® AGES 8+ CONTENTS 15 2–6 PLAYERS rds, 84 dice s, 12 Chance ca 12 Combo card card. and 1 reminder cards, 1 starter card, 1 combo sheet of a kind, – 3 of a kind, 4 ce combinations p over for more details. di g in ct lle co points by Yahtzee!, fli nner. Score the most full house and e gone is the wi large straight, Combo cards ar e small straight, th l al en wh ts in the most po The player with pe, each combo ty GET READY backs), one of rd ca W LO EL mbo cards (Y table. 1. Take six Co put t faceup on the ithout looking, and lay them ou card backs). W E LU a pile. (B s in rd wn ca do ce ce an fa Ch put the rest 2. Shuffle the in the box, then each player face six of them back cks), deal five to ba reach rd n ca ca ED ne (R s yo er rd ev ca dice in a pile where 3. Shuffle the e rest facedown down and put th aw pile. em. e dr yone else see th them. This is th but don’t let an e. s, bl rd ta e ca th of on nd s at your ha the Combo 4. Players, look into groups to match one of ck). ba rd ca CK s rd LA Sort your ca starter card (B e th em th ve gi to start and 5. Pick a player HOW TO WIN PLAY The person with the ON YOUR TURN starter card goes firs 1. Look at your cards. Do cards on the table? 2. If you do, play a Co mb t. you have the dice car ds you need to claim one of the Combo o by calling Hands Do facedown on the tab wn! Put your whole le. Don’t let on which 5-card hand Combo card you we over for this round. nt for! Your turn is 3. If you don’t, secretly decide which Combo card you’ll try to col discard up to 5 cards lect dice for, then (faceup) and replace them with new ones just like re-rolling in from the draw pile Yahtzee. • Discard unwante d cards before you pick up new ones. • Never take cards from the discard pil e. • Your turn is over. Keep playing until tw o people have played a Combo. The round happens. See Scoring ends as soon as thi before you start pla s ying another round. • In a 2-player game , as soon as someon e plays a Combo, the two turns to try and other player has com played a Combo autom plete one too. If they don’t manage, the player who atically wins the rou nd. SCORING s. t-scoring combination win The player with the highes ds. e 1. Flip over both Combo han (e.g. both are 3 of a kind), the player whose cards hav • If both hands are equal three 2s. round, e.g. three 5s beat the highest value wins the ir Combo first wins the the ed play e, the player who • If the hands are the sam round. e a Combo, it’s a foul! If you and you don’t actually hav • If you made a mistake your hand with new ones from ds laces 3 of the car fouled, another player rep er has played an actual play p playing until a second (without looking). All kee Combo. up in front of you. Combo card and keep it face 2. Winner, take the matching front of you. No peeking. card. Keep it facedown in 3. Runner up, take a Chance h. All and take 5 new cards eac of cards on the discard pile 4. Both put your used hand ds they have. the other players keep the car oring Combo hand takes player with the highest-sc discard their ers play h • In a 2-player game, the Bot d. car nce up takes a Cha Combo card and the runner ds. y hand and draw 5 new car bo, they keep the hand the manage to complete a Com • If the other player didn’t nce card. have and do not take a Cha now starts the next round. er to the left. This player play one d car 5. Move the starter d up. Combo cards have been use Keep playing until all the WINNING When all the Combo car ds have been won, add up the points on any Com Chance cards you have bo and in front of you. The player with the most points win game. s the cards, nt to get used to the fore, take a mome be d ye pla n’t ve ha If you rn how to play. then flip over to lea Combo Cards t card combinations to collect dice for. There are 6 differen 4 of a kind same number 3 of a kind and same color same number and same color THE CARDS Small Straight , 4 numbers in a row in the same color Yahtzee 5 of a kind, same number and same color Large Straight , 5 numbers in a row in the same color Full House of a kind 2 of a kind PLUS 3 color. number and same me color/ me sa the is d sa A kin the are t tha with all cards (You might end up don’t need to be!) y the t bu er, oth number as each Round Card s The player with thi nd. card starts the rou Move the card one player to the left after each round. Chance Cards Take a chance when mbo you’ve played a Co r but the other playe If had a better hand. uld you’re lucky, you co than score more points the winner! Dice Cards Plain Dice Double Dice two faces Some cards show use this n ca u Yo . of the die blue 6. a or 1 e card as a blu Most dice cards have one number and one color. Any Number Any Color all Some cards show n use three colors. You ca blue w, llo ye a be to s thi or red 3. y Use this card as an . lor co its of er numb than one An You can use more ke a combo. mber card to ma y Color or Any Nu TIPS • If the draw pile runs out, shuffle the discard pile and sta • You can call ‘Ha rt a new one. nds Down!’ at any tim e, not just on your • For example – tur n. you alr to score more point eady have 3 of a kind but you’re wa iting to get 4 of a s. Another player kind plays a Combo. Pla if it’s not your tur n. Even if you don’t y your Combo now win the round, yo even Chance card! u’ll score points for the • It’s all in the str ategy! Aim for low er-scoring Combos for a high-scoring (e.g. 3 of a kind) or Combo and risk an hold out other player beati • If you miss out ng you to it. this time, keep yo ur hand. Check tha aiming for is still t the Combo card on the table. If it’s you’r gone, you’ll have • Take your chan to change strategie e ce and play to los s. e! You could score than you do for a more points on a winning Combo. Ch an ce card • Aim low. There are more 1s, 2s an d 3s in the deck tha are easier to colle n 4s, 5s and 6s. Lo ct, but if you have w dice the same Combo dice win. as another player, higher • As soon as the player before you has drawn their ca discarding cards. rds, yo There’s no need to be polite and wait! u can start your turn by GAME y for. For a LONGER OR SHORTEboRcards to play with to control how long you plahas played a Choose how many Com cards. For a shorter game, when one player yer wins pla more ys a Combo, the first longer game, lay out only. If no-one else pla ns tur re mo 3 y pla Combo, game. the Combo card. Combo cards in every number of Chance and e sam the e hav you Make sure h piles at random. Shuffle and draw bot © 2009 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM & ® denote U.S. Trademarks. Questions? 1-888-836-7025. Hasbro Canada, Longueuil, QC, Canada J4G 1G2. Questions? 1-888-836-7025. Manufacturer’s representative in the United Kingdom is Hasbro UK Ltd., Caswell Way, Newport NP19 4YH. Tel: 00800 22427276. Distributed in Australia by Hasbro Australia Limited, 570 Blaxland Road, Eastwood, NSW 2122, Australia. Tel. 1300 138 697. Distributed in New Zealand by Hasbro NZ (a branch of Hasbro Australia Limited), 221 Albany Highway, Auckland, ® New Zealand. Tel. 0508 828 200. 1011822901 hasbrogames.com
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