“The show continues to grow in its importance and no doubt has a huge impact on the gaming industry.” - Forbes.com 94% 94% of E3 2016 exhibitors feel that exhibiting at E3 has a positive effect on their brand. From the most customized exhibit spaces to the most turnkey, it’s easy to participate in E3. Our sales and operations team are here to help you achieve your goals. Contact Max Roche ([email protected]) today to start the conversation. LEVERAGE E3 2017 TO: • Generate media coverage • Gain exposure in emerging markets • Identify new business opportunities • Access top consumer influencers and video game enthusiasts • Connect with key retailers • Launch products • Capture qualified leads and retain current customers • Expand distribution networks • Collect real-time feedback from the video game community • Build industry partnerships • Position your brand and products • Secure purchase orders • Obtain funding IT ALL STARTS at E3 2017 for your company, your brand, and your bottom line. Join us. Capitalize on E3’s most innovative professionals and – for the first time – the biggest video game fans in the world. Maximize your brand exposure with the people who matter most to your bottom line: RETAILERS DEVELOPERS WORLDWIDE INDUSTRY AND CONSUMER MEDIA VENTURE CAPITALISTS INVESTMENT ANALYSTS COMMUNITY LEADERS Thousands of the biggest VIDEO GAME FANS 50,300 video game industry professionals, investors, analysts, and retailers, from 102 countries. More than 4,000 global media generating 60+ billion media impressions. DURING E3 2016 98% of attendees remember seeing advertising at Los Angeles Convention center 96% Attendees can recall the brands they saw advertised 9/10 attendees will purchase products they saw at E3 2016 THE BEST THING ABOUT E3 2016 WAS “Exposure for the brand” – E3 Exhibitor Your E3 experience starts here. Contact Max Roche, [email protected] to learn about exhibiting options Access to industry influencers AND video game fans – all in one place – at E3 2017. PRIMARY BUSINESS OF E3’S INDUSTRY ATTENDEES The average game player age is 35 YRS 29% Development, Manufacturing, Publishing 34% Creative 13% Retail 10% Sales / Marketing 9% Business Services, Finance 3% Education 2% Other PRIMARY INTERESTS OF E3’S VIDEO GAME’S BIGGEST FANS Top devices most frequent gamers use: 63% of U.S. households are home to at least one person who plays video games regularly (3 hours or more per week) 65% of U.S. households own a PC (56%) dedicated game console (53%) device used to play video games 95% of the most frequent game smartphone (36%) wireless device (31%) dedicated handheld system (17%) purchasers who own dedicated game consoles purchase video games for them TOTAL CONSUMER SPEND ON GAMES INDUSTRY 2016: $30.4 BILLION E3’S SOCIAL BUZZ IS UNMATCHED: 15.6 billion social media impressions were generated in 2016 13+ billion Twitter impressions (up from 2.2 billion in 2015) 430+ million Instagram impressions (up from 174 million in 2015) 20+ million impressions on SnapChat and hundreds of millions of story views in SnapChat’s LiveStory 21+ million unique views on Twitch 11+ million hours of E3 content watched on Twitch 500K+ videos posted to Youtube Your brand belongs at E3. Connect with Max Roche, [email protected] to learn how you can participate. Perks, Perks, Perks: The Benefits of Being an E3 Exhibitor FLEXIBLE exhibit space options BADGES for your staff as well as clients and prospects ACCESS to our Exhibitor Dashboard tool to generate leads and promote your company prior to E3 © 2017 Entertainment Software Association E3 MEDIA LIST access LOGO PLACEMENT ON E3EXPO.COM and listing in the E3 online directory and official mobile app PR CONTACT LISTING in the E3 PR Contact Guide distributed to qualifying journalists and more! OPPORTUNITY to participate in E3’s New Product Spotlight program highlighting new products or technologies “E3 is simply where big things happen in the video game industry.” – The Up Coming E3 2017 is where it all starts. Begin your exhibitor experience today. Contact Max Roche ([email protected] ) to learn more.
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