FIBA training - Kamloops Basketball Officials Association

Kamloops Basketball
Officials Association
2016 Education Sessions
October 11 to November 29
Presented by:
Kraig Montalbetti
Paul Foster
Joel Gobeil
SCHEDULE
DATE
TOPIC
October 11, 2016
Rookie Orientation: Held in TRU Trades TT 205,
19:00-21:00
October 18, 2016
General Orientation: Held in TRU Trades TT 205,
19:00-21:00
October 25, 2016
Rules 1-4: Held in TRU Trades TT 205, 19:0021:00
November 1, 2016
Rule 5, High School, Grade 8, and Elementary
Modifications: Held in TRU Trades TT 205, 19:0021:00
November 8, 2016
Rules 6-8, Incident Reports: Held in TRU Trades
TT 205, 19:00-21:00
SCHEDULE
DATE
TOPIC
November 15, 2016
2-Person Mechanics and Signals: Held in TRU
Trades TT 205, 19:00-21:00
November 22, 2016
Floor Session: Location TBA, 19:00-21:00
November 29, 2016
Exam Preparation: Held in TRU Trades TT 205,
19:00-21:00
November 5, 2016
Regional Clinic: Held in TRU Trades TT 205,
08:30-12:15, Cost $35
Late January, 2017
Playoff Preparation and Video Review : Held in
TRU Trades TT 205, 19:00-21:00
2014 FIBA RULE BOOK
FIBA Official Basketball Rules 2014
Valid as of October 1, 2014
Rule Book has 8 Rules, 50 Articles, and Appendices A to E
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Rule One
Rule Two
Rule Three
Rule Four
Rule Five
Rule Six
Rule Seven
Rule Eight
- The Game – Article 1
- Court and Equipment – Articles 2 to 3
- Teams – Articles 4 to 7
- Playing Regulations – Articles 8 to 21
- Violations – Articles 22 to 31
- Fouls – Articles 32 to 39
- General Provisions – Articles 40 to 44
- Officials Duties and Powers – Articles 45 to 50
Appendix A is Officials’ Signals (1 to 62)
Appendix B is The Scoresheet
Appendices C, D, and E are not relevant to our purposes
Session 3
November 8, 2016
TRU Trades TT 205, 19:00-21:00
Rules 6-8, Incident Reports
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Rule 6 - Fouls
A foul is an infraction of the rules concerning illegal
personal contact with an opponent and/or
unsportsmanlike behaviour
Personal Fouls involve player contact with an opponent
(live or dead ball), during playing time
Technical Fouls are non-contact infractions of a
behavioural nature during playing time and all
infractions (contact and non-contact) during intervals of
play
6
Rule 6 - Fouls
Cylinder Principle:
Defined as the space within an imaginary cylinder
occupied by a player on the floor
Extends from floor to ceiling and is limited by the front
by the palms of the hands, the rear by the buttocks,
and the sides by the outer edge of the arms and legs
The hands and arms may be extended in front of the
torso no further than the position of the feet, with the
arms bent at the elbows so that the forearms and
hands are raised
7
Rule 6 - Fouls
Cylinder Principle
DIAGRAM
8
Rule 6 - Fouls
Principle of Verticality:
During the game, each player has the right to occupy
any position (cylinder) on the playing court not already
occupied by an opponent
As soon as the player leaves his vertical position
(cylinder) and body contact occurs with an opponent
who had already established his own vertical position
(cylinder), the player who left his vertical position
(cylinder) is responsible for the contact
9
Rule 6 - Fouls
Legal Guarding Position:
A defensive player has established an initial legal
guarding position when he is facing his opponent and
has both feet on the floor
The legal guarding position extends vertically above
him (cylinder) from the floor to the ceiling
He may raise his arms and hands above his head or
jump vertically but he must maintain them in a vertical
position inside the imaginary cylinder
10
Rule 6 - Fouls
Guarding a Player who Controls the Ball:
The elements of time and distance do not apply, as the
player with the ball must expect to be guarded and be
prepared to stop or change direction when an
opponent takes an initial legal guarding position in
front of him
The defensive player must establish an initial legal
guarding position without causing contact
The defensive player may not extend his body out of
his cylinder to impede the movement of the dribbler
11
Rule 6 - Fouls
Guarding a Player who Controls the Ball (Cont.):
The defensive player may not extend his body out of
his cylinder to impede the movement of the dribbler,
but may turn within it to avoid injury
When judging a charge/block situation involving a
player with the ball, contact must occur on the torso, in
which case the defensive player would be considered
as having been at the place of contact first
12
Rule 6 - Fouls
Guarding a Player who Does Not Control the Ball:
The elements of time and distance shall apply
