Chapter 9 Large-Scale Design Process Objectives • Create a development plan for a video game design. • Describe the development process for a video game. • Explain the importance of budget and scheduling on video game design. • Explain how iterations are used in the design process for video games. • Create design plans. • Create character sketches. © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Objectives (Continued) • Create storyboards • Discuss various game-development tools currently used by the video game industry. • Describe common video game engines. • Explain the uses for various tools used for video game development. © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Formal Design Structure • Before you start to program a game’s functions, you need to understand the design process • Most new games are designed by teams with specialists in several areas to keep the project moving forward • At the outset of the game’s design, the team is given a budget and a time schedule © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Formal Design Structure (Continued) • A delay in production occurs when the project is not following the projected time schedule • If the team spends more in development cost than allotted, it is over budget • As a result, the project may be terminated or scaled back • To assure timeliness and quality, game design follows a three-stage production process © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Formal Design Structure (Continued) • The three stages of the production cycle are concept, construction, and tuning • The concept stage begins with an idea about a game and ends with a refined idea about how the game will play • The construction stage is where the rough idea of the game from the concept stage is refined into something workable © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Initial Idea to Final Character Clipart.com, Goodheart-Willcox Publisher © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Formal Design Structure (Continued) • Eight areas of design construction include – – – – – – – – Gameplay modes Protagonist and character development Game world Core mechanics Mode elaboration Story elaboration Level design Testing and debugging © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Formal Design Structure (Continued) • The first playable level is the prototype version of the game that allows someone to play and test all the game interactions • Professional game testers will play the latest iteration of the game and note every glitch and imperfection • The tuning stage is where the game is tested for functionality and playability © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Formal Design Structure (Continued) • The most important aspects of the game must be in place before the tuning can begin • When testing functionality, the focus is on whether the game functions or plays as intended • Playability testing seeks to find out if – The story is completely told – The game holds true to the concept – The objectives are obtainable © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Design Documents • As a game designer, you will need to create several different types of documents • The governing game design document (GGDD) is a collection of the documents used to display information needed for the team • The pitch documents are for presenting the idea to the decision makers – High-concept document – Game-treatment document © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Design Documents (Continued) • The market-analysis document details the concept of the game and target market • The world-design document lists the items that are needed to create the game world • A character-design document details the look of a character and the abilities of that character • Concept art is a sketch that gives basic shapes and style, but not overwhelming detail © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Design Documents (Continued) • Flowcharts and storyboards are combined to create a map for the programmers to follow • The designers write a flowchart with a few basic instructions • The storyboard shows a brief sketch of what everything is supposed to look like • The game-script document is where the rules and core mechanics are structured © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Design Documents (Continued) • Once the game script is written, a game mock-up can be created • The purpose of this is to test the rules and the core mechanics to see if the elements work • The technical design document details the computer codes, event codes, and technical interactions for the game • Most game designers use a game engine and other game development tools © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Flowchart for a Linear Game Goodheart-Willcox Publisher © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Game-Development Tools • As a game designer, it is unlikely you will ever use computer-code level of programming • Companies use game-development tools to streamline and simplify the design process • A compiler program takes the instructions from a user and restates these commands as computer codes • Video game production companies often create custom software © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Game-Development Tools (Continued) • Custom software includes applications or tools created for a specific purpose that are not available in existing software • In the technological superiority area, the custom software will improve a technical aspect of the game • In the speed of development area, the custom software reduces the time required to create the game © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Game-Development Tools (Continued) • Most smaller companies do not have the time or resources to spend on custom software • They use consumer off-the-shelf (COTS) software • Many COTS software tools are used in the game industry to develop assets • Common to most COTS software programs is a graphical user interface (GUI) © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Game-Development Tools (Continued) • Visual programming languages, such as Visual Basic, take clicks of the mouse and turn them into computer codes through compiling • Some programs can compile using only one computer language • Other game development tools, such as Java, help to create the game in a playable format • DirectX is an all-inclusive game engine from Microsoft © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. COTS Software Goodheart-Willcox Publisher © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. 3D Software Goodheart-Willcox Publisher © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Review Your Knowledge • Which stage of the three-stage game production process do you think is most important? Why? • Describe the primary gameplay mode for a video game that you like to play. Describe the secondary gameplay mode for the same game. © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only.
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