BALANCE What is game balance? Getting the numbers right Some explicit, some implicit All about relations between numbers Nuance of relationships Game and metagame Metagame examples Poker tells Sports leagues rules Aspects of Game Balance Single-player Multi-player Within game Objects Types of Balance Challenge/Success Short/Long Fairness Rewards Meaningful choices Punishment Skill /Chance Freedom/Control Head/Hands Simple/Complex Competition vs. Cooperation Derail?imagination Determinism Determinism: given a move in a particular context, will always have the same result Chess, go deterministic, but very large state space Original Pac-man AI too deterministic – became a game of memorization (added ransdomness isn Ms Pac-man) Solvability Trivial Tic-Tac-Toe Theoretical complete Chess, go Checkers? Non-deterministic: maximize probability Perfect vs. privileged information In the Flow Individual differences Choosing difficulty level Pacing Levels: increase difficulty with success Go through easy parts quickly Why Asymmetry Real world Exploration Personalization Level playing field Interest Dealing with Asymmetry Asymmetry of starting position Turn-based: who goes first Balancing asymmetry Class equivalence Different objectives Balancing Strategies Dominant strategy Eliminates all other decisions Multiple winning strategies Game Objects Cost/benefit ratios Purchases of spells, units, … Each object Too weak: useless Too powerful: makes other object useless Techniques Cost curve (transitive) Rock-paper-scissors (intransitive) Incomparable Object Relationships How significant Linear … (Pascal’s Triangle) Exponential One-way or two Gold may buy food but has other purposes as well Do you have a central measure? Helpful Hints One change at a time Rule of 2 Balancing first-turn advantage Resource: Ian Schreiber on-line course (blog)
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