APPLIED OPERATION RESEARCH UNIT III INTEGER PROGRAMMING AND GAME THEORY Solution to pure and mixed integer programming problem by Branch and Bound and cutting plane algorithms. Game Theory-Two person Zero sum games-Saddle point, Dominance Rule, Convex Linear Combination (Averages), methods of matrices, graphical and LP solutions. Contents 3.1 Integer Programming _____________________________________________________ 2 3.1.1 Branch and Bound algorithms _____________________________________________ 3 3.1.2 Geometry cutting plane __________________________________________________ 11 3.2 Game Theory ___________________________________________________________ 17 3.2.1 Two person Zero sum games-Saddle point __________________________________ 18 3.2.2 Dominance Rule ______________________________________________________ 20 3.2.3 Graphical solutions ____________________________________________________ 23 3.2.4 Methods of Matrices __________________________________________________ 28 3.2.5 Convex Linear Combination (Averages) ___________________________________ 30 3.2.6 LP solutions _________________________________________________________ 35 KV IMIS Page 1 KV IMIS Page 2 KV IMIS Page 3 KV IMIS Page 4 KV IMIS Page 5 KV IMIS Page 6 KV IMIS Page 7 KV IMIS Page 8 KV IMIS Page 9 KV IMIS Page 10 KV IMIS Page 11 KV IMIS Page 12 KV IMIS Page 13 KV IMIS Page 14 KV IMIS Page 15 KV IMIS Page 16 KV IMIS Page 17 KV IMIS Page 18 KV IMIS Page 19 KV IMIS Page 20 KV IMIS Page 21 KV IMIS Page 22 KV IMIS Page 23 KV IMIS Page 24 KV IMIS Page 25 KV IMIS Page 26 KV IMIS Page 27 KV IMIS Page 28 KV IMIS Page 29 KV IMIS Page 30 KV IMIS Page 31 KV IMIS Page 32 KV IMIS Page 33 KV IMIS Page 34 KV IMIS Page 35 KV IMIS Page 36 KV IMIS Page 37 KV IMIS Page 38
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