By: Peter Braun Reason for Topic Enjoy playing video games What does it take to produce such games Background Multi-billion dollar industry Involves teams of a couple to many Teams not always based in same country Weeks to years development time Development process based on Waterfall Method Waterfall Method History Ralph Baer “Father of Video Games” first to bring video game concept home in 1966 First commercially successful game “Pong” in 1972 Developed by Nolan Bushnell and Ted Dabney who also founded Atari Out with the old in with the New Few of the first game development companies not around anymore One that is still standing strong “Nintendo” got into game 1975 Still numerous game development companies around People behind the Process Producer Programmers Artists Sound Designers Game Designers Testers Development Time Development takes usually around one year or ideally two Three years less common Over three years is exceptional General Development Process Forming an Idea Pitching and Negotiation Designing Programming Visual design Sound Testing Release Development after Release Forming an Idea Brainstorming ideas Based off historical events Random occurrences within daily life Pitching and Negotiation Brief outline of idea Pitch to Publisher Vertical slice if needed Determine budget if successful Designing Every aspect of game ironed out in this phase Design document created and entails all details Can be modified later if necessary Programming Game Engine chosen either created or licensed Read feature, ask designer, and then implement feature Programming Software XNA Game Studio Created by Microsoft programming environment that allows you to use Visual Studio to create games Windows Phone, Xbox 360 games, and Windows computers Unreal Engine 3 Engine created by Epic Games Borderlands 2 Gears of War Frostbite 2 Engine created by EA Visual Design Takes place along side Programming Involves artists, designers, and programmers Start with concepts Turn 2D concepts into 3D models Programs such as 3D Studio Max Models to animation 3D Studio Max interface Art concept Brainstorming Sound Left until near the end Music, sounds, and Voice overs Testing Also takes place near the end Alpha and Beta phases of testing Beta usually available to public Bug Fixes Must pass technical requirements TRC – Technical Requirements Checklist TCR – Technical Certification Requirements Release Game is officially released to public Development ends and maintenance begins if supported Development After Release Improvement to live version of game Can be for limited amount of time or for extended amount of time Usually stop when sequel comes out References http://msdn.microsoft.com/enus/library/bb200104(v=xnagamestudio.40).aspx : XNA Game studio http://www.unrealengine.com/en/features/ : Unreal Engine 3 CNBC Special: A history of video game industry. (2006). Retrieved from http://www.nbcnews.com/id/15734058/#.UUdgxRzqmSp Creating a Video Game With Nintendo Sounds Stressful, Amazing and Unreal. (2013) http://kotaku.com/5990793/creating-a-video-gamewith-nintendo-sounds-stressful-amazing-and-unreal The Game development Process. (2010) Retrieved from http://www.alteredgamer.com/game-development/36166-the-gamedevelopment-process/ Video Games Turn 40. Retrieved from http://www.1up.com/do/feature?pager.offset=0&cId=3159462 The Process of Game Creation & the Game Design Document. Retrieved from http://digitalworlds.wordpress.com/2008/04/10/the-process-ofgame-creation-the-game-design-document/ Chasing the Waterfall may lead to project downfall. Retrieved from http://www.varsys.com/knowledgecenter_WaterfallDownfall.html League Of Legends: A brief history of MOBA domination (2013). Retrieved from http://blog.games.com/2013/01/15/league-of-legends-history/ References Video Games Turn 40. Retrieved from http://www.1up.com/do/feature?pager.offset=0&cId=3159462 The Process of Game Creation & the Game Design Document. Retrieved from http://digitalworlds.wordpress.com/2008/04/10/theprocess-of-game-creation-the-game-design-document/ Chasing the Waterfall may lead to project downfall. Retrieved from http://www.varsys.com/knowledgecenter_WaterfallDown fall.html League Of Legends: A brief history of MOBA domination (2013). Retrieved from http://blog.games.com/2013/01/15/league-of-legendshistory/ http://www.frostbite2.com/?page_id=50 : Frostbite 2 Questions?
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