BEST BALL (2 Person or 4 Person Teams)

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MPWGA -- Game Formats
BEST BALL (4 Person Team)
Each player plays her own ball from tee to green. On each hole, the best net score for the team
is recorded. Lowest net team score wins.
BETTER BALL (2 Person Team)
Each player plays her own ball from tee to green. On each hole, the better net score for the
team is recorded. Lowest net team score wins.
BIRD WATCHER’S DELIGHT
One point for net birdies, two points for net eagles, and three points for net double eagles.
BLIND NINE
Play 18 holes. Nine holes will be drawn at random and only those nine net scores will count.
BLIND PARTNERS
Partners are drawn at the completion of play. Using full handicaps, net best ball on each hole is
team score. Lowest team score wins.
CAPTAIN’S PICK
A captain is determined on each hole (noted on the scorecard). All four players tee off and the
captain picks her partner for that hole. Count two net balls -- the better net between the
captain/partner and the better net from the other two players.
CHA CHA CHA (ABCD - Net)
□ One best ball on 1st hole, two best balls on 2nd hole, three best balls on 3rd hole. Then
repeat until all 18 holes are completed.
□ One best ball on par 5s, two best balls on par 4s, three best balls on par 3s.
□ One best ball on holes 1-6, two best balls on holes 7-12, three best balls on holes 13-18.
CHAPMAN SCOTCH
Both players tee off and then hit each other’s tee shot for the second shot. Select the better ball
after the second shot and alternate shots until the hole is complete. On par 3s, the team must
choose after the tee shot, then play that ball out by alternating shots.
Variation: have both players putt from each location once the ball is on the green.
CHAPMAN SCRAMBLE
Both players tee off and then hit each other’s tee shot for the second shot. Select the better ball
after the second shot and scramble to the green (i.e. both players hit the third shot and choose
the better one, etc.). Once on the green, both players putt from the same location until the ball
is holed. This format is also followed on Par 3s. 40% of handicaps is used.
CHOOSE TEN (ABCD)
Players play their own ball. Two net scores are used on each hole, plus “Bonus Balls” (subtract
one point for each of the remaining two balls that are Net par or better.) After each nine is
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completed, teams choose the best team score using: one par 3, one par 5, and three par 4s.
Total team score consists of those ten holes. Variation: Count all four balls on one par 3, one
par 5, and three par 4s on each nine.
CHOOSE YOUR NINE
After play is completed, each player chooses the net scores from two Par 3s, two Par 5s, and
five Par 4s to form their 9-hole total net score.
CRISS CROSS
Player can elect to take score from either the hole on the front nine or the corresponding hole on
the back nine (i.e. 1 or 10, 2 or 11, 3 or 12, 4 or 13, 5 or 14, 6 or 15, 7 or 16, 8 or 17, 9 or 18).
“EASY” HOLES
Can be played as an individual or team game. Only the nine hardest handicap holes count for
your score. For an individual game, use the net score from those nine holes. For a team game,
use two best net balls for those holes.
ECLECTIC
Two round event. Players score as normal first day. On second day they can improve upon any
hole. Their tournament score is the better score on each hole for the two days.
FAIRWAY SPLIT (ABCD)
After all four players tee off; the team identifies two balls landing farthest left and two balls
landing farthest right as compared to the tee box. Team score on that hole is the better net ball
of two farthest left drives and better net ball of two farthest right drives. After drives on par 3s,
team does the same by identifying two balls landing farthest left and right of the hole. Team with
lowest total net score wins.
FIELD SHOTS
Only strokes “between” tee and green are counted for game, including penalty strokes. Do not
count first drives or putts.
FIVE OF CLUBS
Play using five clubs (including the putter). No posting.
GHOSTS, GOBLINS, SKELETONS, AND PUMPKINS (ABCD)
Player’s scores to be used will be designated at the next tee box.
GIRLS JUST WANT TO HAVE FUN!
There will not be any game! Players will pay $1 and just PLAY GOLF!
HOLIDAY CHEER
Par 3s will be played as usual. The rest of the holes will be played from the 100 yard marker.
There are “closest to the flagstick” winners on every hole. No handicaps used. No posting.
LONE RANGER & THE THREE AMIGAS
All players tee off. The team decides who the Lone Ranger is and her net score counts on that
hole. After completion of the hole, count the Lone Ranger’s net score and the best net score of
the three remaining players (i.e. the three amigos.)
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LOW GROSS/LOW NET (INDIVIDUAL)
Winners in each flight based on lowest gross score and lowest net score.
LOW GROSS/LOW NET (TEAM – ABCD)
Four person teams that must count one gross score and one net score on each hole. The same
person cannot provide the score for both gross and net. The lowest team score for the18 holes
wins.
LOW PUTTS
Only strokes taken with a putter on the putting surface are counted. No handicaps are used. The
winner is the player with fewest putts.
MATCH PLAY (individual or team / 2 ball or 4 ball)
Each player or team plays against another player or team. Each hole is won, lost, or tied based
on net score. (Points awarded are 1, ½, or 0 per hole.) Player or team with the most points wins
the match.
