mathematical explorations Cheryl Nelson and Nicole Williams A Fair Game? The Case of Rock, Paper, Scissors r Rock, paper, scissors is a popular game. Middle-grades students often use it to choose the person who will go first in some activity or larger game. This game also provides a rich context to explore the relationship between experimental and theoretical probability through the concept of a fair game. Research finds that students learn best from classroom activities that connect to real-world problems (NCTM 2000; Sutton and Krueger 2002). Using the game of rock, paper, scissors, we distinguish between two types of probabilities: experimental and theoretical. Experimental probability, determined by conducting an experiment repeatedly, uses the frequency of the outcomes and the relative frequency to estimate probabilities. In contrast, theoretical probability calculates the probability of each outcome based on known or theoretical premises and possibly calculations. Cheryl Nelson, [email protected], and Nicole Williams, nwilliams@ winona.edu, are colleagues in the Department of Mathematics and Statistics at Winona State University in Minnesota. They are interested in strengthening preservice teachers’ understanding of mathematics through rich investigative activities. The activities described here address the following Standards from Principles and Standards for School Mathematics (NCTM 2000, p. 248): • Develop and evaluate inferences and predictions that are based on data • Understand and apply basic concepts of probability In this article, we present three activities that we have used to promote probabilistic thinking with middlegrades students. Activity 1 uses experimental probability as students play the game of rock, paper, scissors several times and record their results. In activity 2, a table and a tree diagram help students understand the theoretical probability behind the game. The extension in activity 3 allows three people to play the game. The student results Edited by Denisse R. Thompson, [email protected], Mathematics Education, University of South Florida in Tampa, and Gwen Johnson, gjohnson@coedu .usf.edu, Secondary Education, University of South Florida. This department is designed to provide activities appropriate for students in grades 5–9. The material may be reproduced by classroom teachers for use in their classes. Readers who have developed successful classroom activities are encouraged to submit manuscripts in a format similar to this “Mathematics Exploration.” Of particular interest are activities focusing on the NCTM’s Content and Process Standards and Curriculum Focal Points. Send submissions by accessing mtms.msubmit.net. Vol. 14, No. 5, December 2008/January 2009 ● Mathematics Teaching in the Middle School 311 Copyright © 2008 The National Council of Teachers of Mathematics, Inc. www.nctm.org. All rights reserved. This material may not be copied or distributed electronically or in any other format without written permission from NCTM. Activity 1: Playing the Game—Experimental Probability Before starting the activity, the rules should be discussed. Typically, two volunteers come to the front of the class and demonstrate the game. Before playing, we ask the class if the game is fair and provide an explanation. Making predictions and testing conjectures aligns with the NCTM’s Data Analysis and Probability Standard for grades 6−8, so this is an important part of the activity. At this point, rich classroom discussion results in comments such as these: • “I think it is fair because each person has three shapes to choose from.” • “It is not fair because some people cheat. They delay showing their shape and wait for the other person to show their shape.” When we ask students how they would prove that the game is fair, none of them have any ideas. In response, we suggest that they play the game to explore its fairness. As indicated on the activity sheet, students should form groups of three, in which two students play the game 45 times and the third student records the results. Table 1 offers a convenient record-keeping device. After completing the experiment, students use their results to determine whether the game seemed fair or not, which leads to a discussion of what fair means from a probability perspective. In a fair game, each player has an equal chance of winning. The fairness of the game can then be considered from a theoretical perspective using two formats: a table and a tree diagram. 