Concept -Arena Defence James Dawes Introduction • Genre: first person strategy shooter • 20 waves of shooting, flinging and using gravity to defend the arena against enemies. • Arena Defence is a first person arena defence game build in Unity3D to put players in the role of a robot AI who is defending his home lab against rouge AI robots. Key features • Control gravity at a whim, turn it on, off or throw everything into the air • Use gravity and portals to navigate the map to areas you couldn’t get to without • Fight in a zero gravity environment • Grab and Drop item system Platform • Currently the game has been developed for a PC platform, however the game could be adapted for mobile controls using on screen buttons. Market • Targeted at casual gamers 12+ who want a arcade 3D game experience with more complex mechanics such as gravity, portals and zero gravity movement. Experimental Features • Ability to turn gravity on and off, then in addition game objects that will add force to zero G objects to throw their momentum off. • Example: Turn gravity off to propel player towards a floating platform, then turn if back on to land. • Example: Use portal to create void and drop enemies into a death zone. Major Development tasks • Currently many basic features are completed. However the biggest concern for the game is to create a fun yet simple enemy AI system that will chase and attack the player but also react when changes to the gravity occur. Gantt Media • https://www.youtube.com/watch?v=J813tRzW1GU • https://www.youtube.com/watch?v=JZjbGsk5T5g
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