E-симтра предизвикателството в обучението

But I will start with a HISTORY… 
Iglika Angelova
Head of educational programmes
Sirma Media –Sofia, Bulgaria
The four /4/ traditional/ Simulation
Genres.
Interactive spreadsheets
Virtual Labs/Virtual Products
Branching story
Game-based Models
Where are we now..?
1.
Interactive Spread sheets
• focus on abstract issues,
• chain management,
• product lifecycle.
• Often done in a multi-player or team based environment.
• Spreadsheets are appropriate for training the high-potential supervisors.
• The cornerstones of multi-day programs to align a fractured departments by
building shared knowledge and understanding.
1. Game- based models.
• Students engage familiar with important pieces of linear taskbased content.
• More diagnostic than instructional,
• game elements, introduce the possible way to effective
education.
1. Virtual Labs/Virtual Products – focus on equipment.
1. With Virtual products
• students act with visual, selectively accurate representations of
actual products without physical restrictions of the reality.
•The interface aligns with the real function of the object.
•/Clicking the graphical ON switch results in the lights turning on/.
1. Virtual Labs – they focus on
• the situation where the product is being used.
• Perfect for a range of tasks, from giving a potential customer a
feel of product, to a lab to an all-out.
1. Branching story • student make multiple choice decisions in a given
situation /What to say…to another person..?/
• yes/no – good for entry level,
• the position should be trained / good for high-turnover
position/
Experience
Management
Experience
Content
Learning management System
Management
Where should we go..?
Experience
Educational Simulations
Happen at the convergence of three elements !!
Simulation
Game
Pedagogy
Simulation elements
present the objects, situation and the rules.
Experience Elements
Content Types
Discover/ Practice
Simulation
Systems
Cyclical
Linear
What we should use to go there..?
Game elements
Impact on Content Types
Experience Elements
Simulation
Game
Content Types
Systems
Cyclical
Linear
Pedagogical elements
impact on Content Types.
Content Types
Experience Elements
Simulation
System
Game
Cyclical
Pedagogy
Linear
Present
Building the right Simulation
How we could use the experience
and the knowledge of elements..?
What is a good result..?
How we should get there..?
1. Controlling people with BRANCHING STORY
2. Introduction to Systems thinking: INTERACTIVE SREADSHEETS as
Simulations
3. Making the Boring Fun: GAME - BASED MODELS
4. Getting a good feel of things: VIRTUAL PRODUCTS AND VIRTUAL LABS
Ideas in e- SIMTRA
/mine and others/
What we should develop ?
The results…
1. A more complete perspective for learning and teaching
2. Recognizing New types of Scalable Content: Systems, Linear, and Cyclical
3. The three Essential elements to Successful Educational Experience:
Simulations, Games, and Pedagogy
4. Learning from Live Role Plays
5. Role Play Redux: The Revolutionary Role of New Technology
And we everybody know ….
The people behavior is not the easiest thing to simulate!