312 Table 1 Results from 45 trials of rock, paper, scissors Outcome Tally Frequency A wins |||| |||| |||| | 16 B wins |||| |||| |||| 14 Tie |||| |||| |||| 15 Table 2 Table showing outcomes of rock, paper, scissors Player A Player B we describe can give middle-grades mathematics teachers valuable insight into adapting these activities to fit their classroom needs. Rock Paper Scissors Rock T B A Paper A T B Scissors B A T Note: A = A wins; B = B wins; T = Tie Activity 2: Using Mathematics— theoretical probability Activity 2 begins with students completing a table to find the theoretical probability of each hand choice. It continues as students create a tree diagram to obtain the same probability results. Students compare the two formats and extend the tree diagram to compute additional probabilities. As table 2 shows, if two players randomly choose a hand shape, then each of the nine outcomes in the table is equally likely. Hence, it can be seen that P(player A wins) = 3/9, P(player B wins) = 3/9, and P(tie) = 3/9. Rock, paper, scissors can be considered a multistage experiment and analyzed using a tree diagram. We filled out the first branch to get students started, and they completed the rest of the diagram, as shown in figure 1. Fig. 1 Tree diagram illustrating the probabilities for rock (R), paper (P), and scissors (S) Mathematics Teaching in the Middle School ● Vol. 14, No. 5, December 2008/January 2009 Our class discussion included how to calculate the final probability along the branches of a tree diagram. We discussed that generally, player A will choose rock 1/3 of the time and of that 1/3, player B will choose rock 1/3 of the time; 1/3 of 1/3 leads to RR (rock rock) occurring 1/9 of the time. It is important for students to compare the table and the tree diagram formats to verify that the probability results are the same. They can see that the results are simply being represented differently. When we asked students to compare the two formats, responses included these: Fig. 2 Students try to make rock, paper, scissors fair as a three-player game. (a) • “The ties are on the diagonal in the table. There are no T’s on the tree diagram.” • “The ties on the tree diagram are indicated by RR, PP, and SS.” • “The table is simpler than the tree diagram because all you have to do is count the number of T’s, A’s, or B’s.” (b) Write for ON-Math NCTM’s online journal wants to share your ideas from pre-K–12 classrooms! Are your students using software in ways that you would like to share? Are you using traditional technology with a new spin? Do you have ideas for an NCTM article that will not fit into a print journal? ON-Math, NCTM’s technology-based peer-reviewed journal, is committed to providing members with interesting and relevant articles that use technology that is readily found in schools. The journal is available online only, which allows for interactive or multimedia components. Check out www.nctm.org/onmath and share your ideas with us and other NCTM members. Vol. 14, No. 5, December 2008/January 2009 ● Mathematics Teaching in the Middle School 313 Activity 3: PlayING WITH Three Students are surprised that this game can be played with three people. Including a third player challenges students to determine how to make the game fair. There are many ways to accomplish this fairness goal. It is interesting to see how creative students can be when left to their own resources. As our students played this game using the rules given on the activity page, they soon discovered that the game was not fair and that player B had an overwhelming advantage over the other two. We compared and contrasted the twoplayer game to the three-player game. At some point, students realized there was no possibility for a tie in our version of the three-player game. Each group then decided to make new rules when players A, B, and C win, and some incorporated the possibility of ties. Figure 2 explores two different sets of rules that students created to make the game fair. Concluding Remarks As students discuss the fairness of this game, interesting questions can be posed. • Is it a fair game if you play the game only once? • When people play this game, do they tend to choose a certain hand shape more often than another shape in the other two? • Can someone be “better than” another person at this game? How? Middle-grades students need tasks that develop their mathematical reasoning. Principles and Standards advocates that students should make and validate conjectures based on data. Rock, paper, scissors for two or three players meets these criteria and piques students’ curiosity. Throughout these activities, students were encouraged to reflect and defend their intuition regarding the game. Do You Want to Add Your Two Cents? Y ou may have opinions about articles or departments mentioned in this issue. Perhaps you have a classroom activity to share that is related to one of them. If so, please share them with other teachers by sending an e-mail to [email protected], writing “Readers Write” in the message line. 314 Mathematics Teaching in the Middle School SOLUTIONS Playing the Game 1. Answers will vary. 2. Answers will vary. 3. Fair means that each player has an equal probability of winning. 4. Answers will vary. 5. Answers will vary. Using Mathematics 1. See table 2. 2. Answers will vary. 3. See figure 1. 