CV - Max Pears

MAX PEARS
A: 20 Stonecrop Drive
Game/Level Designer
Harrogate
North Yorkshire
HG3 2SQ
T: 07938 543003
Profile
E: [email protected]
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W: maxpears.com
I am a passionate and extremely determined final year Computer Game Design student who is constantly
looking to develop his skills. I have over 15 months experience in a design/developer role in which I have
proven to be a hardworking team member.
CAREER OBJECTIVE
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To work with passionate and hardworking people to create the best game possible. Making level or game
ideas that both the teams will enjoy creating and the player will enjoy playing. To be part of a team who
will push one another as well as help each other to produce the best end product possible.
EDUCATION
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BA HONS
2010-Present
Teesside University, Middlesbrough: Computer Game Design (Predicted 1st)
A Levels
2008-2010
Rossett High School, Harrogate:
4 A‘Levels
GCSE
2006-2008
Rossett High School, Harrogate:
10 GCSEs
SKILLS /COMPETENCIES
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ADVANCED: Unreal Engine, Unity, Construct 2, Level Building,
INTERMEDIATE: Kismet, Matinée, BSP Brushes Particle Emitters/System, Lighting, Uscript (Unity
Plugin).
BASIC: C#, JavaScript, 3Ds Max, Adobe Premier, Flash, NGUI, ActionScript.
KEY ACHEIVEMENTS
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Dare to be Digital Finalist 20 13 (First team form Teesside University to reach the Dare finals).
Truck Challenge 2 reached No.66 in Android Top New Free Games and No.272 in Top Free Games.
Street Racing 3D is currently ranked 117th on OUYA’s chart.
University Course Rep 2011-2012.
Employment/Work Experience
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June – August 2013
DARE TO BE DIGITAL – TEAM LEAD/LEVEL DESIGNER
June 2012 – June 2013
Working in a team of 5 to create a unique and immersive augmented reality
experience. Making sure that augmented reality is core feature in the game
rather than a gimmick.
Assembling the team to make sure everyone keeps on schedule, as well as
checking that communication was present among all members to create the
best work environment.
To design both levels for the game and work with the environment artist to
create the 3d model. Create the pacing, feel and overall gameplay element
of the game.
Responsible for marketing the game to the public and working with the
team to come up with a business plan.
FOG MEDIA – GAME DEVELOPER
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Briefed with a game concept, I then created the logic, gameplay and levels
for the game brief I was given. I worked alongside the artist to make sure
our visions were on the same page for the game. Provided the artist with
the assets lists he needed for the games.
FOG Media wanted to expand their market so I was given a few games to
port over to other consoles e.g. phones, tablets or OUYA. I would optimize
the game for the chosen platform; then I implement the new control system
to the game.
Once other game developers had finished their games I would then be
tasked with testing their games and make notes on any bugs I could find.
I worked with some of the marketing team to develop a business strategy
for the game and how we intended to increase sales figures.
INTERESTS
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In my spare time I enjoy many activities, which include kickboxing, cooking, reading and meditation. I
enjoy keeping fit and healthy, I do this by going to the gym, running, and training/participating in half
marathons. I enjoy films, art galleries and socialising with my friends and family. I love playing games
whether it is on the go with my mobile and PSVita or the big triple A titles on my consoles at home.
REFERENCES
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Personal and academic references are available on request
PORTFOLIO
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To view my work, please visit www.maxpears.com. There is a range of my work using engines and level
editors please enjoy.
A: 20 Stonecrop Drive
Harrogate
North Yorkshire
HG3 2SQ
T: 07938 543003
E:[email protected]
W: maxpears.com