A defensive player cannot take a position so near
and/or so quickly in the path of a moving opponent that
the latter does not have sufficient time or distance
either to stop or change his direction
Distance is proportional to the speed of the opponent,
but never less than 1 normal step
13
Rule 6 - Fouls
A Player Who is in the Air:
Airborne players may land in the space from which
they jumped, as well as any place (and the direct path
to it) which was unoccupied at the time of take off
If, after landing, a player’s momentum causes him to
contact an opponent who has established a legal
guarding position beyond the landing space, the
jumper is responsible for the contact
Moving under an airborne player and causing contact
is usually an unsportsmanlike foul
14
Rule 6 - Fouls
Screening: Legal and Illegal:
An attempt to delay or prevent an opponent without the
ball from reaching a desired position
Legal: the screener was stationary (inside his cylinder)
and had both feet on the floor when contact occurred
Illegal: the screener was moving, did not give sufficient
distance (outside the field of vision of a stationary
opponent), or did not respect the elements of time and
distance of a moving opponent when contact occurred
15
Rule 6 - Fouls
Charging:
Illegal personal contact, with or without the ball, by
pushing or moving into an opponent’s torso
Blocking:
Illegal personal contact which impedes the progress of
an opponent with or without the ball
16
Rule 6 - Fouls
No-Charge Semi-Circle Areas:
On any penetration play into the no-charge semi-circle
area, any contact caused by an airborne offensive
player with a defensive player inside the no-charge
semi-circle area shall not be called an offensive foul
Applies when the offensive player is in control of the
ball whilst airborne, he attempts a shot for a field goal
or passes, and the defensive player has one or both
feet in contact with the no-charge semi-circle area
(lines included)
17
Rule 6 - Fouls
Contacting an Opponent with the Hand(s) and/or Arm(s):
Touching an opponent is not necessarily a foul
(advantage = restricts freedom of movement, such as
remaining in contact to impede progress)
Repeatedly touching or jabbing is a foul
“Hooking”, pushing off to create space or get free, etc.
are fouls
18
Rule 6 - Fouls
Post Play:
The principle of verticality (cylinder) applies here too
It is a foul to shoulder or hip one’s opponent out of
position, or to interfere with their freedom of movement
using extended arms, shoulders, hips, legs, etc.
Illegal Guarding From the Rear
Holding
Pushing
19
Rule 6 - Fouls
Personal Foul:
A player’s illegal contact with an opponent during
playing time, whether the ball is live or dead
A player shall not hold, block, push, charge, trip or
impede the progress of an opponent by extending his
hand, arm, elbow, shoulder, hip, leg, knee or foot, nor
by bending his body into an ‘abnormal’ position
(outside his cylinder), not shall he indulge in any rough
or violent play
20
Rule 6 - Fouls
Personal Foul- Penalty:
If committed on an player not in the act of shooting:
Throw-in awarded to the non-offending team at the
place nearest to the infraction (penalty situation
excluded)
21
Rule 6 - Fouls
Personal Foul- Penalty (Cont.):
If committed on a player in the act of shooting:
Field goal (if successful) shall count and 1 free throw
awarded
2 free throws awarded if shot released from the 2-point
field goal area
3 free throws awarded if shot released from the 3-point
field goal area
If fouled before or as the game or shot clock signal
sounds (ball still in the hands of the shooter), the goal
shall not count and 2 or 3 free throws shall be awarded
22
Rule 6 - Fouls
Double Foul:
A situation in which 2 opponents commit personal
fouls against each other at approximately the same
time
Penalty: no free throws are awarded
If at the same time as a valid field goal or last/only free
throw is scored: endline throw-in to non-scoring team
If at the same time a team has control: throw-in to that
team at the place nearest to the infraction
If at the same time neither team has control: jump ball
23
Rule 6 - Fouls
Technical Foul:
Non-contact fouls of a behavioural nature including:
Disregarding warnings given by the officials
Disrespectfully communicating with or touching the
officials, table officials, or opponents
Using language or gestures likely to offend spectators
Baiting an opponent or obstructing his vision
Excessive swinging of the elbows
Delaying the game
Faking a foul
Hanging on the ring unless trying to prevent injury
Goaltending during the last or only free throw
24
Rule 6 - Fouls
Technical Foul (Cont.):
All infractions (contact and non-contact) of a