MODIFIED SCRAMBLE (4 person team)
Players pick the best tee shot and that person doesn’t hit the next shot. Three players hit the
next shot; pick the best shot and the other three players hit from there. Continue through the
green. All four players putt. Must use at least three drives per player. One score for the team.
Use 20% of total handicaps.
MOST NET PARS OR BETTER
One point for each net par or better. Highest number of points wins.
MYSTERY EVENT
Game is a “mystery”.
NASSAU
Game is designated either gross or net play. Winners for best front 9 holes, best back 9 holes,
and best 18-hole score.
ODD OR EVEN
Players can elect at end of round to count ‘odd’ or ‘even’ holes. There are winners for both Odd
and Even. Players must indicate on score card ‘odd’ or ‘even’ before submitting scorecard.
O.N.E.S.
Only the net scores for the holes that start with O, N, E, or S (1, 6, 7, 8, 9, 11, 16, 17, 18) count
toward your score.
PASS THE TURKEY (ABCD)
Before teeing off on each hole, the players decide who is going to be the “turkey” on each hole.
Her net score counts on that hole, plus one person’s net score. Each player must be the
“turkey” at least three times. Team score equals two net balls per hole.
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PICK NINE
Before starting play, player selects nine holes to use for her score. Players must pick two par 5s,
two par 3s, and five par 4s. These holes must be circled on the scorecard before play begins.
Game score is the total NET scores for those nine holes.
PLAY FOR POINTS
All players play their own ball. Each person earns one point for: a drive in the fairway or on the
green on par 3 holes (F); one putt or fewer (P); or has a net par or better (N) with a maximum of
three points per person per hole. Can be played as a team or an individual game.
PRO’S PICK
Pro picks hole(s) on each nine to be thrown out from tournament score.
QUOTA GAME
ABCD or individual game. Each player’s course handicap is subtracted from 36. The remainder
is the “quota” that the player attempts to achieve in points. Points are earned based on gross
scores: Bogey = 1 point; Par = 2 points; Birdie = 3 points; Eagle = 4 points. Player or team that
earns the most points over quota wins.
RACE TRACK
Pay 3 places per flight. WIN -- Low Gross; PLACE -- Low Net, SHOW -- Low Putts.
RED, WHITE AND BLUE (ABCD)
The scoring is two net balls of the foursome. On each hole, one red, white or blue score must be
used, plus any other best net ball.
SCRAMBLE
Each player tees off on each hole. Team selects the best positioned ball. Ball position is marked
and all team balls are played within one foot of this mark. Each subsequent shot is made in the
same manner. On the green, all putts must be made from the same spot of the ball selected.
May require a minimum number of drives per player.
SHAMBLE
□ 2 person – Both players tee off; choose the better drive and each player plays her own
ball from there until the ball is holed. Count one net ball from the two players. 80% of
handicap
□ 4 person – All players tee off; choose the best drive of the four and all players play their
own ball from there until the ball is holed. Count two net balls from the four players. 90%
of handicap
SIX-HOLE HANDICAP (ABCD)
Two net balls are used on the 6 hardest holes (by handicap), three net balls are used on the
middle six holes, and one net ball is used on the six easiest holes.
SKINS
Each golfer competes with the players in her foursome or in her flight. A skin is won by a player
when she achieves the lowest net score on a hole. If two or more players tie on a hole, no skin
is awarded. There are no carry-overs. Money is paid for each skin.
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ST. PATRICK’S DAY (ABCD)
Count the number of shamrocks on the ball found in each hole and enter that number of best
net balls for your team score. No more than three net balls are used.
STABLEFORD
One point for net bogey, two points for net par, three points for net birdie, four points for net
eagle, and five points for net double-eagle. 90% of handicaps for team events; 100% handicap
for individual events.
SURPRISE PARTNERS
Net score. Two person team plays 18 holes. Must use 9 holes from each player -- any nine as
long as all 18 holes are used for total team score.
Ts and Fs
Only the net scores for the holes that start with ‘T’ or ‘F’ (2, 3, 4, 5, 10, 12, 13, 14, 15) count
toward the game score.
THE ODD COUPLE (A/B and C/D)
One best ball on odd holes and two best balls on even holes.
THREE BLIND MICE
Three holes are chosen to be thrown out. Players do not know which three holes until play is
completed. Full handicap is used.
TWO PERSON TRIFECTA (AB and CD)
Holes 1-6 scramble, holes 7-12 best net ball, and holes 13-18 alternate shot.
UNCLE SAM’S REVENGE (ABCD)
Normally played around the 4th of July. A ball is left in each cup before play begins indicating
which player’s ball will count for the team. First person to hole out removes the ball without
letting others know what is written on the ball until everyone holes out. Ball is replaced before
leaving green. Variation -- the ball in the cup indicates how many net balls will count on each
hole (maximum of three net balls per hole).
WHINERS
Players can throw out worst three holes. Variation: the three worst holes count as par.
Variation: throw out one par 5 hole, one par 4 and one par 3. Use full handicap.
(Updated 10.1.2013)