Game Rules open

Ages 8+
2-6 Players
Special Rules for Advanced play
“Push Your Luck”
Bonus Roll
Advanced Rules
For Two Players
“Crazy Combos”
If you grab the “0” flag and get to roll for bonus points, you may “Push Your
Luck!” If you don’t like your first bonus roll, you can roll again, but you MUST
re-roll all of the bonus-roll objects and start over. You can do this a total of
THREE times, but after your third roll, you’re stuck with what you get.
For a more intense game with two players, IGNORE the “one flag per
player” rule. Both players get to grab as many correct flags as they see!
When the objects are dropped at the beginning of each Round, look for
any of the following special combinations. If you see them, YELL OUT
the special phrase as quickly as you can. The first player to shout out the
special phrase gets THREE bonus points!
“Baby Cakes!”
“Beethoven’s Pet!”
“Haunted Castle!”
“Busted!”
“Rock and Roll
All Night!”
“Splat!”
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© 2010 ZimZala Games. All rights reserved. The game name, game play, and game concept are the exclusive property of ZimZala
Games. ZimZala Games and Spotcha! are trademarks of The Wonder Forge, LLC., P.O. Box 45128, Seattle, WA 98145, USA.
™
Game Rules
Object
Be the first player to score 25 points.
CONTENTS: 18 Oddball Objects (Lawn
Mower, Bust of Beethoven, Teapot House,
Trusty Slug, Castle Scenery, Sid’s Ghost,
Hammerhead Shark, Cop Car, Mystery
Crate, Mr. Turtle, Tacky Couch, The
Rocker, Pineapple Upside-Down Cake,
Boom Box, Lil’ Baby, Aztec Pyramid,
Snooker Table, Merlin’s Hat), 50 Spotcha
Cards, 6 Flags (Green, Blue, Yellow, Red,
“0”, and “3”), 1 Score Pad, 1 Pencil, 1
Game Rules Manual.
Set Up
1. Shuffle the cards and place them face down.
2. Place all six flags within easy reach of the players.
3. Scoop up all the objects into your hands and dump
them, so they land spread out in the center of the table.
(Once they land, you may want to spread the objects
out a bit more, so that they’re not touching each other.)
Notice that the objects have all landed in different
orientations (for example: upright, on their sides, or
upside-down). The way each object lands is important,
so be careful not to disturb the orientation.
open
Playing a Turn
Everyone plays on every Turn.
The picture of the teapot on
the card shows the teapot
like it is on the table: on its
side with the door facing
up. So grab the GREEN
flag—you have a MATCH!
FLIP A CARD! Choose a player to be the first
Card Flipper. That player flips over the top card
of the deck, so that all players can see it. The
arrow should point toward the middle of the
table. Notice that each card has four pictures,
and each picture is on a different colored
background (red, yellow, blue, and green).
LOOK! All players quickly look at the pictures on
M
AT
CH
a match, grab the FLAG
that is the same color as
the BACKGROUND of the
matching picture before other players grab it.
DON’T TOUCH THE OBJECTS, just the flags!
You can only grab ONE flag on each Turn.
Other players are free to grab any of the remaining flags.
M
No
GRAB THE FLAG! If you see
Now there are fewer objects in the middle, but the Round isn’t over yet. Replace all
the flags, flip the next card, and play another Turn!
Don’t drop the objects again until the Round is over—see the next section.
AT
If a player correctly grabs the “0” flag, the Round is over. As a reward, the player
who grabbed the “0” flag gets to roll for bonus points. Scoop up all of the
REMAINING OBJECTS and drop them on the table. Count the number of objects
that land “upright.” You earn one bonus point for each!
These pictures show
which way is “upright.”
CH
The picture of the baby on
the card shows the baby
face-down, but the baby
on the table is face-up.
NO MATCH!
Special Flags
If you see exactly THREE objects that match
pictures on the card, grab the “3” flag. If you grab
the “3” flag, NO OTHER PLAYERS get to score on
this Turn. If you have already grabbed a different
flag, you CANNOT grab the “3” flag! (Remember,
you can only grab one flag on each Turn.)
When the players are done claiming flags, the Turn is over. Collect the object that goes
with the flag you grabbed and keep it in front of you. This object is now out of play.
(You will score one point for each object you have collected when the Round is over).
End of Round
Bonus Points
M AT C H
the card and compare them to the objects on
the table. If the ORIENTATION of an object
on the table is the same as the object on
the card, it’s a MATCH.
The End of
the Turn
If NO pictures match
any of the objects, grab
the “0” flag! This ends
the Turn and the Round.
(See instructions on the
next page.)
Scoring
Penalties
After each Round, add the number of objects collected by each player
and tally one point for each on the score pad. Don’t forget to add the
End of Round Bonus Points.
If you touch one of the flags, you MUST take it. If you take a flag that is NOT a
true match, you must put back one of the objects you have collected. If you do
not have any objects, you are not allowed to play on the next card flip.
Start a
New Round
Winning
the Game
Pick up ALL the objects and drop them on the table again. Pass the
card deck to the player on your left. This player will be the Card Flipper
for this Round. Continue playing.
The first player to score 25 points wins the game! If more
than one player has over 25 points at the end of a Round,
the player with the highest score is the winner.
Advanced
Rules
on the back