Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software Association Seattle Chamber of Commerce| November 14, 2014 A Broad, Innovative Industry Everyone Plays • 59% of Americans play games • Average game player is 31 years old, has played for 14 years • 71% of gamers are age 18 or older • Average age of the most frequent game purchaser is 35 • 48% of gamers are women Strong Sales Trends • More than $21 billion in total revenue in 2013 • Sales of game content alone generated $15.4 billion, compared to $7 billion in 2004 • Grand Theft Auto V generated $1 billion in just three days, breaking entertainment sales records More than Entertainment Video games drive positive change beyond entertainment, impacting our daily lives • Strengthen our education system • Inspire artistic expression • Increase our chances for workplace success • Improve health and wellness • Tackle important social issues Strengthening Economies, Creating Jobs Washington’s Video Game Industry by the Numbers: Added $595 million to state economy in 2012 Grew by 7% from 2009 to 2012 95 video game companies 2,974 direct employees 12,883 direct and indirect employees Employment grew by 14% from 2009 to 2012 Average compensation is $99,964 Strengthening Economies, Creating Jobs California • 375 video game companies • 10,201 direct industry employees • 63,700 direct and indirect employees • Grew by 8.8% from 2009-2012 Texas • 127 video game companies • 3,834 direct industry employees • 17,900 direct and indirect employees • Grew by 15.9% from 2009-2012 Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software Association Seattle Chamber of Commerce| November 14, 2014
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