Concept -Arena Defence

Concept -Arena
Defence
James Dawes
Introduction
• Genre: first person strategy shooter
• 20 waves of shooting, flinging and using gravity to defend the arena
against enemies.
• Arena Defence is a first person arena defence game build in Unity3D
to put players in the role of a robot AI who is defending his home lab
against rouge AI robots.
Key features
• Control gravity at a whim, turn it on, off or throw everything into the air
• Use gravity and portals to navigate the map to areas you couldn’t get
to without
• Fight in a zero gravity environment
• Grab and Drop item system
Platform
• Currently the game has been developed for a PC platform, however
the game could be adapted for mobile controls using on screen
buttons.
Market
• Targeted at casual gamers 12+ who want a arcade 3D game
experience with more complex mechanics such as gravity, portals and
zero gravity movement.
Experimental Features
• Ability to turn gravity on and off, then in addition game objects that will
add force to zero G objects to throw their momentum off.
• Example: Turn gravity off to propel player towards a floating platform,
then turn if back on to land.
• Example: Use portal to create void and drop enemies into a death
zone.
Major Development tasks
• Currently many basic features are completed. However the biggest
concern for the game is to create a fun yet simple enemy AI system
that will chase and attack the player but also react when changes to
the gravity occur.
Gantt
Media
• https://www.youtube.com/watch?v=J813tRzW1GU
• https://www.youtube.com/watch?v=JZjbGsk5T5g