LIFE ONLINE How the Internet is Changing Consumer Behavior and Expectations 5.9.06 Lee Rainie SOCAP Washington, D.C. Who’s blogging this? Writings of a Loud Librarian Indiana Librarian Marissa Priddis http://theloudlibrarian.net/2005/10/monterey-learning-stuff.html Life Online May 9, 2006 2 Home media ecology - 1975 Product Route to home TV stations phone broadcast TV broadcast radio News mail Advertising newspaper delivery Display Local storage TV radio stereo Cassette/ 8-track Vinyl album phone paper Radio Stations non-electronic Tom Wolzien, Sanford C. Bernstein & Co Life Online May 9, 2006 8 Home media ecology – now Product TV stations Info “Daily me” content Cable Nets Web sites Local news Content from individuals Peer-to-peer Advertising Radio stations Route to home cable phone/DSL wireless broadcast TV Satellite radio Display broadcast radio satellite mail express delivery iPod / storage subcarriers / WIFI newspaper delivery TV radio PC iPod /MP3 stereo monitor headphones pager portable gamer cell phone phone PDA/Palm game console non-electronic Local storage VCR DVD Web-based storage server/ TiVo (PVR) PC web storage CD/CD-ROM MP3 player / iPod pagers - PDAs cable box game console paper storage sticks/disks Adapted from Tom Wolzien, Sanford C. Bernstein & Co Life Online May 9, 2006 9 Life Online May 9, 2006 /D VD ) 32.6 on so le pa pe rs R Ne ws (V C 32.8 Ga me c ide o 42.2 Al lp ri n t ce ll ) pla ye rs) inc l. MP 3 Ra di o nte rn et us e 80 Ph on e( (in c l. Al li om pu ter ion 100 93.4 Al lv Mu s ic An yc Te lev is Minutes per day Ball State: Media use on average day 300 240.9 200 135.8 65.1 12.2 11.6 0 10 Mobile devices • 73% of adults own cell phones • 45% of teens own them Life Online May 9, 2006 11 The communications Swiss Army knife Percentage of cell owners who use this feature now on their mobile phones Don’t use it now, but would like to have it Send and receive text messages 35% 13% Take still pictures 28% 19% Play games 22% 12% Access the internet 14% 16% Send / receive email 8% 24% Perform internet searches for things like movie listings, weather and stock quotes 7% 24% Trade instant messages 7% 11% Play music 6% 19% Record their own video clips 6% 17% Get mobile maps 4% 47% Watch video or TV programs 2% 14% Mobile devices • 55% of adults own digital cameras • 43% of teens own them Life Online May 9, 2006 13 Mobile devices • 43% of adults own video cameras • 37% of teens own them Life Online May 9, 2006 14 Mobile devices • 30% of adults own laptops • 32% of teens own them Life Online May 9, 2006 15 Mobile devices • 20% of adults own MP3 players • 47% of teens own them Life Online May 9, 2006 16 Mobile devices • 11% of adults own a PDA or Blackberry • 7% of teens own them Life Online May 9, 2006 17 Internet and broadband adoption 1996-2006 80% All internet - 147 mill. 70% 60% 50% 40% 30% Broadband - 83 mill. 20% 10% Life Online May 9, 2006 Mar-06 Mar-05 Mar-04 Mar-03 Mar-02 Mar-01 Mar-00 Mar-99 Mar-98 Mar-97 Mar-96 Mar-95 0% 18 Percentage of internet users Use email Info about about movies, TV Play online games Get new s Use IM Hunt for schools Seek political new s Dow nload music Buy products Read blogs Share their ow n creations Dow nload videos Health info Job info Religious/spiritual info Create w eb pages Look for info that’s hard to discuss Remix and share files Create a blog 89 84 81 76 75 57 55 51 43 38 33 31 31 30 26 22 22 19 19 Download music – 51% Share own creations – 33% 0 20 40 60 80 100 For a full list of activities tracked by PIP please go to: http://www.pewinternet.org/trends/Internet_Activities_4.26.06.htm Activities of young are not as great as their elders Life Online Activities of young greatly outpace their elders May 9, 2006 19 Multitasking and attention deficits: What else were you doing when you last… Watched TV Listened to radio Read a newspaper Used the Talked on internet the phone Watched TV * 9% 38% 17% 54% Listened to radio 13 * 21 16 30 Read a newspaper 43 21 * 2 14 Used the internet 20 17 2 * 19 Talked on the phone 57 25 14 18 * Source: Forrester