4. Answers will vary. 5. The ties in the table are along the diagonals. The ties in the tree diagram are at RR, PP, and SS. 6. a. 1/9; b. 2/9; c. 3/9, or 1/3; d. 3/9, or 1/3; e. 5/9 7. Explanations will vary, but the probability that no player shows rock is 4/9. Playing with Three 1. Answers will vary. 2. Answers will vary. 3. Player B. 4. Answers will vary. 5. If the tree diagram is continued, these are the possible outcomes: RRR, RRP, RRS, RPR, RPP, RPS, RSR, RSP, RSS, PRR, PRP, PRS, PPR, PPP, PPS, PSR, PSP, PSS, SRR, SRP, SRS, SPR, SPP, SPS, SSR, SSP, SSS. 6. a. 3/27, or 1/9; b. 18/27, or 6/9, or 2/3; c. 6/27, or 2/9 References National Council of Teachers of Mathematics (NCTM). Principles and Standards for School Mathematics. Reston, VA: NCTM, 2000. Sutton, John, and Alice Krueger. EDThoughts: What We Know about Mathematics Teaching and Learning. Aurora, CO: Mid-Continent Research for Education and Learning, 2002. l ● Vol. 14, No. 5, December 2008/January 2009 activity sheet 1 Name ______________________________ Rock, Paper, Scissors: Playing the Game Rules: Each of two players makes a fist and counts aloud to three, each time raising one hand in a fist and swinging it down on each count. On the third count, each player displays one of three hand shapes: scissors (two fingers); paper (four fingers); and rock (a fist). • • • • If If If If scissors and paper are shown, the player showing scissors wins, because scissors cut paper. scissors and rock are shown, rock wins, because a rock crushes scissors. paper and rock are shown, paper wins, because paper covers a rock. both players pick the same shape, the round ends in a tie. Work in a group of three. In problems 1 and 4, the nonplayer should record the results. 1.Play the game 45 times with a partner, and tally the results in the table. Outcome Tally Frequency Player A wins Player B wins Tie 2.On the basis of your results, do you think the game is fair? Why, or why not? 3.What does fair mean from a probability perspective? 4.Find a different partner. Play the game 45 times with your new partner, and tally the results in the table. In the last column, compile your results from both trials. Outcome Tally Frequency Compiled Results from Both Trials Player A wins Player B wins Tie 5.Did switching partners affect the fairness of the game? Explain. from the December 2008/January 2009 issue of activity sheet 2 Name ______________________________ Rock, Paper, Scissors: Using Mathematics Refer to the rules of the game. Determine if the game rock, paper, scissors is fair using mathematics. 1.If players choose rock, paper, or scissors randomly, each of the nine outcomes in the table below is equally likely. Fill in the table with A if player A wins, B if player B wins, or T if there is a tie. Player B Player A Rock Paper Scissors Rock Paper Scissors 2.According to the table, does the game seem fair? Explain using probabilities. 3.You can think of rock, paper, scissors as a multistage experiment and analyze it using a tree diagram. Let R = rock, P = paper, and S = scissors. Complete the outcomes for each branch of the tree. Record the probability for each choice by each player. Player A Player B Outcome R RR R P S 4.Find outcome RS in the table and on the tree diagram. Which format, the table or the tree diagram, is easier to interpret? Why? Player A Player B Player C Outcome R RRR R R P from the December 2008/January 2009 issue of activity sheet 2 (continued) 5.Where are the ties in the table? On the tree diagram? 6.Use the table or the tree diagram to find the following theoretical probabilities. a. P(RP) = _________ (The probability of rock and paper being selected) b. P(SP or SR) = _________ c. P(A wins) = _________ d. P(B wins) = _________ e. P(at least one player shows scissors) = _________ 7.Explain how to calculate the probability that no player shows rock using either the table or the tree diagram. from the December 2008/January 2009 issue of activity sheet 3 Name ______________________________ Rock, Paper, Scissors: Playing with Three What would happen if you wanted to play rock, paper, scissors with three people? Form groups of three, and decide which student is player A, player B, and player C. 1.Consider the following rules for playing rock, paper, scissors with three players. • Player A wins if all three make the same hand shape. • Player B wins if exactly two players make the same hand shape. • Player C wins if none of the players make the same hand shape. Do you think this game is fair? Explain your reasoning. 2.Play the game 45 times and tally the results in the table. Name of Player Outcome A− _____________ A wins B− _____________ B wins C− ____________ C wins Tally Frequency 3.If you wanted to win this game, which player would you choose to be? Explain your answer. 4.Compare and contrast the two-player game to the three-player game. from the December 2008/January 2009 issue of activity sheet 3 S (continued) Name ______________________________ 5.Make a tree diagram of the possible outcomes of the game. Player A Player B Player C Outcome R RRR R R P S R P P S R S P S 6. Find the probability of each player winning using the rules at the beginning of the activity. a. Player A wins (all three make the same hand shape) = _________ b. Player B wins (exactly two players make the same hand shape) = _________ c. Player C wins (none of the players make the same hand shape) = _________ 7. Using the information from the tree diagram, rewrite the rules for rock, paper, scissors so that three people can play this game and so that it will be fair from a probability perspective. from the December 2008/January 2009 issue of
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