scoring play on your turn

®
AGES
8+
CONTENTS
15
2–6
PLAYERS
rds, 84 dice
s, 12 Chance ca
12 Combo card
card.
and 1 reminder
cards, 1 starter
card, 1 combo
sheet
of a kind,
– 3 of a kind, 4
ce combinations p over for more details.
di
g
in
ct
lle
co
points by
Yahtzee!, fli
nner.
Score the most
full house and
e gone is the wi
large straight,
Combo cards ar
e
small straight,
th
l
al
en
wh
ts
in
the most po
The player with
pe,
each combo ty
GET READY
backs), one of
rd
ca
W
LO
EL
mbo cards (Y
table.
1. Take six Co
put
t faceup on the
ithout looking,
and lay them ou
card backs). W
E
LU
a pile.
(B
s
in
rd
wn
ca
do
ce
ce
an
fa
Ch
put the rest
2. Shuffle the
in the box, then
each player face
six of them back
cks), deal five to
ba
reach
rd
n
ca
ca
ED
ne
(R
s
yo
er
rd
ev
ca
dice
in a pile where
3. Shuffle the
e rest facedown
down and put th aw pile.
em.
e dr
yone else see th
them. This is th
but don’t let an
e.
s,
bl
rd
ta
e
ca
th
of
on
nd
s
at your ha
the Combo
4. Players, look into groups to match one of
ck).
ba
rd
ca
CK
s
rd
LA
Sort your ca
starter card (B
e
th
em
th
ve
gi
to start and
5. Pick a player
HOW TO WIN
PLAY
The person with the
ON YOUR TURN
starter card goes firs
1. Look at your cards.
Do
cards on the table?
2. If you do, play a Co
mb
t.
you have the dice car
ds you need to claim
one of the Combo
o by calling Hands Do
facedown on the tab
wn! Put your whole
le. Don’t let on which
5-card hand
Combo card you we
over for this round.
nt for! Your turn is
3. If you don’t, secretly
decide which Combo
card you’ll try to col
discard up to 5 cards
lect dice for, then
(faceup) and replace
them with new ones
just like re-rolling in
from the draw pile Yahtzee.
• Discard unwante
d cards before you
pick up new ones.
• Never take cards
from the discard pil
e.
• Your turn is over.
Keep playing until tw
o people have played
a Combo. The round
happens. See Scoring
ends as soon as thi
before you start pla
s
ying another round.
• In a 2-player game
, as soon as someon
e plays a Combo, the
two turns to try and
other player has
com
played a Combo autom plete one too. If they don’t manage, the
player who
atically wins the rou
nd.
SCORING
s.
t-scoring combination win
The player with the highes
ds.
e
1. Flip over both Combo han (e.g. both are 3 of a kind), the player whose cards hav
• If both hands are equal
three 2s.
round, e.g. three 5s beat
the highest value wins the
ir Combo first wins the
the
ed
play
e, the player who
• If the hands are the sam
round.
e a Combo, it’s a foul! If you
and you don’t actually hav
• If you made a mistake
your hand with new ones
from
ds
laces 3 of the car
fouled, another player rep
er has played an actual
play
p playing until a second
(without looking). All kee
Combo.
up in front of you.
Combo card and keep it face
2. Winner, take the matching
front of you. No peeking.
card. Keep it facedown in
3. Runner up, take a Chance
h. All
and take 5 new cards eac
of cards on the discard pile
4. Both put your used hand ds they have.
the
other players keep the car
oring Combo hand takes
player with the highest-sc
discard their
ers
play
h
• In a 2-player game, the
Bot
d.
car
nce
up takes a Cha
Combo card and the runner
ds.
y
hand and draw 5 new car
bo, they keep the hand the
manage to complete a Com
• If the other player didn’t
nce card.
have and do not take a Cha
now starts the next round.
er to the left. This player
play
one
d
car
5. Move the starter
d up.
Combo cards have been use
Keep playing until all the
WINNING
When all the Combo car
ds have been won, add
up the points on any Com
Chance cards you have
bo and
in front of you. The player
with the most points win
game.
s the
cards,
nt to get used to the
fore, take a mome
be
d
ye
pla
n’t
ve
ha
If you
rn how to play.
then flip over to lea
Combo Cards t card combinations to collect dice for.
There are 6 differen
4 of a kind
same number
3 of a kind
and same color
same number
and same color
THE CARDS
Small Straight
,
4 numbers in a row
in the same color
Yahtzee
5 of a kind,
same number
and same color
Large Straight
,
5 numbers in a row
in the same color
Full House
of a kind
2 of a kind PLUS 3
color.
number and same me color/
me
sa
the
is
d
sa
A kin
the
are
t
tha
with all cards
(You might end up
don’t need to be!)
y
the
t
bu
er,
oth
number as each
Round Card
s
The player with thi
nd.
card starts the rou
Move the card one
player to the left
after each round.
Chance Cards
Take a chance when
mbo
you’ve played a Co
r
but the other playe
If
had a better hand.
uld
you’re lucky, you co
than
score more points
the winner!
Dice Cards
Plain Dice
Double Dice
two faces
Some cards show
use this
n
ca
u
Yo
.
of the die
blue 6.
a
or
1
e
card as a blu
Most dice
cards have
one number
and one color.
Any Number
Any Color
all
Some cards show
n use
three colors. You ca
blue
w,
llo
ye
a
be
to
s
thi
or red 3.
y
Use this card as an
.
lor
co
its
of
er
numb
than one An
You can use more
ke a combo.
mber card to ma
y Color or Any Nu
TIPS
• If the draw pile
runs out, shuffle the
discard pile and sta
• You can call ‘Ha
rt a new one.
nds Down!’ at any
tim
e, not just on your
• For example –
tur
n.
you alr
to score more point eady have 3 of a kind but you’re wa
iting to get 4 of a
s. Another player
kind
plays a Combo. Pla
if it’s not your tur
n. Even if you don’t
y your Combo now
win the round, yo
even
Chance card!
u’ll score points for
the
• It’s all in the str
ategy! Aim for low
er-scoring Combos
for a high-scoring
(e.g. 3 of a kind) or
Combo and risk an
hold out
other player beati
• If you miss out
ng you to it.
this time, keep yo
ur hand. Check tha
aiming for is still
t the Combo card
on the table. If it’s
you’r
gone, you’ll have
• Take your chan
to change strategie e
ce and play to los
s.
e! You could score
than you do for a
more points on a
winning Combo.
Ch
an
ce card
• Aim low. There
are more 1s, 2s an
d 3s in the deck tha
are easier to colle
n 4s, 5s and 6s. Lo
ct, but if you have
w dice
the same Combo
dice win.
as another player,
higher
• As soon as the
player before you
has drawn their ca
discarding cards.
rds, yo
There’s no need to
be polite and wait! u can start your turn by
GAME
y for. For a
LONGER OR SHORTEboRcards to play with to control how long you plahas played a
Choose how many Com cards. For a shorter game, when one player yer wins
pla
more
ys a Combo, the first
longer game, lay out
only. If no-one else pla
ns
tur
re
mo
3
y
pla
Combo,
game.
the Combo card.
Combo cards in every
number of Chance and
e
sam
the
e
hav
you
Make sure
h piles at random.
Shuffle and draw bot
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®
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