behavioural or unsporting nature by players, coaches,
assistant coaches, excluded players and team
followers during intervals of play
All infractions (contact and non-contact) of a
behavioural or unsporting nature by coaches, assistant
coaches, substitutes, excluded players and team
followers during playing time
25
Rule 6 - Fouls
Technical Foul (Cont.):
Players shall be disqualified for the remainder of the
game when charged with 2 technical fouls
Coaches shall be disqualified for the remainder of the
game when charged with 2 technical fouls (‘C’)
resulting from personal unsportsmanlike behaviour or
3 technical fouls, either all (‘B’) or one of them (‘C’)
resulting from unsportsmanlike behaviour of other
team bench personnel
26
Rule 6 - Fouls
Technical Foul- Penalty:
If committed by a player, counts as a player and team
foul
If committed by team bench personnel, charged
against the coach and shall not count as a team foul
Opponents are awarded 1 free throw, followed by a
throw-in at the centre line extended, opposite the
scorer’s table (except if jump ball to start the first
period)
27
Rule 6 - Fouls
Unsportsmanlike Foul:
Player contact fouls which in the judgement of an
official are:
Not a legitimate attempt to directly play the ball
Excessive, hard contact
Contact from behind or laterally on a breakaway (ends
when player in act of shooting)
Contact by a defensive player during the last 2 minutes
of the fourth (and any extra) period
28
Rule 6 - Fouls
Unsportsmanlike Foul- Penalty:
Players shall be disqualified for the remainder of the
game when charged with 2 unsportsmanlike fouls
Free throw(s) are awarded to the player who was
fouled, followed by a throw-in at the centre line
extended, opposite the scorer’s table (except if jump
ball to start the first period)
29
Rule 6 - Fouls
Unsportsmanlike Foul- Penalty (Cont.):
If committed on an player not in the act of shooting:
2 free throws awarded
If committed on a player in the act of shooting:
Field goal (if successful) shall count and 1 free throw
awarded
2 free throws awarded if shot released from the 2-point
field goal area
3 free throws awarded if shot released from the 3-point
field goal area
30
Rule 6 - Fouls
Disqualifying Foul:
Any flagrant unsportsmanlike action by a player or
team bench personnel
A coach who has received a disqualifying foul may be
replaced by the assistant coach, as long as he is
entered on the score sheet
Any disqualified individual shall leave the building, or
go to and remain in his team’s dressing room for the
duration of the game
31
Rule 6 - Fouls
Disqualifying Foul- Penalty:
Free throw(s) are awarded to:
Any opponent (designated by the coach) in the case of
a non-contact foul
The player who was fouled in the case of a contact foul
Followed by a throw-in at the centre line extended,
opposite the scorer’s table (except if jump ball to start
the first period)
32
Rule 6 - Fouls
Disqualifying Foul- Penalty (Cont.):
If a non-contact foul or committed on an player not in
the act of shooting:
2 free throws awarded
If committed on a player in the act of shooting:
Field goal (if successful) shall count and 1 free throw
awarded
2 free throws awarded if shot released from the 2-point
field goal area
3 free throws awarded if shot released from the 3-point
field goal area
33
Rule 6 - Fouls
Fighting:
Substitutes, excluded players, or team followers who
leave the team bench area during a fight, or during any
situation which may lead to a fight, shall be
disqualified
The coach and/or assistant coach are permitted to
leave the team bench area during these situations to
assist the officials to maintain/restore order
34
Rule 6 - Fouls
Fighting- Penalty:
Irrespective of the number of team bench personnel
disqualified, a single technical foul (‘B’) shall be
charged against the coach
All disqualifying fouls shall not count as team fouls
35
Disqualifications at the High
School Level
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Incident Reports
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Rule 7 - General Provisions
5 Fouls by a Player:
A player who has committed 5 fouls shall be informed
by an official and must leave the game immediately
(within 30 seconds)
A foul by a player who has previously committed 5
fouls is considered as an excluded player’s foul and is
charged against the coach (‘B’)
38
Rule 7 - General Provisions
Team Fouls: Penalty:
A team foul is a personal, technical, unsportsmanlike or
disqualifying foul committed by player
All team fouls committed during an Interval of Play shall
be considered as being committed in the following
period or extra period
