Kapi Mana Player Umpire Classes 2015

Kapi Mana Player Umpire
Sessions 2015
Before you start...
• Ensure you have your own whistle and centre
pass indicator (ie. rubber band or finger whistle)
• Registration Office has whistles at a cost to the
user
• Wear suitable sport shoes and clothing that do
not clash with the playing teams you will be
umpiring
• Ensure you are (both) at the Registration Office to
collect card, at least 5 mins before start of next
round
Pre-Game Umpire Duties
• Check that fingernails are cut short and smooth – no
gloves may be worn
• Players have no jewellery incl. Taonga/ greenstone –
only wedding band & Medic Alert Bracelet may be
worn but taped
• Two Captains have tossed and told you the result ie.
ball or goal
• Team Duty umpires ensure there are 2 scorers - 1
from each team, to stand on the sideline, off the
court, in line with the Centre Circle
The 4 C’s
• Use your whistle well so all players, coaches/managers,
spectators can hear it & use a loud, clear voice
• Develop the following 4 C’s
– Consistency – be consistent in your rulings throughout the court
– Control – maintain control, be fair, firm & alert
– Confidence – convey confidence to players, develop a warm and
friendly manner
– Communication – communicate positively – listen, be polite,
make eye contact & don’t get flustered
Start of Game
• In order for a team to take the court they must have
at least 5 players
• A late player may go on court but only after:
– A goal has been scored
– Immediately following an interval
– After a stoppage for injury/illness
• The late player must take the vacant position
• The late player must also be checked by the nearest
umpire BEFORE they take the court
Court Control
• Always umpire to your right – Do
not split the court lengthways
• When a goal is scored in your
half, it is your whistle for the
centre pass
• Always indicate the direction of
the centre pass after each goal is
scored
• The umpire also controls the
throw ins on the whole sideline
of your side of the court and the
Goal line to your right
Scoring – Before The Game
Black
E
White
O
• Two
Captains
(not
Umpire)
must
toss
BEFORE game start &
shall inform the umpire
who has the first centre
pass
• Umpire to write (E) under
this team & (O) to the
other
team
(see
scorecard)
Scoring – During Play
Black
E
10
White
O
11
• If Black has the first centre pass,
during the playing quarter, Black
will take the next pass
whenever the total score of the
2 teams is EVEN (E). White will
have the next pass whenever
the total is ODD (O)
• At the end of each quarter, both
umpires to confirm if the ball
was in play or a goal has been
scored
Scoring – At end of each quarter
• At the end of the quarter, indicate on the
score card the end score
• If a goal was scored immediately at the end of
the quarter, continue with the same system –
White on even, Black on odd
• If the ball was in play before end of quarter
time, change White to odd and Black to even
– If the Ball is in play = change
– If the Goal is scored or Centre Pass not taken =
stays the same
Stoppages
• Any on court player (not Manager or Coach or Parent) can call
injury time for a player - NB: Tying shoe laces is not a stoppage
• A stoppage for injury/illness may be up to 2 minutes.
Subsequent injury/illness by the same team in the same quarter
will be 30 seconds
• Coaching is permitted – Coaches may not walk up & down the
court – they are to stay on their designated bench
• Only the primary care personnel can come onto the court at the
stoppage
• All players must stay on court – unless the injury is very serious
• Umpire to note who had or where the ball was when play
stopped – once stoppage has been dealt with, play resumes
where & who had the ball was
Infringement - Contact
• Contact with the ball is when a player:
– puts a hand on the ball held by the opposition
– knocks the ball from an opponents hands
– pushes the ball into an opponent
• Personal contact is when a player:
– pushes, trips, knocks, bumps or holds an opponent
– uses any part of the body to interfere with an opponent
• Causing contact is when:
– A player moves or stands still into the path of an opponent
who is committed to a particular landing space
– Two players “sandwich” an opponent, not allowing the
player to move
Penalty for Contact
• Penalty pass or penalty pass or shot where the
infringement occurred
• The infringer must stand beside and away and
take no part in play (this includes talking) until
the pass or shot has been taken
Infringement - Obstruction
• Obstruction is measured by the distance on
the ground between two players
– The player defending must be no closer than 0.9
metre from the attacking player’s ground foot
– If the player’s landing foot is lifted, the distance is
measured from the spot on the ground from
which the foot was lifted
– If the player lands with both feet simultaneously
the distance is measured from the nearer foot of
the attacker to the nearer foot of the defender
Penalty for Obstruction
• Penalty pass or penalty pass or shot
where the infringement occurred
• The infringer must stand beside and away
and take no part in play (this includes
talking) until the pass or shot has been
taken
Stepping
• Stepping occurs when a player with the ball:
– Re-grounds the first grounded foot
– Hops on either foot
– Drags the grounded foot
• If a player lands on both feet simultaneously, either foot
may be moved, then the other foot becomes the
grounded foot
• Penalty for Stepping - Free pass where the infringement
occurred
Breaking – Centre Pass
• After the whistle, the Centre pass must be caught or
touched by a player standing in or landing wholly within
the Centre third
• A player must not break at the centre pass, which is
moving into the Centre third before the whistle is blown
for the Centre pass. A player in the air, before the whistle
is blown is not breaking or has infringed
• Players must get onside quickly at the centre pass. The
Centre with the ball must hurry back to the centre circle
and step straight in. If the Centre waits for players to get
back onside, this is called “delaying play”
• Penalty for Breaking Centre Pass – Free Pass to the
opposing team where the infringement occurred
Offside
• A player with or without the ball cannot move
into an area of the court that is not designated
for their position.
Penalty for Offside – Free pass being awarded
to the opposing team, where the infringement
occurred
Hand signals
Hand Signals
Questions