Research, 2004 Life Online May 9, 2006 20 Kaiser Family Foundation, Generation M, March 2005 Life Online May 9, 2006 21 Kaiser Family Foundation, Generation M, March 2005 Life Online May 9, 2006 22 Content creation 33% of online teens share their own creations online, such as artwork, photos, stories, or videos Life Online May 9, 2006 23 Content creation 32% have created or worked on webpages or blogs for others, including those for groups they belong to, friends or school assignments Life Online May 9, 2006 24 Content creation 22% report keeping their own personal webpage Life Online May 9, 2006 25 Content creation 19% have created their own online journal or blog Life Online May 9, 2006 26 Content creation 19% say they remix content they find online into their own artistic creations Life Online May 9, 2006 27 Steve Bartman’s journey Life Online May 9, 2006 28 Life Online May 9, 2006 29 Fragmented media environment (% of all Americans who “regularly” go to news source: PRC People/Press) 70 60 50 Local TV Natl TV news 40 Cable news Newspapers 30 Radio Online News 20 10 0 1994 1996 1998 2000 2002 2004 Getting News on the Typical Day: Elite Broadband Users Versus the Rest (% of who say they get news from specific source ‘yesterday’) “High-powered” home broadband All other home broadband 59% 54% National TV 52 46 Radio 53 47 Local paper 43 35 Internet 71 24 National paper 21 14 Average no. of sources 3.0 2.2 Number of cases 395 619 Local TV Source: Pew Internet Project December 2005 survey. Internet use at major life moments Total who used internet % relevant internet Overall users who say int. growth > 2002 played crucial / important role Bought a car (62.5 mill.) 29 million 27% 17 million 21% Got more education / training for career (53 mill.) 35 million 39% 21 million 50% Chose a school for me / my child (39.5 mill.) 27 million 45% 17 million 55% Helped another with a serious illness (66.5 mill.) 33 million 24% 17 million 55% Made major investment (56 mill.) 29 million 29% 16 million 77% Internet use at major life moments Total who used internet % relevant internet users who say int. played crucial / important role Overall growth > 2002 Found a new place to live (32.5 mill.) 16 million 33% 11 million 25% Changed jobs (34 mill.) 14 million 25% 8 million 17% Dealt myself with a major illness (26 mill.) 12 million 26% 7 million 16% Got married (7 mill.) 3 million 24% 1.6 million 63% Expectations of internet users– 2002 Expect to find online Up-to-date news 85% Basic government info 82% Health / medical info 81% Products and services info 79% Locate a person 58% Life Online May 9, 2006 34 Industrial Age Broadcast Model Walter Cronkite New York Industrial Age Broadcast Model Walter Cronkite New York Information Age Many-to-many model Gary Brolsma New Jersey The Internet’s Role in Making an Important Decision What specific role did the internet play in the event for which the internet played an important or crucial role? For respondents who said the internet played a crucial or important role in buying a car, making a major investment, getting additional career training, choosing a school for self or child, or helping someone with a major illness or health condition. Help you find advice and support from other people 34% Help you find information or compare options 30 Help you find professional or expert services 28 Source: Pew Internet & American Life Project March 2005 Survey. The margin of error ±5% for the 560 respondents to this question. The J-curve laws • Computing power doubles every 18 months – Moore’s law • Communications power doubles every 9 months with improvements in fiber optics and compression – Gilder’s law – Spectrum power is enhanced with efficiency improvements in spectrum allocation and use • Storage power doubles every 12 months – disk law Life Online May 9, 2006 38 Thank you! Lee Rainie Director Pew Internet & American Life Project 1615 L Street NW Suite 700 Washington, DC 20036 [email protected] 202-419-4500 Life Online May 9, 2006 40
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