All team fouls committed in an extra period shall be
considered as being committed in the fourth period
39
Rule 7 - General Provisions
Team Fouls: Penalty (Cont.):
A team is in the team foul penalty situation when it has
committed 4 team fouls in a period
When in the team foul penalty situation, all subsequent
player personal fouls committed on a player not in the
act of shooting shall be penalized by 2 free throws
Offensive fouls are always only penalized by a throw-in
for the opponents
40
Rule 7 - General Provisions
Special Situations:
When multiple fouls occur during the same stopped
clock period:
All equal penalties against both teams and all double
foul penalties shall be cancelled
All remaining penalties shall be administered in the
order in which they were called
The right to possession of the ball as part of the last
penalty shall cancel any prior rights to possession
41
Rule 7 - General Provisions
Free Throws:
Players entitled to free throws must attempt them
before leaving the game
If they must leave the game due to injury, having
committed 5 fouls or having been disqualified, his
substitute shall attempt the free throw(s)
When a technical foul is called, any member of the
opponent’s team (as designated by his coach) shall
attempt the free throw
42
Rule 7 - General Provisions
Free Throws (Cont.):
The free-throw shooter shall:
Take a position behind the free-throw line and inside
the semi-circle
Release the ball within 5 seconds after it has been
placed at his disposal by the official
Not touch the free throw line or enter the restricted area
until the ball has entered the basket or touched the ring
Not fake a free throw
43
Rule 7 - General Provisions
Free Throws (Cont.):
The players in the free-throw rebound places shall not
distract the free thrower or enter the restricted area
until the ball has left the free thrower’s hand
The players not in the free-throw rebound spaces shall
remain behind the free throw line extended and behind
the three-point-line
During free throws to be followed by more free throws
or a throw-in, all players shall remain behind the free
throw line extended and behind the three-point-line
44
Rule 7 - General Provisions
Free Throws- Penalty:
If a free throw is successful and the violation is
committed by the free-throw shooter, the point shall
not count and other player’s violations shall be
disregarded
If a free throw is successful and the violation is
committed by players other than the free throw
shooter, the point shall count and the violation(s)
shall be disregarded
45
Rule 7 - General Provisions
Free Throws- Penalty (Cont.):
If a free throw is not successful and the violation is
committed by:
The shooter or their team-mate on the last or only
free throw, the opponents are awarded a throw-in at
the free-throw line extended
An opponent of the free-throw shooter, a substitute
free throw shall be awarded to the shooter
Both teams, on the last or only free throw, a jump ball
situation occurs
46
Rule 7 - General Provisions
Correctable Errors:
Applies only to:
Awarding an unmerited free throw(s)
Failure to award a merited free throw(s)
Erroneous awarding or cancelling of a point(s)
Permitting the wrong player to attempt a free throw(s)
The error must be recognized before the ball
becomes live following the first dead ball after the
game clock has started following the error
Any fouls committed, points scored, time used, etc.
between the error having occurred and being
recognized shall remain valid
47
Rule 7 - General Provisions
Correctable Errors (Cont.):
If when the error is recognized a player involved in
the correction is on the team bench, he must re-enter
the game to participate in the correction of the error
Any error in scorekeeping, time-keeping and shot
clock operations by the table officials involving the
score, number of fouls, number of time-outs, game
clock and shot clock time consumed or omitted may
be corrected at any time (these are errors that are
correctable, not correctable errors)
48
Rule 8 – Officials, Table Officials,
Commissioner: Duties and Powers
The referee shall have the power to make decisions on
any point not specifically covered by these rules
When deciding on a personal contact or violation, the
officials shall have regard to the concept of
’advantage/disadvantage’, common sense, and a
balance between game control and game flow
49
Next Week:
Session 4
November 15, 2016
TRU Trades TT 205, 19:00-21:00
2-Person Mechanics and Signals
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2-Person Mechanics
See:
FIBA
Official Basketball Rules 2010
Referees’ Manual
Two-Person Officiating
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