Chapter 6 Game Systems, Personal Computers, and Hardware Objectives • • • • Explain features of various game systems. Define terms related to gaming systems. Contract major gaming systems. Explain successful business models for gaming systems. • Describe how video games drive and complement new technologies. • Identify examples of technology transfer from video games to other industries. © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Objectives (Continued) • Compare video game systems to personal computers. • Identify elements of personal computers that limit video game playing. © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Dedicated Game System Consoles • The greatest limiting factor for game design is the hardware systems needed to run a game • Changing the way games are played will mean game systems need more computing power • A dedicated video game console, such as the Xbox 360, PS3, or Wii, can cost more than $500 million in research and development to bring to reality © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Dedicated Game System Consoles (Continued) • Generation 7 has been dominated by three big manufacturers in the video game console market: Sony, Microsoft, and Nintendo • Games designed for a particular system may be able to offer different gameplay • Each company is currently working on the next version of their system • These systems will likely be considered generation 8 © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Dedicated Game System Consoles (Continued) • PlayStation 3 (PS3) is Sony’s generation 7 video game console • The advanced computer processor used in the PS3 has a unique design called the CELL processor architecture • In addition to the main CPU, there are eight synergistic processing elements (SPE) • System operations controls the traffic of information © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Dedicated Game System Consoles (Continued) • To go with this awesome graphics power, PlayStation 3 installed a Blu-Ray DVD reader • Xbox 360 is Microsoft’s generation 7 video game console • It was the first generation 7 system released • Inside the Xbox 360 is a very good computer • Early on, the largest drawback to the Xbox was the amount of heat it generated © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Dedicated Game System Consoles (Continued) • Laser burn occurs when the disc gets too close to the laser or the disc stops spinning and the laser burns the same place for too long • Microsoft spent company profits to cover the losses on the Xbox 360 • Microsoft makes up some of the financial losses from the sales of the game system by selling a large number of Halo games © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Dedicated Game System Consoles (Continued) • Wii is Nintendo’s generation 7 video game console • It had the most advanced user interface of any generation 7 system at the time of its release • The Wii used little experimental technology and was inexpensive to build • The Wii rates poor for processing power and graphics in comparison to the Xbox and PS3 © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Dedicated Game System Consoles (Continued) • The USP created by Nintendo is greater player immersion through the use of a superior user interface • The first drawback for Wii is that the player needs a cabinet full of accessories to experience the full level of immersion • The other drawback to the Wii controller is the amount of power needed to read player movement and send it to the system © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Dedicated Game System Consoles (Continued) • PC gaming is simply playing games on a personal computer instead of a dedicated game console • Many third-party game designers also release their game titles formatted to play on a PC • The PC of today has most of the same characteristics of a game console • However, a PC is not advanced enough to play many games designed to take advantage of the power offered by an Xbox or PS3 © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Dedicated Game System Consoles (Continued) • The generation 7 game consoles are specialists designed primarily for playing games • Many of the generation 5 and 6 games can run in an emulation mode on a PC • The experimental technology that was a USP for a video game system eventually becomes mainstream • This is one of the greatest benefits to consumers from the game industry © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Game System Consoles: Data Goodheart-Willcox Publisher © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Technology Transfer • Technology transfer has occurred between game technology and other devices • One of the ways manufacturers separate their game consoles from the competition is by creating more advanced displays • The GPU found in high-definition televisions was inspired by GPU designs developed for video game consoles © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Technology Transfer (Continued) • Cell phones, smartphones, and music players all benefited from game technology • All these handheld devices use flash memory • Nintendo created the first random-access memory flash • The user interface of handheld devices has also benefited from game technology © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Technology Transfer (Continued) • The education field has greatly benefited from technology developed for video games • Students are invited, because of the entertainment value, to play video games • Playing these games builds skills for navigating the user interface • These skills are then put to use in computer applications © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Technology Transfer (Continued) • Besides the indirect benefits, students are actually learning directly through educational games • The medical community has also greatly benefited from applying game technology • For example, surgical procedures can be practiced through gameplay • Corporations rely on game technology to provide their employees new or enriched skills © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Technology Transfer (Continued) • One of the products with the heaviest demand in corporate training is foreign-language instruction • The military makes extensive use of video game technology • The military has flight simulators, which are ultrarealistic virtual reality games • Also, 3D graphics are commonplace on weapons systems and satellite imaging © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Example of Gaming Technology Used in Medical Industry www.freeonlinegames.com © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Review Your Knowledge • Consider an educational video game that you have played. Do you think the game was more or less effective for learning the skills or concepts than other methods of learning? • What is one product you use that has benefited from technology developed for video games? © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only.
© Copyright 2026 Paperzz