
town they should all have some design similarities but also some key
differences so that user can tell the difference between which NPC they
are interacting with .
1
2
3
4




This is the main character of the game known as Mec.
Mec is a newly created robot and probably the last one created in
Mechville because he is a young robot he must go explore what is
left of the world and learn about the world.
Mec is a quite an immature and quite simple minded little robot,
who can act quite silly some times but has a passion to go out and
explore and cares for anyone he finds in need.
As the game develops so does the personality of Mec, the user will
see Mec develop into a true hero character.



Throughout the game
the main character is
able to upgrade
certain parts after
every level.
The left picture shows
the basic version of
the main character
and the image on the
right shows the fully
upgraded version.
As there are three
levels in the game
there are three main
upgrades available to
the robot.
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
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
The enemy of the game will all have the same
appearance but will vary in colour depending
on the difficulty of the enemy.
The easy enemies will be brown, the medium
enemies will be yellow and the hard enemies
will be red.
The enemies will also be around the world
stealing the spare parts to sell them.
In the game you are not able to kill them as
this action would be to violent for a game
based around children aged 7-11, instead you
will have to stun the enemies or try and go
around them.
As the difficulty of the enemy increases both
the movement speed and health of the enemy
also increases.

In the game there are certain objects around the would you will have to
collect, by collecting these objects will be able to upgrade yourself and
your town. Other than things you need to upgrade yourself with you also
need to collect power canisters to carry on moving around the would
because if you run out of power its the end of the game.

The objects in the world that you are able to interact with are:
 Spare Parts
 Spare metal
 Tools
 Power canisters

A common features of most recently released games is very minimal UI such as
gears of war. Things like health and ammo are being depicted in different ways.

This is the main thing that I would include in my game for example instead of
having a map to show the characters progression through the level instead the
light will change. As the user starts the level it will be day but as the user gets
closer to the end it will change till night.

The characters health will not just be shown by a health bar but also by what the
character looks like. For example parts of the robot will begin to fall off and look
damaged as the character loses health.

Another part of the in game UI will be a power bar because the robot has to get to
the end of the level before the power runs out.
• This is an example of the
first design of the UI for
the main menu of the
game.
•The UI has a tabular
design to it as you select
your options from the
side the main screen
changes.
•Mech stays at the side of
the screen to give you
instructions about what to
do.
Welcome Screen
Main Menu
Load Game
Options
New game
Select Profile
Yes
Load profile
Text box: do you
wish to load
profile
Create new profile
Yes
No
No
Yes
No
Video Options
Sound Options
Brightness
Master Volume
-
+
Contrast
Start Game
Keyboard Options
+
Yes
No
Music Volume
+
Run in window
-
-
Change keyboard
options
+
-
+
FX Volume
-
+
Return to defaults
Yes
No

Scene one: in scene one we see Mech come
straight off the factory production line and
his box break open. The first robot he meets
explains to the problem that face the town
and that he was the last robot to be made.

Scene two: the robot then explains to Mech
that there might be some spare part still left
in the wilderness but you will have to go out
explore and find them.

Scene three: when they both go out to
explore your robot friend falls apart and the
enemy steals the spare parts you need to fix
him. As you chase after the enemy and go
off the screen you begin the first level.

Scene one: you defeat the main boss of the
game and find all of the spare parts that
belong to the town.

Scene two: the robots from Mech-ville go
and collect the spare parts and bring them
back to the town.

Scene three: with the spare parts you find
after you stopped the boss and the parts
you find around the world you create a big
recycling machine that allows you to recycle
the scrap metal you find.

The recycled metals then allow you to create
new robots again but these robots are green
as they are made from completely recycled
objects.